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#4576
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-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
__________________
Haters gonna hate
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (29-04-2026), wareck (29-04-2026) | ||
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#4577
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Pathologic3
For pathologic3 :
Quote:
My results with the last game update 26.5gb |
| The Following User Says Thank You to wareck For This Useful Post: | ||
Dunnowho69 (29-04-2026) | ||
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#4578
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Quote:
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#4579
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Seond pass writes data...
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (30-04-2026) | ||
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#4580
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#4581
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I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
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#4582
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Quote:
Last edited by wrathma; 01-05-2026 at 12:31. |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#4583
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Frontier Paladin
Pre-processing:
inside Paladin\Content\FMOD\Desktop you will find many .bank files. extract all of them using bnkextr. you will find a lot of .ogg and some other files. merge all *.ogg files into a single solid file solid.ogg using bincat or anything else. delete the rest of the extracted files. make a hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without any compression. Archives:
Final Size Code:
input -> 11,429 MB compressed -> 7,620 MB |
| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#4584
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Quote:
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#4585
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thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
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| The Following User Says Thank You to wrathma For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#4586
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Quote:
Code:
-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase |
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#4587
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Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Dunnowho69 (01-05-2026) | ||
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#4588
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Got it, will try redoing it then : ((
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#4589
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for now for Black Myth Wukong the best i've done is 96.9Gb
(full game, with optional bonus) Quote:
Data2 all other I do not use mue4 because it makes installation very slow and some time crc error (yes it's mue4 n mue5 do not work for this game ) I'm working on a new test, with bk2 extracted form pak16. just to check if give better ratio Last edited by wareck; 02-05-2026 at 23:36. |
| The Following User Says Thank You to wareck For This Useful Post: | ||
Dunnowho69 (02-05-2026) | ||
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#4590
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Can anyone share best compression method for Stellar Blade ?
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