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  #4576  
Old 29-04-2026, 10:16
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-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
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  #4577  
Old 29-04-2026, 18:58
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Pathologic3

For pathologic3 :

Quote:
data1: xtool:c32mb:munity,lz4hc,l12:dd3+LOLZ_NORMAL
data2: xtool:dd3+bcm or xtool:dd3+bzip3
data3: xtool:mzlib:mpreflate+srep_new:490g+razor
there is some .bank files, can be processed outdside diskspan.
My results with the last game update 26.5gb
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  #4578  
Old 29-04-2026, 19:50
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Quote:
Originally Posted by KaktoR View Post
-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
Is there no way to disable 2nd pass ?
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  #4579  
Old 30-04-2026, 09:24
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Seond pass writes data...
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  #4580  
Old 30-04-2026, 20:04
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Quote:
Originally Posted by KaktoR View Post
Seond pass writes data...
Oh, I thought it as something else
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  #4581  
Old 01-05-2026, 07:30
Dunnowho69 Dunnowho69 is offline
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I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
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  #4582  
Old 01-05-2026, 11:57
wrathma wrathma is offline
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Quote:
Originally Posted by Dunnowho69 View Post
I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one

Last edited by wrathma; 01-05-2026 at 12:31.
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  #4583  
Old 01-05-2026, 12:31
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Frontier Paladin

Pre-processing:

inside Paladin\Content\FMOD\Desktop you will find many .bank files.
extract all of them using bnkextr. you will find a lot of .ogg and some
other files. merge all *.ogg files into a single solid file solid.ogg using
bincat or anything else. delete the rest of the extracted files. make a
hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without
any compression.

Archives:
  • Archive 1 - Paladin\Content\Paks\Paladin-WindowsNoEditor.pak
    use oodle dll v2.9.5
    Code:
    xtool:mermaid+kraken+srep+lolz
  • Archive 2 - *.mp4 *.mov
    Code:
    zstd, or you can use bz3 (better ratio but slower unpack)
  • Archive 3 - solid.ogg
    Code:
    oggre
  • Archive 4 - diff file
    Code:
    msc:raw:wav
  • Archive 5 - everything else
    Code:
    dispack070+delta+razor

Final Size
Code:
input       -> 11,429 MB
compressed  ->  7,620 MB
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  #4584  
Old 01-05-2026, 12:41
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wrathma View Post
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
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  #4585  
Old 01-05-2026, 12:54
wrathma wrathma is offline
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Quote:
Originally Posted by Dunnowho69 View Post
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
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  #4586  
Old 01-05-2026, 12:59
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wrathma View Post
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.
Yeah I have known that too, but for Black Myth Wukong I splitted 138GB into 4, 44.6,43.6,31.8 and 18, but the size is almost 6GB bigger than expected, that's why I was if this were because of the split or something else
Code:
-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase
used this for precomp with oodle 2.9.5
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  #4587  
Old 01-05-2026, 13:12
Masquerade Masquerade is offline
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Quote:
Originally Posted by Dunnowho69 View Post
that's why I was if this were because of the split or something else
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
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  #4588  
Old 01-05-2026, 13:22
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by Masquerade View Post
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.
Got it, will try redoing it then : ((
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  #4589  
Old 02-05-2026, 21:07
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for now for Black Myth Wukong the best i've done is 96.9Gb
(full game, with optional bonus)

Quote:
xtool:c32mb:d1:mkraken:mmermaid:core_2.9.5+srep_ne w:490g+LOLZ_NORMAL
Data1 is all .pak
Data2 all other

I do not use mue4 because it makes installation very slow and some time crc error
(yes it's mue4 n mue5 do not work for this game )

I'm working on a new test, with bk2 extracted form pak16. just to check if give better ratio

Last edited by wareck; 02-05-2026 at 23:36.
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  #4590  
Old 08-05-2026, 13:22
Dunnowho69 Dunnowho69 is offline
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Can anyone share best compression method for Stellar Blade ?
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