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  #826  
Old 08-07-2017, 10:14
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Quote:
Originally Posted by KaktoR View Post
Seems to be on your end.

For me all is Ok ^^
The problem not remain on most files but happen when i tried on ACU game > sounddata folder and on files like dlls, exe, text file etc. Is there any editing which i can do in arc.ini file like mmt or compression ram usage ?
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  #827  
Old 08-07-2017, 18:51
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Added NEW CIU2039 2017-07-07, which includes UltraARC 2800 R2

Thanks goes out to all who worked hard on this final version.
See Post #1 for new archive.
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  #828  
Old 09-07-2017, 01:47
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Everything is right but can you restore the original UA 2410 and 3040 please?
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Old 09-07-2017, 08:20
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Quote:
Originally Posted by 78372 View Post
Everything is right but can you restore the original UA 2410 and 3040 please?
added back to first post.
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  #830  
Old 09-07-2017, 09:41
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Here if someone wants even older versions

(p.s. IF Razor or moderators find any of these unnecessary pls delete them)

Last edited by pakrat2k2; 09-07-2017 at 13:43.
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  #831  
Old 09-07-2017, 13:40
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Quote:
Originally Posted by JustFun View Post
Here if someone wants even older versions

(p.s. IF Razor or moderators find any of these unnecessary pls delete them)
Thanks for posting them, but I have a back-up of them already, just incase anyone ever asks for them

UA_2.1_Beta.7z
UA_2400_30062015.rar
UA_2500_18122016_reflate_update.7z
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  #832  
Old 14-07-2017, 05:40
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Input: 197 Files, 476MB (only *.dds files)
Method:
srep+lzma -> 151MB
msc+srep+lzma -> 139MB
srep+lzma2 -> 154MB
msc+srep+lzma2 -> 141MB
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  #833  
Old 14-07-2017, 05:52
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Quote:
Originally Posted by KaktoR View Post
Input: 197 Files, 476MB (only *.dds files)
Method:
srep+lzma -> 151MB
msc+srep+lzma -> 139MB
srep+lzma2 -> 154MB
msc+srep+lzma2 -> 141MB
MSC: BMP/DDS/MP3/RAW/WAV Lossless Compressor
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  #834  
Old 14-07-2017, 05:57
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Yes, but not for all. I have MP3 files and no change in size after compression. Same for some dds files with some "special content". Header or i don't know exactly.
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Old 14-07-2017, 06:05
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According to my benchmarks, it's better to use ONLY MSC on media files. using srep/lzma after msc actually increases compressed size.
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  #836  
Old 14-07-2017, 06:07
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Will test it out during the day. Now over 14.000 dds files (9,46GB in size) in work with msc+srep+lzma

Code:
<--------------------------- D D S ---------------------------->
Total founded DDS: 14535
DDS with unknown type (not RGB and not FOURCC): 249
DDS with unknown FOURCC: 0
DDS with unsupported type (DXT2,DXT4,Volume): 17
DDS DXT,RAW filtered by size: 0

processed DXT DDS: 12907 - 0(lzma reject) = 12907 (187'175'840 b)
          DXT1: 6182    DXT3: 21      DXT5: 102     ATI2: 0
processed RAW DDS: 1362 (2'096'452'393 bytes)
Will try after that with only msc and see what happens.

Edit: Guess UltraArc error. Final size 82,6MB. Will try with batch again.
Process started at: 14:55:58
Examining source...
Generating file lists...
Saving file lists...
Creating Data1.bin...
Moving Data1.bin...
Updating records...
Removing temporary directories...
Process finished at: 15:07:34

Edit 2:
Attached Images
File Type: png Unbenannt.png (13.5 KB, 216 views)
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  #837  
Old 14-07-2017, 06:38
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UltraArc error. Doesn't like so much files with msc.

Batch file runs since over 20 minutes now (still msc detection).

Batch:
Input:
14.536 Files, 9,46GB, only *.dds files
msc+srep+lzma -> 1,43GB
srep+lzma -> 3,64GB
msc -> 3,85GB
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  #838  
Old 14-07-2017, 11:38
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Again CRC check failed (-12).

Maybe because of that amount of files in one archiv (~15.000).

Will try UA with lower treshold (10-15).

Edit:
UltraArc doesn't finish bins properly (most of the files are not included in archive) but with no error message... treshold 15. Will try now with 5 or even 1 lol.

Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List1.txt -msrep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data1.bin -dpG:\CONV_ULTRA_DEV1
FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log
Creating archive: .\Data1.bin using srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8
Memory for compression 0b, decompression 0b, cache 16mb
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List1.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data1.bin -dpD:\Textures_SS
FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log
Creating archive: .\Data1.bin using msc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 1,834 files, 3,040,324,059 => 36,649,699 bytes. Ratio 1.21%     
Compression time: cpu 5.11 sec/real 172.75 sec = 3%. Speed 17.60 mB/s
All OK
From those 1,834 files are only ~160 files in archive. Last file give crc error.

Edit2:
I think i have found the problem about not taking all files...
Code:
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8A.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8B.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8C.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8D.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8E.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8F.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA90.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA91.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA92.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA93.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA94.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA95.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA96.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA97.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA98.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA99.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9A.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9B.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9C.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9D.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9E.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9F.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA0.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA1.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA2.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA3.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA4.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA5.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA6.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA7.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA8.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA9.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAA.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAB.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAC.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAD.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAE.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAF.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB0.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB1.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB2.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB3.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB4.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB5.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB6.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB7.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB8.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB9.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABA.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABB.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABC.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABD.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABE.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABF.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC0.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC1.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC2.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC3.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC4.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC5.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC6.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC7.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC8.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC9.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACA.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACB.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACC.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAED.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAEE.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAEF.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF0.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF1.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF2.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF3.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF5.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF6.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF7.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF8.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF9.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFA.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFB.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFC.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFD.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFE.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00047FB7.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D19.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D1B.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D1D.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005BC23.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F039.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03A.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03B.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03C.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03D.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03F.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F040.dds
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00061732.dds
Data\Textures\actors\character\male\cyrmaleheadvampire.dds
Data\Textures\architecture\solitude\eastempirecologo.dds
Data\Textures\Armor\amuletsandrings\nightingale\NightingaleAmulet.dds
Data\Textures\bscyrodiil\critters\moth\buckmoth.dds
As you can see, there is a folder called "BSHeartland.esm". It's a folder, not a file. UA/FA thinks this is a file and don't take any files that are in this folder. UA only takes the last 4 files. Copying to temp folder is ok, MSC goes through all those files, but then, srep+lzma only compresses this 4 files.

Treshold was "1", because all other doesn't work (Failed to create Data#.bin).

_Compression.log says all is ok, but nothing is ok ^^

Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List3.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data3.bin -dpD:\Textures_SS
FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log
Creating archive: .\Data3.bin using msc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 101 files, 101,342,572 => 5,363,254 bytes. Ratio 5.29%          
Compression time: cpu 0.28 sec/real 195.60 sec = 0%. Speed 0.52 mB/s
All OK
So far to the "not packing all files" problem.

Problem left, CRC errors while extracting with MSC.
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Last edited by KaktoR; 14-07-2017 at 13:06.
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Old 14-07-2017, 15:36
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Simorq thanks.

Will try tomorrow
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Old 15-07-2017, 05:28
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Still same error, but other file.
Attached Images
File Type: png Unbenannt.png (11.6 KB, 448 views)
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