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#826
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The problem not remain on most files but happen when i tried on ACU game > sounddata folder and on files like dlls, exe, text file etc. Is there any editing which i can do in arc.ini file like mmt or compression ram usage ?
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| The Following User Says Thank You to SAM2712 For This Useful Post: | ||
GonzaloM (07-02-2018) | ||
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#827
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Added NEW CIU2039 2017-07-07, which includes UltraARC 2800 R2
Thanks goes out to all who worked hard on this final version. See Post #1 for new archive. |
| The Following 5 Users Say Thank You to pakrat2k2 For This Useful Post: | ||
GonzaloM (07-02-2018), mausschieber (08-07-2017), omdj (08-07-2017), SAM2712 (08-07-2017), Titeuf (08-07-2017) | ||
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#828
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Everything is right but can you restore the original UA 2410 and 3040 please?
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#830
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Here if someone wants even older versions
![]() (p.s. IF Razor or moderators find any of these unnecessary pls delete them) Last edited by pakrat2k2; 09-07-2017 at 13:43. |
| The Following 3 Users Say Thank You to JustFun For This Useful Post: | ||
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#831
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Quote:
![]() UA_2.1_Beta.7z UA_2400_30062015.rar UA_2500_18122016_reflate_update.7z |
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#832
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Input: 197 Files, 476MB (only *.dds files)
Method: srep+lzma -> 151MB msc+srep+lzma -> 139MB srep+lzma2 -> 154MB msc+srep+lzma2 -> 141MB
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#834
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Yes, but not for all. I have MP3 files and no change in size after compression. Same for some dds files with some "special content". Header or i don't know exactly.
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#835
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According to my benchmarks, it's better to use ONLY MSC on media files. using srep/lzma after msc actually increases compressed size.
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KaktoR (14-07-2017) | ||
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#836
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Will test it out during the day. Now over 14.000 dds files (9,46GB in size) in work with msc+srep+lzma
Code:
<--------------------------- D D S ---------------------------->
Total founded DDS: 14535
DDS with unknown type (not RGB and not FOURCC): 249
DDS with unknown FOURCC: 0
DDS with unsupported type (DXT2,DXT4,Volume): 17
DDS DXT,RAW filtered by size: 0
processed DXT DDS: 12907 - 0(lzma reject) = 12907 (187'175'840 b)
DXT1: 6182 DXT3: 21 DXT5: 102 ATI2: 0
processed RAW DDS: 1362 (2'096'452'393 bytes)
Edit: Guess UltraArc error. Final size 82,6MB. Will try with batch again. Process started at: 14:55:58 Examining source... Generating file lists... Saving file lists... Creating Data1.bin... Moving Data1.bin... Updating records... Removing temporary directories... Process finished at: 15:07:34 Edit 2:
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Last edited by KaktoR; 14-07-2017 at 06:13. |
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#837
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UltraArc error. Doesn't like so much files with msc.
Batch file runs since over 20 minutes now (still msc detection). Batch: Input: 14.536 Files, 9,46GB, only *.dds files msc+srep+lzma -> 1,43GB srep+lzma -> 3,64GB msc -> 3,85GB
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Last edited by KaktoR; 14-07-2017 at 11:14. |
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#838
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Again CRC check failed (-12).
Maybe because of that amount of files in one archiv (~15.000). Will try UA with lower treshold (10-15). Edit: UltraArc doesn't finish bins properly (most of the files are not included in archive) but with no error message... treshold 15. Will try now with 5 or even 1 lol. Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List1.txt -msrep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data1.bin -dpG:\CONV_ULTRA_DEV1 FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log Creating archive: .\Data1.bin using srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 Memory for compression 0b, decompression 0b, cache 16mb G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List1.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data1.bin -dpD:\Textures_SS FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log Creating archive: .\Data1.bin using msc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 Memory for compression 0b, decompression 0b, cache 16mb Compressed 1,834 files, 3,040,324,059 => 36,649,699 bytes. Ratio 1.21% Compression time: cpu 5.11 sec/real 172.75 sec = 3%. Speed 17.60 mB/s All OK Edit2: I think i have found the problem about not taking all files... Code:
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8A.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8B.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8C.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8D.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8E.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8F.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA90.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA91.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA92.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA93.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA94.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA95.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA96.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA97.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA98.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA99.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9A.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9B.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9C.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9D.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9E.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA9F.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA0.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA1.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA2.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA3.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA4.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA5.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA6.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA7.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA8.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAA9.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAA.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAB.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAC.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAD.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAE.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAAF.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB0.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB1.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB2.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB3.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB4.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB5.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB6.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB7.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB8.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAB9.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABA.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABB.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABC.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABD.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABE.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DABF.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC0.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC1.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC2.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC3.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC4.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC5.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC6.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC7.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC8.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAC9.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACA.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACB.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DACC.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAED.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAEE.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAEF.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF0.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF1.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF2.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF3.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF5.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF6.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF7.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF8.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAF9.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFA.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFB.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFC.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFD.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DAFE.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00047FB7.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D19.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D1B.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00049D1D.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005BC23.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F039.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03A.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03B.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03C.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03D.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F03F.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0005F040.dds Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\00061732.dds Data\Textures\actors\character\male\cyrmaleheadvampire.dds Data\Textures\architecture\solitude\eastempirecologo.dds Data\Textures\Armor\amuletsandrings\nightingale\NightingaleAmulet.dds Data\Textures\bscyrodiil\critters\moth\buckmoth.dds Treshold was "1", because all other doesn't work (Failed to create Data#.bin). _Compression.log says all is ok, but nothing is ok ^^ Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List3.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data3.bin -dpD:\Textures_SS FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log Creating archive: .\Data3.bin using msc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 Memory for compression 0b, decompression 0b, cache 16mb Compressed 101 files, 101,342,572 => 5,363,254 bytes. Ratio 5.29% Compression time: cpu 0.28 sec/real 195.60 sec = 0%. Speed 0.52 mB/s All OK Problem left, CRC errors while extracting with MSC.
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Last edited by KaktoR; 14-07-2017 at 13:06. |
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#839
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Simorq thanks.
Will try tomorrow
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#840
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Still same error, but other file.
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