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their is no best method you simply try what is the most suited one for your game it's useless to use a one method for all BTW srep:m3f:a16:d1g+nz (nz with o/O will give you better ratio than xz/lzma2 with the same time if you used much ram & more threads ) for zlib I usually use ppx2 with precomp038 it's the fastest way until now for pzlib you know it will be a good replacement for reflate & Antiz but still using ppx2 with precomp038 faster than pzlib for individual files
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| arc.ini compression, compressing method |
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