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Share Your best method
i made this thread so all fileforums users could share the best compression methods they have to help each other to find the best compression method
SHARE and also share your methods problems or compressores problems but i can't help with reflate de-compression or even precomp sorry :D Code:
MY METHODS : |
:D their is no best method :D you simply try what is the most suited one for your game :) it's useless to use a one method for all
BTW srep:m3f:a16:d1g+nz (nz with o/O will give you better ratio than xz/lzma2 with the same time if you used much ram & more threads ) for zlib I usually use ppx2 with precomp038 it's the fastest way until now for pzlib you know it will be a good replacement for reflate & Antiz but still using ppx2 with precomp038 faster than pzlib for individual files :D |
i know i created this thread so everyone could share there methods and solve thier problems and learn something that's all :D
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update it soon :D
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i know it man education is time hungry when you have time text me so we work together 2 brains 4 arms :D
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I think that it will be super helpful for new users to read a guide on each individual method, with examples.
Today all the info is scattered across dozens of posts in dozens of threads :( That way people like me who really want to understand so they do better and contribute to this community back, can do so :) |
already added to my future plans
to make guides |
Thanks a lot.
I will be ever grateful! |
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i don't use masks anymore because sometimes it gives bad compression ratio. like comressing game part part or folder splitter.compress all data with only one times is more better i think.
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for EX: a game like Syndicate 2012 I used precomp mask for only one file data type & it gave me around 47% Ratio instead of separate those files into another data :)
Masks is a good option if you intend to use one archive with different methods for similar types of data |
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