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#1
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Centipede Protection
Hi
I have a problem with the game "Centipede" which won't run with my setup: PAL DC with 60Hz TV via RGB cable. (game jumps back to the DC audio menu after displaying the SEGA logos) I don't have the original .cdi image, so I can't use the available ppf-patch. I analysed the ppf-patch, but it contains only the addresses and the new (changed) byte-values, not the original values, so I can't do a search for these strings and find out the corresponding addresses in my image. Too bad the adrenalin patcher can't handle this problem with a generic search/fix as this patch seems more complex. (the patcher found a 50/60 HZ patch location, but that didn't solve the problem and resulted in an even heavier crash / garbage on screen) Can anyone provide the original and changed byte-values (preferable as a whole block) so I can do a search and replace operation on my image (or probably only in the 1st_read.bin file) ? A.J. |
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#2
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I think PAL Patcher works with this game.
Try it and tell me. |
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#3
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I'm afraid PAL Patcher can't handle it:
The following is directly from the readme file of PAL Patcher: It doesn't work with these ones : _ Centipede _ Mortal Kombat Gold _ Pop 'N Music _ Skies Of Arcadia A.J. P.S.: Just look at the patch for the original .cdi to see how complex this patch is: Offset Byte ~~~~~~~~~~~~~~~ 565755953 <--- 89 565756848 <--- FA 565756849 <--- 11 565756850 <--- 95 565756851 <--- EF 565756899 <--- 71 565756934 <--- EA 565756935 <--- B1 565756936 <--- 9B 565756937 <--- 83 565756985 <--- 45 565757020 <--- 36 565757021 <--- 4B 565757022 <--- 43 565757023 <--- 29 565757043 <--- 7A 565757045 <--- 88 565757054 <--- 54 565757055 <--- 1E 565757056 <--- DA 565757057 <--- C1 565757058 <--- BB 565757059 <--- 56 565757060 <--- 1C 565757061 <--- 79 565757073 <--- BB 565757095 <--- 7C 565757097 <--- 46 565757106 <--- 80 565757107 <--- FE 565757108 <--- 44 565757109 <--- BE 565757110 <--- 00 565757111 <--- 26 565757112 <--- FC 565757113 <--- 65 565757125 <--- 61 |
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