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#4591
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unreal engine crap.
do the usual I guess.
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Dunnowho69 (08-05-2026) | ||
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#4592
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#4593
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Use -mkraken and use the attached library
Code:
Streams: 1506 / 1506 Patched: 0 (0,00 MB) Time: 00:01:13 (CPU 00:06:51) Size: 255 MB >> 1,02 GB Done!!!
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Dunnowho69 (08-05-2026) | ||
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#4594
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Indiana Jones and the Great Circle
Version 12th May 2026 Code:
Library loaded: v2.9.12\oo2core_9_win64_2.dll (CRC FCBE6F2C) Streams: 83 / 85 Patched: 0 (0,00 MB) Time: 00:00:11 (CPU 00:00:37) Size: 67,8 MB >> 133 MB Library loaded: v2.9.12\oo2core_9_win64_3.dll (CRC 31AFBAEB) Streams: 83 / 85 Patched: 0 (0,00 MB) Time: 00:00:12 (CPU 00:00:38) Size: 67,8 MB >> 133 MB Library loaded: v2.9.13\oo2core_9_win64_6.dll (CRC 41AAB7C9) (from game folder) Streams: 67 / 85 Patched: 0 (0,00 MB) Time: 00:00:23 (CPU 00:01:33) Size: 67,8 MB >> 108 MB You have to specifiy oodle kraken level, otherwise precompression will took forever. Sample: gameresources_0_hq_patch1.streamdb Code:
xtool:mkraken,l6 Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49% Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 10.52 mB/s All OK xtool:mkraken Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49% Compression time: cpu 0.06 sec/real 12.88 sec = 0%. Speed 5.52 mB/s All OK Because it's idtech engine it is a bit tricky here. I looked through and I don't think plugin is possible, at least not configuration based. Edit: Looks like resources files are kraken level 4 and you need another library for these files. Like I assumed, I guess it's the same as in other games. Two different libraries for the game files. For resources files it looks like library v2.9.0 is the way to go. The library does not work for streamdb files of course. Edit 2: Here is the deal. Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder) Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 14316 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 4,13 GB gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 631 / 638 Patched: 0 (0,00 MB) Time: 00:04:08 (CPU 00:20:17) Size: 2,42 GB >> 3,72 GB gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 13254 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 3,65 GB gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 430 / 638 Patched: 0 (0,00 MB) Time: 00:04:07 (CPU 00:20:12) Size: 2,42 GB >> 3,19 GB
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Last edited by KaktoR; 17-05-2026 at 04:55. |
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Dunnowho69 (14-05-2026) | ||
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#4595
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Can anyone share the OGGRE_dec couldn't fine anywhere...tried CLS-OGGRE.dll but doesn't work
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#4596
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Quote:
it doesnt work in stdio btw. |
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Dunnowho69 (15-05-2026) | ||
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#4597
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How to use it then with inno ? I was trying to use it on .bank files from forza horizon 6, is there another option?
Last edited by Dunnowho69; 15-05-2026 at 16:01. |
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#4598
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bank is most likely fmod audio. there you need other tools like vgmbox and such.
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Dunnowho69 (15-05-2026) | ||
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#4599
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Quote:
you have to extract the actual audio data (ogg/wav) from the banks and then compress them using msc or oggre. and make a diff for the banks from extracted audio data. check this thread that explains it. |
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Dunnowho69 (16-05-2026) | ||
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#4600
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The audio from Forza is adpcm afair so you cannot do much with it.
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Dunnowho69 (16-05-2026) | ||
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#4601
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I watched the Forza Horizon 6 FitGirl unpacker temp files and there are quite a few Oggs in FH6. I'm also not sure what plugin is needed for the minizip files. It might be some sort of encryption like Forza 2023
Last edited by Redmist2013; 16-05-2026 at 19:30. |
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Dunnowho69 (16-05-2026) | ||
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#4602
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If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one. I used a specific data file for HQ and install them as an optional feature. I also use a bms script to extract wem files and keep only my language. With only english and french , without HQ textures and bonus I'm at 56.9gb |
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Dunnowho69 (17-05-2026) | ||
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#4603
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Quote:
The minizip files are compressed with deflate but there's something else funky going on... There's also some encryped Deflate Steams that have TransformIT encryption layered above. It's been a while since I've been on the scene so I don't know if I can actually be interested to look into this further or not, but I'll link some useful tools here: https://github.com/Nenkai/ForzaTools...Zip/MiniZip.cs https://github.com/Doliman100/ForzaTech-crypto-tool EDIT 1 / ???: Maybe you could hack together the minizip extractor to just write the raw deflate streams, concatenate them (which should allow xtool to process them correctly). Then, just xdelta your hacked together file back to the original minizip. Last edited by Masquerade; 17-05-2026 at 02:40. |
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Dunnowho69 (17-05-2026) | ||
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#4604
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Quote:
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder) Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 14316 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 4,13 GB gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C Streams: 631 / 638 Patched: 0 (0,00 MB) Time: 00:04:08 (CPU 00:20:17) Size: 2,42 GB >> 3,72 GB gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 13254 / 14339 Patched: 0 (0,00 MB) Time: 00:03:43 (CPU 00:18:16) Size: 2,67 GB >> 3,65 GB gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9 Streams: 430 / 638 Patched: 0 (0,00 MB) Time: 00:04:07 (CPU 00:20:12) Size: 2,42 GB >> 3,19 GB Average idtech engine experience. Edit: resources files Code:
Streams: 1216169 / 1222773 Patched: 0 (0,00 MB) Time: 01:21:35 (CPU 05:26:22) Size: 13,8 GB >> 31,7 GB
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Last edited by KaktoR; 17-05-2026 at 06:33. |
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Dunnowho69 (17-05-2026) | ||
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#4605
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I was trying to test Forza Horizon 6 but after getting to around 10% getting Unarc.dll returned an error code: -11. Is there something wrong with my cls.ini ?
Code:
[lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=75% MaxMemoryUsage=75% [srep] Bufsize=24m Memory=70%-2048m TempPath=.\ |
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