|
#31
|
|||
|
|||
|
The source code wouldn't compile by hand... (Neither with MinGW nor with w64devkit.)
The main solution was (if all files are in the correct right place), that I had to generate a MinGW-compatible "Makefile" from the "CMakeLists.txt" file using "cmake" in "w64devkit". (last v2.6.0 or 2.7.0 with GCC15.2.0. I'm looking now, v2.8.0 has already been released.) In principle it was this: cmake -G "MinGW Makefiles" "CMakeLists.txt" After that, I just had to run "mingw32-make.exe" and the binary file was ready. (After that, I cut out the excess with "strip.exe".) "*_laa.exe" was created by patching the original file with a small program called "4gb_patch". w64devkit can also build XP-compatible EXEs. (With some luck.) These lines changed to: /SUBSYSTEM:CONSOLE,6.01 --> 5.01 not resolve and generate XP-compatible binaries? Visual Studio?? As far as I know, it's very difficult to get this nowadays (let alone install it offline), not to mention the many GB of storage space required... By any chance, you don't have the xp v141 package on your machine? There might be a couple of CAB compression sources. What does it actually do, compared to makecab? Rust, you don't have it installed by any chance? Last edited by kj911; 12-05-2026 at 14:17. Reason: links added |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
wrathma (12-05-2026) | ||
| Sponsored Links |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Support and Help on Game Compression Tools and Methods | Snake288 | Conversion Tutorials | 4 | 18-04-2020 06:30 |
| Help choosing an mp3 player | ikermalli | Media Players | 8 | 22-08-2010 23:15 |
| [REQ] Pac-Man World 2 Starforce 3 Crack (RLD Tools inside) | newone111 | PC Games | 48 | 21-03-2010 00:22 |
| Frequently Asked Questions | Joe Forster/STA | PC Games - Frequently Asked Questions | 0 | 29-11-2005 09:48 |
| Daemon Tools Question | Overthere | PC Games | 11 | 16-06-2003 17:02 |