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#4531
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Death Stranding 2: On the Beach
Need help for best method for Death Stranding 2: On the Beach
Here is a sample https://gofile.io/d/odZGfN |
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#4532
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If it's anything like the first entry I'm going to guess encryption + oodle, best bet would be wait for a foss tool to release that tackles the former. Will hopefully be an interesting title to tackle.
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#4533
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I used dstorage method on this and got 80.7 GB it compressed nicely, the OLDER methods for death stranding do not work anymore
ScOOt3r |
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#4534
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Details plz
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#4535
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Quote:
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#4537
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Death Stranding 2 On The Beach
I think the good method is:
Quote:
I'm not finished compression yet |
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#4538
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Quote:
https://steamdb.info/app/3280350/depots/ Example French audio: https://steamdb.info/depot/3280356/ Edit: package.43.00.core.stream + package.43.01.core.stream contain bink2 videos you can compress, in total 326MB.
__________________
Haters gonna hate
Last edited by KaktoR; 21-03-2026 at 07:20. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Wanterlude (21-03-2026), wareck (20-03-2026) | ||
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#4539
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For RDR2 should i use the oo2core_5_win64.dll from the game or another one ? Also how did fitgirl get to 68 GB ?
![]() Also, Is it safe to remove mp files ? Last edited by Dunnowho69; 23-03-2026 at 03:04. |
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#4540
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^^
Red Dead Redemption 2 is encrypted, you need to find a way to decrypt it. And no, you cannot rip multiplayer files. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Dunnowho69 (23-03-2026) | ||
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#4541
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Quote:
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#4542
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Street Fighter 6
Removed JP language. Code:
06:29:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3:l10,d128mb 06:29:20 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzstd,l11:zstd_120+xtool:c128mb:mzlib:dd3:l10,d128mb 06:29:20 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 10:03:24 - Overall input size: 98,93 GB 10:03:24 - Overall output size: 60,91 GB (Ratio 61.56%) 10:03:24 - Overall conversion time: 03:34:03 Code:
00:32:37 - Overall input size: 100,25 GB 00:32:37 - Overall output size: 60,75 GB (Ratio 60.61%) 00:32:37 - Overall conversion time: 03:53:38
__________________
Haters gonna hate
Last edited by KaktoR; 27-03-2026 at 20:57. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (30-03-2026) | ||
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#4543
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Code:
Game Version : 1.2 Ripped - Re-encoded Files : Nothing Original Size : 7 GB Compressed Size : 1.36 GB Install Time : 5 Minutes (Depends your system) Method : xt_zlib+srep:m3f+lzma
__________________
The function is important, not the size. Last edited by st0rm; 23-04-2026 at 07:07. |
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#4544
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RV There Yet? v1.2.17120 - Steam
Original Size: 2.29 GB Compress Size: 1.21 GB Method: Code:
*.bmp > msc+grzip:8388096b:m2:l2048:h15:a > 820kb = 194kb *.ucas *.utoc *.pak > xtunreal+srep:m3f:a2+dispack070+lolz:d128m:mt4:mtt1:lmdf1 > 1.87gb = 1.19gb * rest of the files > xprecomp+srep:m3f:a2+dispack070+lolz:d128m:mt4:mtt1:lmdf1 > 587mb = 116mb Last edited by Carldric Clement; 04-04-2026 at 00:01. |
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#4545
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Quote:
*.ucas *.utoc *.pak -> xt_unreal+msc:raw+srep+lolz 1.70gb => 1.10gb everything else -> dispack070+delta+rzs 393mb => 119mb overall size 2.08gb compressed size 1.21 edit: xt_unreal is xtool -mkraken+mermaid, you dont need unreal.dll and you can skip msc:raw it gives about 50mb difference. |
| The Following 2 Users Say Thank You to wrathma For This Useful Post: | ||
Carldric Clement (03-04-2026), Ruman (12-04-2026) | ||
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