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#4426
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@L0v3craft
Check his installed game size to yours, maybe it's lower? |
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#4427
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Quote:
If you are interested send me a pm for the files... so you can try too. Thanks. |
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#4428
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I will check this as soon as I have downloaded the game.
__________________
Haters gonna hate
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#4429
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L0v3craft: Try it use LDMF and 1(!) threads only mode from LOLZ!
example: Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d256m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 /or tt8 its barely faster/ Compressible PCM audio founds or not the archives? Video files? (checking via MSC.) Quckly testing add delta filters before others, checking compression ratio gains or not. /gain yes = delta+srep+lolz/ Last edited by kj911; 24-09-2025 at 04:15. |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
L0v3craft (24-09-2025) | ||
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#4430
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Quote:
Ok I need to add -l512 to my srep parameters, because I use srep 3.93 and -l is zero by default. msc_tak works , infact it compressed from 55.7GB to 54.9GB. But I tested srep+4x4/lzma -> 20.3GB and after adding msc_tak before srep and the final size is smaller only of 100MB. I never tested "delta" before than srep+lolz. I can test it with 4x4/lzma like srep+delta+4x4/lzma. But again Freearc is showing that Elamigos used only srep+lolz, I don't see "delta" in his method. Last edited by L0v3craft; 24-09-2025 at 04:44. |
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#4431
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Use the delta algorithm at the beginning of the chain. It may improve the ratio, it may not.
Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.) Did you run MSC with only WAV=1? With the RAW=1 option, how many audio streams does it find? True, unpacking can be a little more problematic this way, but usually it works. What can be a problem if there is no error during packing, but when unpacking it does, because problematic RAW/PCM audio files can appear that run with errors. It is interesting to note that the small test results show that with MSC there is only an extra 100MB gain at the end of the compression chain, after the initial 800MB size reduction. In the case of LOLZ, in the case of compression on 1 thread as described above, be prepared for it to take up to ~2-3 days! It might only bring ~5%, but it might be more, since you've run it on 10 threads so far, it might even be a bigger profit. ps: Hint, try use DLZ replacement from LZMA, from faster compression times testing than LOLZ. Use 256-512MB dictionary. My preferred switches: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 Last edited by kj911; 24-09-2025 at 05:08. |
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#4432
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Quote:
srep(3.93)+4x4/lzma -> 20.3GB srep(3.2)+4x4/lzma -> 19.4GB but in decompression srep 3.2 doesn't work for me, so I tried srep 3.93 in decompression and works. Last edited by L0v3craft; 24-09-2025 at 06:32. |
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#4433
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Don't use delta, it will only harm your ratio. Not useful since many years (if ever).
SREP 3.2 is always a good shout for especially buggy data too. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
L0v3craft (24-09-2025) | ||
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#4434
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i normally use srep_3.92.exe -m5f -l128 -c64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp for srep but recently have been getting a lots of error: general (de)compression error in srep. and all those were unity games. it fixes if i remove -l128 and -c64 parameters. what could be the reason here ?
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#4435
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Not exactly. There are data samples which give better compression with delta. They are very rare and usually are found in obscure game engines, but still.
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| The Following User Says Thank You to FitGirl For This Useful Post: | ||
kj911 (25-09-2025) | ||
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#4436
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Assassins Creed: II (Steam Version)
For .FORGE files use: Code:
afr+srep_new:490g+lolz Code:
xtool:c1792mb:mbik+bcm Code:
srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 5.65 GB Compressed Game Size: 2.15 GB Last edited by JustFun; 08-10-2025 at 07:57. |
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#4437
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Assassins Creed: Revelations (Steam Version) (English Only)
For .FORGE files use: Code:
afr+srep_new:490g+lolz Code:
xtool:c1792mb:mbik+bcm Code:
srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 5.90 GB Compressed Game Size: 2.64 GB |
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#4438
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Code:
Game Version : 1.0 Ripped - Re-encoded Files : Nothing Original Size : 6.0 GB Compressed Size : 1.67 GB Install Time : 5 Mins on HDD (Depends your system) Method : srep:m3f+lzma2
__________________
The function is important, not the size. Last edited by st0rm; 19-10-2025 at 10:24. |
| The Following User Says Thank You to st0rm For This Useful Post: | ||
JustFun (03-12-2025) | ||
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#4439
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Battlefield 6
Use frostbite3 plugin with nfsunbound config and oodle library located in game directory.
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
L0v3craft (19-10-2025) | ||
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#4440
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NINJA GAIDEN 4
@image1.dat Quote:
libs: https://pixeldrain.com/u/5XsLVhsL Maybe someone has already found a solution?) upd: https://www.patreon.com/posts/ninja-gaiden-4-141790975 thx razor12911 Last edited by Wanterlude; 22-10-2025 at 04:15. |
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