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#4411
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What decompression method for DAT TCU?
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#4412
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Sample.
Sample.
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Haters gonna hate
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#4413
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What is the best way to compress unity game for better ratio ? I tried the unity plugin but never seems to get anything extra with that, don't know where is the issue
Last edited by Dunnowho69; 17-09-2025 at 07:56. |
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#4414
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Quote:
Example "Universe Sandbox 2" (because I have installed it right now as the only unity engine game). Code:
Universe Sandbox x64_Data\StreamingAssets\aa\StandaloneWindows64\defaultpersistent_assets_all.bundle Code:
Streams: 2401 / 2401 Time: 00:00:02 (CPU 00:00:15) Size: 248 MB >> 326 MB
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Last edited by KaktoR; 17-09-2025 at 08:10. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Dunnowho69 (17-09-2025) | ||
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#4415
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#4416
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Looks like lzo
I don't know really much about lzo so this could be false positives. Someone else has to check
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Last edited by KaktoR; 17-09-2025 at 09:00. |
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#4417
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__________________
Haters gonna hate
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#4418
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Quote:
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#4419
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^^
resS and assets files have no compression. .resource files are either FMOD audio or videos. The only file that is compressed which is in the <game name>_Data folder is data.unity3d. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Dunnowho69 (17-09-2025) | ||
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#4420
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Tom Clancy's Splinter Cell: Chaos Theory
Ripped: Foreign Languages, Versus Mode For Videos use: Code:
xtool:c1792mb:mbik+bcm Code:
msc_tak+srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 2.95 GB Compressed game size: 1.67 GB |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
st0rm (09-05-2026) | ||
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#4421
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Tom Clancy's Splinter Cell
Ripped: Foreign Languages For Videos use: Code:
xtool:c1792mb:mbik+bcm Code:
msc_tak+srep_new:490g+bcm Code:
srep_new:490g+lolz Game size: 1.61 GB Compressed game size: 952 MB |
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#4422
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Far Cry 3 [Complete, Incl. DLC]
For Sounds use: Code:
oggre+srep_new:490g+bcm Code:
bpk+xtool:c32mb:mfc3+srep_new:490g+lolz Game size: 8.25 GB Compressed game size: 4.5 GB |
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#4423
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Hi guys. I'm trying to compress the game "WUCHANG: Fallen Feathers" v1.6 (179243).
It has two pak files (one is 41.6GB and the other one 14GB). They are encrypted but not at all seems, because simply using srep+lolz the compression ratio is very good. So I have used srep+lolz on all game files, compressed from 56.2GB to 18.4GB. Another repacker (Elamigos) compressed the same game version (I compared the hashes of all game files) but his repack size is 17.5GB. He included also the soundtrack in the compression (so additional 137MB of mp3). So I opened his archive and he used like me simply srep+lolz: Now I don't think at all it is about some parameter of lolz or srep, because my repacks and his repacks usually are the same and in some case I compress a little better. In many cases we both compressed only using srep+lolz and no difference in final size. My srep parameters: srep64 -m3f -a2 My lolz parameters: -d256mb -dtb1 -mtt1 -tt4 -mt10 -mc1023 Someone can help me to understand, please? Thanks. |
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#4424
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aes encryption is used.
Try xtool ue plugin with key and srep+lolz
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
L0v3craft (24-09-2025) | ||
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#4425
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Quote:
However I tried what you suggested with the plugin "unrealengine_R13"": XTool v0.8.9 here, only testing the decryption part and it stucks at some point: I tried also adding zlib+reflate after the key and it finds many more streams but stucks at the same point and anyway as you can see the size is not increasing, maybe the streams found are very small: this is with XTool v0.7.9, it doesn't stuck but it finds only 13 streams and I don't think this decryption can give some benefit: I guess the plugin "unrealengine_R13" is not compatible with these pak files format. I tried also extracting them with quickbms and "unreal_tournament_4_0.4.27e_paks_only.bms" but it is not able to decompress all the files... |
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