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  #136  
Old 16-08-2025, 18:34
JIEXA MEDVED JIEXA MEDVED is offline
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Quote:
Originally Posted by audiofeel View Post
You may need some kind of online service for selecting shades based on photos.
Google has a special color matching tool for such things. It works most than perfectly
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  #137  
Old 05-09-2025, 10:04
Lucifer Crossman Lucifer Crossman is offline
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Quote:
Originally Posted by audiofeel View Post
well, damn, you give it, and in two days you ask for something else... If your question sounded something like this. - teach-show an example of how to make a language choice?
Извиняюсь. Сможете научить добавлять как многоязычность?
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  #138  
Old 06-09-2025, 16:53
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
OpenSetup.
Design and idea = zettend
It's also a pretty popular script.
Checking for free space.
Installing additional software.
Custom cancellation and error forms.
FMemo.
How do I package these scripts into a .bin file?
What tools are needed? Can you recommend some?
I'm a beginner.
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  #139  
Old 07-09-2025, 01:17
Lucifer Crossman Lucifer Crossman is offline
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Quote:
Originally Posted by nodesire7 View Post
How do I package these scripts into a .bin file?
What tools are needed? Can you recommend some?
I'm a beginner.
FreeArc
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  #140  
Old 07-09-2025, 02:50
kaka2021 kaka2021 is offline
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FreeArc cannot be divided into volumes

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Originally Posted by Lucifer Crossman View Post
FreeArc
FreeArc cannot be divided into volumes
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  #141  
Old 07-09-2025, 02:50
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by Lucifer Crossman View Post
FreeArc
Could you be more specific? Is it about using FreeArc to package and then rename the file to .bin? But after packaging, it prompts that the file is corrupted.

How do I split the file into several .bin files?
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  #142  
Old 07-09-2025, 04:06
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
Divide the game by file type into different folders. Squeeze it. rename the archive extensions to .bin. change the password to the one you specified when compressing the archives.
Is there a mature and simpler method? Like software or a solution?
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  #143  
Old 07-09-2025, 04:38
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
use all the compression programs and utilities posted on this forum. except for those that divide the archives into parts. it is better to do everything manually as in the attached archive, there is an approximate example of how to compress the STARFIELD game.
in the "path_to_game\*" field, specify the path where the game is located
It's a bit cumbersome for me, can it be simpler? How are the scripts in this post packaged? Are they all done this way? I just want to be faster.
Thaks!
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  #144  
Old 07-09-2025, 05:11
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
use all the compression programs and utilities posted on this forum. except for those that divide the archives into parts. it is better to do everything manually as in the attached archive, there is an approximate example of how to compress the STARFIELD game.
in the "path_to_game\*" field, specify the path where the game is located
I see that "ISArcEx" is used for decompression in the code. What can I use to package the .bin files it supports?
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  #145  
Old 07-09-2025, 05:22
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
OpenSetup.
Design and idea = zettend
It's also a pretty popular script.
Checking for free space.
Installing additional software.
Custom cancellation and error forms.
FMemo.
I downloaded this script, then used "FreeArc" to package the files into data.arc and split them into .bin files, but it throws an error when the exe unpacks it.



It tells me the archive is corrupted. How can I make this process work correctly?
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  #146  
Old 07-09-2025, 05:57
kaka2021 kaka2021 is offline
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Can multiple bins be split?

Quote:
Originally Posted by audiofeel View Post
Put the files and folders that need to be compressed in the data1 folder. Run the _Pack.bat, after completion, there will be an archive in the _Output folder.
Can multiple bins be split?
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  #147  
Old 07-09-2025, 06:35
nodesire7 nodesire7 is offline
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Quote:
Originally Posted by audiofeel View Post
Put the files and folders that need to be compressed in the data1 folder. Run the _Pack.bat, after completion, there will be an archive in the _Output folder.
Are you only splitting into one .bin file? How can I split it into multiple files?

So, I still have to manually split the file and package them separately, right?

The reason I had this question is that I previously had a packaging tool that could directly split files into volumes like that. Unfortunately, the tool's author no longer maintains the server, so it's unusable. I thought there might be similar tools available. If not, I'll just implement it myself using Python.

Okay, I understand. Thank you very much for the explanation.

Thanks for your help!

Last edited by nodesire7; 07-09-2025 at 06:44.
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  #148  
Old 07-09-2025, 08:08
kaka2021 kaka2021 is offline
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Can't this be downloaded at the moment?

Quote:
Originally Posted by audiofeel View Post
This won't happen with IsArcEx, it needs to know how many archives and how much uncompressed data are there before unpacking. if you want to share archives like in DiskSpan, you'll have to use isDone for unpacking, because it doesn't matter, it has a test run.
https://fileforums.com/showpost.php?...92&postcount=7
Can't this be downloaded at the moment?
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  #149  
Old 07-09-2025, 10:49
Snake288 Snake288 is offline
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Thumbs down Hello

https://fileforums.com/showpost.php?...92&postcount=7 Hello, does this support Redshank DiskSpan GUI?
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  #150  
Old 07-09-2025, 16:43
kaka2021 kaka2021 is offline
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Sorry to bother you.

Quote:
Originally Posted by audiofeel View Post
No
https://fileforums.com/showpost.php?...92&postcount=7
Could you please help me take a look and add the installed game pop-up webpage? I have tried this code many times, but it still hasn't worked
if CurStep = ssDone then
ShellExec('open', ' https://www.baidu.com ', '', '', SW_SHOWNORMAL, ewNoWait, ErrorCode);
end;
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