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#10
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Very embarrassed to ask such a simple question regarding database creation, but I can't seem to wrap my head around it. I've got some assets I'm attempting to rip some assets that are compressed inside an archive using deflate.
To do this I'm pretty confident in saying xtool just needs a database to reference, with the command looking like Code:
xtool erase <folder> <archive> <database> Where I get stuck is creating the database, the title in question is "The Wanderer" a UE4 title (unencrypted) with a singular ~30GB ".pak" archive containing said assets, I've extracted the assets I'm interested in ripping to their own folder and have so far tried using xtool 0.7.9's GUI to generate the database since I'm not too confident the syntax I'm using is correct when running xtool from the command line. Here is how I've setup the database creation though I'll admit I'm unsure of whether I've got the "Input" and "Source" correct. ![]() However all I get from this configuration is the following message, which hangs for a few minutes despite some disk activity as per task manager, and then indicates the process is completed however no database file is created. ![]() Very unsure and confused about what parts I'm mucking up or whether XTool just has a limitation on the size of inputs that can be processed. |
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