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  #496  
Old 22-06-2019, 16:11
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Thanks I'll look into it
I guess those are all the issues
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  #497  
Old 25-06-2019, 02:42
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can someone bless me with a sample of Dragon Age Inquisition, it's required for development of XTool 2019
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  #498  
Old 25-06-2019, 02:48
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Lemme download it. I will send you some samples later (if no one else do it).

Did you need any libraries or just archives?
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  #499  
Old 25-06-2019, 02:54
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The game should be Zlib compressed, I guess only archives. I just need one cas archive, you can run a scanner or something like that to confirm on whether the sample you are uploading does indeed contain zlib streams. If you want to quickly upload the cas file since most definitely they are 1GB, you can really slice the file and give the first 100MB or something like that, I only need it to see the header structure to improve speed for games that use frostbite engine.
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  #500  
Old 25-06-2019, 03:38
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Ok. Download is on 70% right now.

I have one question: According to the Bethesda BSA extractor, Skyrim Special Edition use lz4 compression, but the game file scanner didn't find anything and I can't find any usefull information about it on the usual sites like xentax etc.

Did you know the trick? Are these archives crypted somehow? Most of the files aren't compressable in the usual way (ratio is always at 99.9%).
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Old 25-06-2019, 03:57
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give sample and the extractor, and I'll take a look at it.
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  #502  
Old 25-06-2019, 04:49
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Dragon Age Inquisition


Skyrim SE

Skyrim SE BSA extractor
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  #503  
Old 26-06-2019, 00:58
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@Razor12911 what about encrypted game files like fifa/project car/crysis
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  #504  
Old 27-06-2019, 01:45
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Quote:
Originally Posted by doofoo24 View Post
@Razor12911 what about encrypted game files like fifa/project car/crysis
https://fileforums.com/showthread.php?t=102524
https://fileforums.com/showthread.php?t=102461

as for Crysis, if I had an idea as to how it was encrypted, I would have made a tool for it
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  #505  
Old 27-06-2019, 12:09
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i know the tools for fifa/project car...
i thought the new xtool will work on encrypted files like QuickBMS
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  #506  
Old 27-06-2019, 16:04
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it could, but as of right now I am busy optimising the code and getting rid of old bugs, main focus is more speed and less cpu/mem usage
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  #507  
Old 28-06-2019, 19:08
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Quote:
Originally Posted by FitGirl View Post
Don't expect good ratio, LZNA is the best compression algo in Oodle family.
yes i know this but some compression is better than no compression at all the way i see it
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  #508  
Old 05-07-2019, 16:35
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Quote:
Originally Posted by Razor12911 View Post
@everyone
I'm now focusing on the main code of XTool 2019, so now it's a good time to mention all the bugs the current xtool has so I can try to avoid as I write the new code from scratch and what new features would you like to be added in the upcoming release.
Perhaps 2 thing's left are lzss and nintendo's yaz0. Very important for some Jap games and especially console roms.
EDIT: also xcompress and endian versatility.

EDIT: Also codecs help is missing, for instance xtool can utilize same :m2, :high, etc. parameters for zlib like ztool does, but I wouldn't know if I was not familiar with ztool from the past.

Last edited by elit; 06-07-2019 at 10:37.
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  #509  
Old 10-07-2019, 04:02
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Why ZTOOL needs "Visual C++ MSVC**.dll" files for unpacking archives ? is there any workaround for this limitation ?

But XTOOL is standalone & stable.
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  #510  
Old 12-07-2019, 09:14
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Quote:
Originally Posted by amin fear View Post
Why ZTOOL needs "Visual C++ MSVC**.dll" files for unpacking archives ? is there any workaround for this limitation ?

But XTOOL is standalone & stable.

Xtool needs VC++ 2010.
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