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#256
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xtool v 0.7 Tried it on a file from AC orgins
it didnt expanded. sorry to bother oodle was missing from arc.ini setting. this sorted the issue. afr expaned it to 163.15% while xtool to 162.91% xtool restored it in only 14sec while afr took 18 seconds in my system Now my only problem is with Dunia engine. i wrote dat file address in xtool.ini still no change. BTW is farcry primal and James Camerons avatar supported. Last edited by ZakirAhmad; 30-05-2018 at 09:21. |
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#257
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Yep, didn't expand with :lzo
Maybe wrong codec in arc.ini? lzo2.dll is in place Edit: You have to use Code:
:oodle ![]() ![]() Code:
DataPC.forge (ACO) xtool v0.7 oodle: 273.088.512 Bytes => 574.853.120 Bytes AFR: 273.088.512 Bytes => 574.849.024 Bytes
__________________
Haters gonna hate
Last edited by KaktoR; 30-05-2018 at 11:24. |
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#258
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Quote:
In modified script only difference was that I disabled decompression by taking out "comtype" command and used "log" instead of "clog" to dump files raw & compressed. So I had both compressed and decompressed individual files from archive. Then it was only matter of finding right/best cmp settings through hex editor and binary comparison(first on few files and then all) to get best setting. And even wrong(but close) settings were still compatible with 80%+ of all archive. |
| The Following User Says Thank You to elit For This Useful Post: | ||
Simorq (30-05-2018) | ||
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#259
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Quote:
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#260
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Quote:
Last edited by pakrat2k2; 31-05-2018 at 10:07. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
Sergey3695 (31-05-2018), ShivShubh (24-11-2019) | ||
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#261
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compr:
Code:
afr:v0+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,6 MB (39 463 094 bytes) xtool+srep:m5f:l512:d512m:hash-+lolz:d64m - 37,8 MB (39 671 049 bytes) Code:
cls-afr, v019 (x86) t1 - 199.28 sec; ~ 5.37 mB/s t7 - 44.07 sec; ~ 24.29 mB/s t8 - 42.89 sec; ~ 24.96 mB/s xtool_x86, v07 t1 - 237.07 sec; ~ 4.52 mB/s t7 - 53.84 sec; ~ 19.88 mB/s t8 - 51.19 sec; ~ 20.91 mB/s xtool_x64, v07 t1 - 210.85 sec; ~ 5.08 mB/s t7 - 49.35 sec; ~ 21.69 mB/s t8 - 46.91 sec; ~ 22.82 mB/s Code:
1'070'530'560 -> afr: 1'767'925'585 bytes
-> xtool: 1'768,021'857 bytes
i7-4700MQ, 8gb ram, ram-disk, win7x64.
Last edited by Edison007; 31-05-2018 at 04:19. |
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#262
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Similar happens on Agony's .PAK files(zlib,v0.7, v0.6 works good)
First file processed well,but the second one looks like simply copied. Cant upload files because they are more than 10 gigs. :/ |
| The Following 3 Users Say Thank You to shazzla For This Useful Post: | ||
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#263
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How exactly is that less headache? This way at least he can re-use a lot of same code/routines for each compressor instead of duplicating and maintaining separate projects with a lot of same code.
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#264
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Update available
Changes - fixed crilayla bug on naruto games - fixed issue detecting lzo2a, lzo1c streams @doofoo24 I have to agree with elit, It's more headache separating the codecs. An example would be ztool itself, normally when I make changes to pzlib, if it's not related to precompression itself, I had to make the same changes in plz4, plzo... sometimes I forget doing this and end up with different sources of each, in one, a bug was fixed then another bug appears in another, now there are bugs all over the codecs, different bugs, you end up trying to fix one and another pops up and so forth. The idea of putting everything together means one code, if one codec is affected, then all will be affected then I'll know the source of the bug. Quote:
Last edited by Razor12911; 31-05-2018 at 09:39. |
| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
doofoo24 (31-05-2018), elit (02-06-2018), KaktoR (31-05-2018), Sergey3695 (31-05-2018), ShivShubh (24-11-2019) | ||
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#265
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Quote:
ztool_08 Code:
Process ID : 12240 Thread ID : 19080 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.500s Kernel Time : 0.734s Process Time : 25.234s Clock Time : 7.764s Working Set : 193016 KB Paged Pool : 114 KB Nonpaged Pool : 13 KB Pagefile : 314972 KB Page Fault Count : 311084 IO Read : 43332 KB (in 683 reads ) IO Write : 101353 KB (in 1584 writes) IO Other : 3 KB (in 178 others) Code:
Process ID : 12748 Thread ID : 14488 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.890s Kernel Time : 1.125s Process Time : 26.015s Clock Time : 8.160s Working Set : 177480 KB Paged Pool : 115 KB Nonpaged Pool : 12 KB Pagefile : 229352 KB Page Fault Count : 316978 IO Read : 43262 KB (in 677 reads ) IO Write : 101353 KB (in 1584 writes) IO Other : 5 KB (in 270 others) |
| The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) | ||
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#266
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Quote:
Input: 278 MB (291,605,504 bytes) DataPC_Map_Menu.forge (ACI) DataPC_LoadingRoom2.forge (ACI) DataPC.forge (ACII) DataPC.forge (ACIV) Quote:
As for final output after compression, I'd be taking a gamble when I say it's headers since they include stuff like what codec was used since xtool is not just made for one game engine but I'll check in terms of the number of streams found by xtool vs afr Last edited by pakrat2k2; 31-05-2018 at 10:08. |
| The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019), ZakirAhmad (31-05-2018) | ||
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#268
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ALWAYS choose disable smilies, when posting/ replying ( checkbox below message box )
pain to have to come in & clean up posts & quotes. |
| The Following 2 Users Say Thank You to pakrat2k2 For This Useful Post: | ||
elit (02-06-2018), Razor12911 (31-05-2018) | ||
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#269
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Quote:
Quote:
![]() Quote:
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#270
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So, what's your next clue?
__________________
Haters gonna hate
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