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#196
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It never happened to me, but the problem is not xtool, if not srep
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#197
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what is the compression method used on that command line in wich the error was caused?
__________________
Ideas are bulletproof... |
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#198
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#199
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Mr. Razor12911,
There is a problem of CRC with these files of "Trials Evolution Gold Edition" "data.pak" and "data_tex.pak" I use the xtool version 0.5 I tested with version 0.6 but the files are not deflated ! The files being small I give you a link with "FA_Example" in pack directory of xtool 0.5 https://transfernow.net/5679c22198j4 Thank you for your hard work on pzlib, xtool and the other tools. Last edited by Perykles; 14-05-2018 at 00:43. |
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#200
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Quote:
header = 0 packcmd = xtool.exe e recomp:t25p:zlib,crilayla,lz4,zstd - - <stdin> <stdout>unpackcmd = xtool.exe d recomp:t1 - - <stdin> <stdout>t1 Only CRC is OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
KaktoR (15-05-2018) | ||
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#201
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Make sure you have edited xtool.ini, the path specified must be valid
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#202
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Quote:
File1=D:\Games\Far Cry 5\data_final\pc\common.dat File2=D:\Games\Far Cry 5\data_final\pc\ingameeditor\igepack.dat Code:
Creating archive: data.arc using xprecomp Compressed 1 file, 182,265,474 => 541,415,990 bytes. Ratio 297.05% Compression time: cpu 0.27 sec/real 43.10 sec = 1%. Speed 4.23 mB/s All OK Extracting archive: data.arc Extracted 1 file, 541,415,990 => 182,265,474 bytes. Ratio 297.05% Extraction time: cpu 0.19 sec/real 7.25 sec = 3%. Speed 25.14 mB/s All OK ![]() Please XTool.ini for Zlib Last edited by Simorq; 14-05-2018 at 16:30. |
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#203
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Life is Strange Before the Storm (Unity5)
Code:
e1_s04_a.bytes 401 MB Code:
Creating archive: data.arc using xprecomp Compressed 1 file, 421,335,057 => 1,063,695,957 bytes. Ratio 252.46% Compression time: cpu 0.94 sec/real 21.79 sec = 4%. Speed 19.34 mB/s All OK Testing archive: data.arc Tested 1 file, 1,063,695,957 => 421,335,057 bytes. Ratio 252.46% Testing time: cpu 0.38 sec/real 7.64 sec = 5%. Speed 55.13 mB/s All OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (15-05-2018) | ||
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#204
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Quote:
I've tested on another file, 2.6GB, unpacking was about 15min
__________________
Haters gonna hate
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#205
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Quote:
__________________
Ideas are bulletproof... |
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#206
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Quote:
As for current progress, I added support for FIFA 18. The idea of binding codecs together came when I saw that this game is compressed with two different algorithms, oodle (kraken) and zstd This is the result: when using: Quote:
Quote:
Quote:
Quote:
Last edited by Razor12911; 15-05-2018 at 16:41. |
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#207
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can't you make FC3/4 like FC5 file by file without lzopro ?
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#208
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Streams never restore to their original form bro, that's the issue. Applying techniques of xdelta don't work either because there are a lot of differences between.
I could be missing something, who knows... Last edited by Razor12911; 15-05-2018 at 16:58. |
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#209
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i guess also games with engine Disrupt (watch_dog) are the same ?
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