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#46
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Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
pack_031_message.zip It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version: Code:
xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test |
| The Following User Says Thank You to elit For This Useful Post: | ||
EzzEldin16 (22-04-2018) | ||
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#47
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Quote:
Code:
xtool e:precomp:c32m,t1:crilayla pack_031_message.cpk1 test |
| The Following 3 Users Say Thank You to ShivShubh For This Useful Post: | ||
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#48
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Update available
Changelog: v0.2: - fixed x64 issues caused by compiler bugs - slightly improved zlib/deflate scanner - added entropy filter to fix reflate bug - fixed MT zlib decoding bug Notes: There may be a few more bugs that still remain with regards to the zlib codec but if all is fixed then you guys should thank I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use. |
| The Following 11 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (26-04-2018), Andu21 (27-04-2018), danswano (26-04-2018), felice2011 (27-04-2018), Gehrman (19-01-2022), nickwazhere2012 (27-04-2018), Sergey3695 (26-04-2018), shazzla (26-04-2018), ShivShubh (26-04-2018), Simorq (26-04-2018), ZakirAhmad (26-04-2018) | ||
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#50
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Quote:
data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 |
| The Following User Says Thank You to Sergey3695 For This Useful Post: | ||
Razor12911 (27-04-2018) | ||
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#51
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Thank you
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#52
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![]() this is from the second release the first release inflated this file to over 4 gigs the game is sonic lost world this really did not do much at all
__________________
Ideas are bulletproof... |
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#53
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does not contain zlib that .cpk
.cpk crilayla or am I wrong? |
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#54
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Xtool v0.2 doesn't recompress streams from This War of Mine, but v0.1 does/
animations.dat - 20,6 MB (21 696 742 bytes) v0.1 Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp Memory for compression 0b, decompression 0b, cache 1mb Compressed 1 file, 21,696,742 => 25,479,373 bytes. Ratio 117.4% Compression time: cpu 0.05 secs, real 14.55 secs. Speed 1,492 kB/s All OK Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp Memory for compression 0b, decompression 0b, cache 1mb Compressed 1 file, 21,696,742 => 21,696,758 bytes. Ratio 100.0% Compression time: cpu 0.02 secs, real 2.13 secs. Speed 10,208 kB/s All OK |
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#55
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^Did you test the decompression as well ?
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#56
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Yep, decompression is ok with both versions.
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#57
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Thanks Razor for keep doing tools that you don't use
![]() can you add parameters to split threads like in ztool\pzlib? st#: number of scanning threads ct#: number of precompressing threads normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors |
| The Following User Says Thank You to Illume For This Useful Post: | ||
BLACKFIRE69 (25-09-2019) | ||
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#58
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it is a .cpk file that inflated on the first release
going to try on something with just zlib later when i get time
__________________
Ideas are bulletproof... Last edited by darkwolves; 27-04-2018 at 10:12. |
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#59
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Quote:
__________________
Ideas are bulletproof... |
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#60
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xtool on batman arkham knight season of infamy dlc folder
xtool Quote:
ztool Quote:
__________________
Ideas are bulletproof... Last edited by darkwolves; 27-04-2018 at 12:36. |
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