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  #46  
Old 21-04-2018, 17:43
elit elit is offline
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Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
pack_031_message.zip
It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version:
Code:
xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test
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  #47  
Old 22-04-2018, 03:16
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Quote:
Originally Posted by elit View Post
Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
Attachment 21751
It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version:
Code:
xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test
Your command is incorrect, use like this :-
Code:
xtool e:precomp:c32m,t1:crilayla pack_031_message.cpk1 test
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  #48  
Old 26-04-2018, 21:29
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Update available

Changelog:
v0.2:
- fixed x64 issues caused by compiler bugs
- slightly improved zlib/deflate scanner
- added entropy filter to fix reflate bug
- fixed MT zlib decoding bug

Notes:
There may be a few more bugs that still remain with regards to the zlib codec but if all is fixed then you guys should thank
I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use.
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  #49  
Old 26-04-2018, 21:58
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Quote:
Originally Posted by KaktoR View Post
XTool doesn't work with Diskspan unfortunatelly.

If i use stdin then xtool closes itself with a windows error reporting in task manager (it will be shown just for a second).

I have used also $$.tmp and Input, same
Works here
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  #50  
Old 26-04-2018, 22:24
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Quote:
Originally Posted by Razor12911 View Post
I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use.
https://yadi.sk/d/WNKW73Ht3UpyVN
data.cpk (393 mb)
NARUTO SHIPPUDEN Ultimate Ninja STORM 2
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  #51  
Old 26-04-2018, 22:32
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LuzhinE LuzhinE is offline
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Thank you
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  #52  
Old 26-04-2018, 23:32
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this is from the second release the first release inflated this file to over 4 gigs
the game is sonic lost world
this really did not do much at all
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  #53  
Old 27-04-2018, 05:43
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does not contain zlib that .cpk
.cpk crilayla or am I wrong?
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  #54  
Old 27-04-2018, 06:20
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Xtool v0.2 doesn't recompress streams from This War of Mine, but v0.1 does/

animations.dat - 20,6 MB (21 696 742 bytes)
v0.1
Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp
Memory for compression 0b, decompression 0b, cache 1mb
Compressed 1 file, 21,696,742 => 25,479,373 bytes. Ratio 117.4%
Compression time: cpu 0.05 secs, real 14.55 secs. Speed 1,492 kB/s
All OK
v0.2
Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp
Memory for compression 0b, decompression 0b, cache 1mb
Compressed 1 file, 21,696,742 => 21,696,758 bytes. Ratio 100.0%
Compression time: cpu 0.02 secs, real 2.13 secs. Speed 10,208 kB/s
All OK
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  #55  
Old 27-04-2018, 06:27
ShivShubh ShivShubh is offline
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^Did you test the decompression as well ?
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  #56  
Old 27-04-2018, 06:33
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Quote:
Originally Posted by ShivShubh View Post
^Did you test the decompression as well ?
Yep, decompression is ok with both versions.
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  #57  
Old 27-04-2018, 07:03
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Thanks Razor for keep doing tools that you don't use
can you add parameters to split threads like in ztool\pzlib?
st#: number of scanning threads
ct#: number of precompressing threads
normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors
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  #58  
Old 27-04-2018, 10:00
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Quote:
Originally Posted by LuzhinE View Post
does not contain zlib that .cpk
.cpk crilayla or am I wrong?
it is a .cpk file that inflated on the first release
going to try on something with just zlib later
when i get time
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Last edited by darkwolves; 27-04-2018 at 10:12.
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  #59  
Old 27-04-2018, 10:14
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Quote:
Originally Posted by Illume View Post
Thanks Razor for keep doing tools that you don't use
can you add parameters to split threads like in ztool\pzlib?
st#: number of scanning threads
ct#: number of precompressing threads
normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors
the t in the arc command stands for threads i believe it is t4 by default
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  #60  
Old 27-04-2018, 10:50
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xtool on batman arkham knight season of infamy dlc folder

xtool
Quote:
Compressed 248 files, 3,388,376,675 => 5,043,877,778 bytes. Ratio 148.8%
Compression time: cpu 5.19 secs, real 167.14 secs. Speed 20,273 kB/s
All OK

ztool
Quote:
Compressed 248 files, 3,388,376,675 => 5,043,877,778 bytes. Ratio 148.8%
Compression time: cpu 5.80 secs, real 262.81 secs. Speed 12,8 mB/s
All OK
identical end results but xtool precompressed these zlib files very noticably faster than ztool
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Last edited by darkwolves; 27-04-2018 at 12:36.
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