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  #46  
Old 03-03-2017, 01:33
Viper645 Viper645 is offline
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Quote:
Originally Posted by zealot10 View Post
can i ask a question, razor12911 what compression does corepack repack use until so low compression compare from others group?
They rips some files from the original games and by doing this, sometimes they messes up the games. Corepack loves ripping
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  #47  
Old 03-03-2017, 08:43
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you know what if CODEX or CPY or else cared about compression the repackers would retire from now on
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  #48  
Old 06-03-2017, 20:43
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Quote:
Originally Posted by Viper645 View Post
They rips some files from the original games and by doing this, sometimes they messes up the games. Corepack loves ripping
I doubt that. CorePack doesn't ripping game content, sometime strong/overdue compression setting do the fail. DXT (texture compression level). Restoration to closest 100% is the Major Problem
I personally never used "MSC" for compression, only Precomp(brute/intense) and Srep most of the time. (sometime reflate, using batch, not preferable, take a lot of time[a lot of small files])
I Salute [CorePack] team
Thanks A Lot to [Razor12911] for the time forging the compressor in this forum.
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  #49  
Old 08-03-2017, 00:00
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Quote:
Originally Posted by COPyCAT View Post
I doubt that. CorePack doesn't ripping game content, sometime strong/overdue compression setting do the fail. DXT (texture compression level). Restoration to closest 100% is the Major Problem
I personally never used "MSC" for compression, only Precomp(brute/intense) and Srep most of the time. (sometime reflate, using batch, not preferable, take a lot of time[a lot of small files])
I Salute [CorePack] team
Thanks A Lot to [Razor12911] for the time forging the compressor in this forum.
Do you remember GTA V 27.7gb repack?
Or Batman Arkham City?
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  #50  
Old 08-03-2017, 00:06
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Quote:
Originally Posted by EzzEldin16 View Post
you know what if CODEX or CPY or else cared about compression the repackers would retire from now on
Ha ha ha, so true
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  #51  
Old 29-04-2017, 10:00
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Any progress about ZArc or this project will also be ignored because of the hdd?
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  #52  
Old 30-04-2017, 04:04
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i have questions , how to make arc.ini in build with inno like if readini in archive string
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  #53  
Old 30-04-2017, 04:24
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I invite you to formulate your question on one of the appropriate threads:
FAQs: Inno setup
INNO TROUBLESHOOT - Questions Here
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  #54  
Old 16-06-2017, 07:28
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Any updates Razor ?
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  #55  
Old 16-06-2017, 16:35
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Just finished my exams 3 days ago, and there still more to do till July so, ZArc still postponed.
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  #56  
Old 26-06-2017, 06:22
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Project to be resumed beginning of July.
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  #57  
Old 30-01-2021, 07:42
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2021
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  #58  
Old 30-01-2021, 11:21
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I think I do remember mentioning somewhere in the forum that my hard drive died and I had lost all my source codes
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  #59  
Old 01-02-2021, 02:17
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Quote:
Originally Posted by Razor12911 View Post
I think I do remember mentioning somewhere in the forum that my hard drive died and I had lost all my source codes
So, RIP?
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  #60  
Old 03-02-2021, 13:10
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Well not necessarily, I could make it but what's the point. It will be hard to convince people to switch over to this instead of Freearc. An example is when I made DiskSpan, took a while for people on the forum to transition over from UltraARC (Heck even this program is still used to this day so... )
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