|
#1
|
|||
|
|||
|
Storing Method
hey guys! i wanna know about this storing method - i've seen many data files with this storing thingy
![]() like this - how do we achieve this? i guess its something to do with the average block size plz help
|
| Sponsored Links |
|
#2
|
|||
|
|||
|
It's just a block without compression at all.
|
| The Following 2 Users Say Thank You to FitGirl For This Useful Post: | ||
Ichiraku2001 (06-09-2016), Jiva newstone (01-06-2017) | ||
|
#3
|
||||
|
||||
|
the problem is not how to do it as it's easy "arc -m0" or from freearc just compress the folder with no compression (m0) then recompress it with srep+LZMA
the problem is why he is using it I'm also confused does it mean to get a non-compressed file to make srep+LZMA more powerful compressor ?? or Just For speeding-up compression & decompression ?? I have noticed that it has better ratio than using Maximum arc O.o So any One here could explain to us why using store method ?? |
| The Following User Says Thank You to aswadd For This Useful Post: | ||
Ichiraku2001 (05-09-2016) | ||
|
#4
|
||||
|
||||
|
Storing means files that not compressed (-m0) so basically when you put a game folder in arc & compress using for EX: Srep+LZMA .. arc detect automatically files & see if this file can be compressed or not by any algorithm so files that can't be compressed will be stored (Means without any compression)
so it's useful for certain files only .. Basically ignore it & arc will automatically do it for you
|
| The Following User Says Thank You to aswadd For This Useful Post: | ||
Ichiraku2001 (05-09-2016) | ||
|
#5
|
||||
|
||||
|
Thats is a empty folder try using -dm0 means compress empty folders with method 0.
|
| The Following User Says Thank You to ChronoCross For This Useful Post: | ||
Ichiraku2001 (05-09-2016) | ||
|
#6
|
||||
|
||||
|
Quote:
I don't know much about solids but i think it's related to solid blocks
Last edited by aswadd; 05-09-2016 at 12:02. |
| The Following User Says Thank You to aswadd For This Useful Post: | ||
Ichiraku2001 (05-09-2016) | ||
|
#7
|
||||
|
||||
|
If you think this is about solid blocks try using -s;
|
|
#8
|
|||
|
|||
|
cp always uses it xD
|
|
#9
|
|||
|
|||
|
They also always use delta by default, so nothing new here
|
| The Following User Says Thank You to FitGirl For This Useful Post: | ||
Ichiraku2001 (06-09-2016) | ||
|
#10
|
|||
|
|||
|
Quote:
arc a -ma9 -ds -lc1024 -ld1024 -di -i1 -ep1 -ed -r -w. to arc -m0 a -ma9 -ds -lc1024 -ld1024 -di -i1 -ep1 -ed -r -w. but nothing happened - my output data file had nothing like storing - also i tried ac black flag jackdaw edition
|
|
#11
|
||||
|
||||
|
That method : Storing actually is used to store relative file paths not any non-compressed stuff, that means if your input doesn't contain any folders, it won't be there
__________________
-the science of the useless- |
| The Following User Says Thank You to gozarck For This Useful Post: | ||
Ichiraku2001 (07-09-2016) | ||
|
#12
|
|||
|
|||
|
so any use of it in repacking. sir?
|
|
#13
|
||||
|
||||
|
you don't need to use it
you can achieve the same result or better than without using it
|
|
#14
|
|||
|
|||
|
it will not buy you anything, but if yiu are interested:
1. fa stores directory names in archive. it's useful because 1) it stores datatime stamps of dirs so they can be restored on extraction too, and 2) if some directory is empty, it will allow recreate this directory on extraction. due to last reason, the option that fiorces this named "store empty directories" 2. since there is no "file contents" in directories, they are considered as files of length 0. it's meaningless to compress such files, so they are joined together and stored in the block with "storing" method. it's just a technical detail that allows to simplify the program |
| The Following 2 Users Say Thank You to Bulat For This Useful Post: | ||
ffmla (22-09-2016), Ichiraku2001 (24-09-2016) | ||
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Freearc What Method | Razor12911 | Conversion Tutorials | 27 | 03-03-2017 20:54 |
| Magic 3.1 | Rubberbandman | PS2 Games | 5 | 01-10-2003 21:39 |
| battlefield prob | super_gray | PC Games | 4 | 09-12-2002 12:27 |
| New burning method (the one using bin2boot) won't work with all games? Please read and help | RedsunsFD | DC Games | 3 | 30-11-2001 03:06 |