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  #106  
Old 03-06-2016, 05:26
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Ex 1:

Code:
#Define AppExe1 "pippo.exe"
#Define AppExe2 "pluto.exe"
#Define AppExe3 "topolino.exe"

[Icons]
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon1}; Filename:{app}\{#AppExe1}; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon2}; Filename:{app}\{#AppExe2}; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon3}; Filename:{app}\{#AppExe3}; Check: CreateDS and CheckError
EX 2:
Code:
[Icons]
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon1}; Filename:{app}\pippo.exe; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon2}; Filename:{app}\pluto.exe; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon3}; Filename:{app}\topolino.exe; Check: CreateDS and CheckError
then for Donald Duck the three little pigs Sylvester cat and titti, just follow the examples
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  #107  
Old 12-10-2016, 07:33
blackx600 blackx600 is offline
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Put please ready script like CODEX

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  #108  
Old 20-11-2016, 11:46
Droppo Droppo is offline
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Great job, tested again the new versions... and the UA version is working great... only the top-right close button not working and maybe a smaller driver dropdown selector and inline with install directory would be nice... but not a problem... just cosmetic changes i guess...

keep up the hard work!

BTW, Could you make it show required disk space in GB?

Droppo.-

Last edited by Droppo; 20-11-2016 at 19:29.
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  #109  
Old 21-11-2016, 02:52
kathykit kathykit is offline
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Quote:
Originally Posted by rinaldo View Post
Ex 1:back drop

then for Donald Duck the three little pigs Sylvester cat and titti, just follow the examples
Thanks a lot! Just really detail!
Really helpful for me

Last edited by kathykit; 09-01-2017 at 18:23.
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  #110  
Old 22-11-2016, 18:49
Droppo Droppo is offline
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Is it possible to make the UA compatible version merge split files on game folder instead windows temp?
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  #111  
Old 19-02-2017, 05:10
bigboss-62 bigboss-62 is offline
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Quote:
Originally Posted by blackx600 View Post
Put please ready script like CODEX

Not the original CODEX source script, but two installers discompiled by me that seems to work...

Sorry to have do it 'like a pig' and have not renamed all vars in source in "clear form", but i'll try to do it when i will have time enough (may be i can also optimze it).

Majors differences between these two sources (except gfx and audio):
- One check the "crack" availability (copy patch option is not displayed if patch n/a).
- The way to copy crack to destination directory...

BigBoss-62 (a.k.a Laurent S)

Note: I prefer the one with "Battle Squadron" music, remembering me the good old days of amiga scene where i began in the cr*****g scene..
Attached Files
File Type: rar setup-cdx3.rar (4.15 MB, 561 views)
File Type: rar cdx-gridberd.rar (2.70 MB, 477 views)
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  #112  
Old 19-02-2017, 10:58
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vecchio marpione
laurent .. need to geniuses like you here .. welcome brother
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  #113  
Old 21-02-2017, 10:09
bigboss-62 bigboss-62 is offline
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Hi Rinaldo

Thanx for welcoming me brother, although I am far from being "a genius" because i just discompile original installer script and put it in "a compilable and readable form"... I have no merit for this (credits are for the dude(s) of CODEX that release this very cool installer)...
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  #114  
Old 21-02-2017, 10:17
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using innounp and isd, must also know how to do brother
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  #115  
Old 23-02-2017, 08:44
bigboss-62 bigboss-62 is offline
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Not really Rinaldo...

I'm from "the old school" and i prefer use ROPS disassembler disasm.exe (from rops-3.0.53.935) in conjunction with innounp instead of isd

It is perhaps"less" readable for some but more efficient to rebuild a source code
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  #116  
Old 23-02-2017, 08:50
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if you can with rops then you know assembler and you are not a fool as I said my first post where you praise, you understand the concept you short?
I did it five years ago
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File Type: 7z Inno_Unp.7z (5.70 MB, 261 views)

Last edited by rinaldo; 23-02-2017 at 09:15.
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  #117  
Old 27-02-2017, 22:28
r4e r4e is offline
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Hey, is there any way to just get that fading animation (TBorder.iss) to work for other scripts?
I tried it for quite some time but it seems like it just works in conjunction with VCL Style's.
If I use no style or standard cjstyles, the installer crashes when closing. (Same happens
to your "FreeArc_ISSkin" examples when I just compile them without any modification)



Until finishing, closing or canceling the installer, everthing works nice oh and btw, I tried it
on a Win8.1x64 machine using 5.5.1ee2 Unicode.
Greetings

Last edited by r4e; 27-02-2017 at 22:34.
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  #118  
Old 28-02-2017, 05:17
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Quote:
Originally Posted by r4e View Post
Hey, is there any way to just get that fading animation (TBorder.iss) to work for other scripts?
I tried it for quite some time but it seems like it just works in conjunction with VCL Style's.
If I use no style or standard cjstyles, the installer crashes when closing. (Same happens
to your "FreeArc_ISSkin" examples when I just compile them without any modification)



Until finishing, closing or canceling the installer, everthing works nice oh and btw, I tried it
on a Win8.1x64 machine using 5.5.1ee2 Unicode.
Greetings
I did not understand ... you want a snippet to do adapt to other repack?
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  #119  
Old 01-03-2017, 20:31
r4e r4e is offline
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Nah, I already made a snipped but when using it in one of my installers,
it only works, when I use VCL Styles.
What I want is using it in an installer/repack, where I use a *.cjstyles skin
but the code leads such installers into that appcrash (for some reason).

I also compiled your ISSkin (cjstyles) example to proof that it wasn't my fault
while extracting the code from your repack and that one crashed as well - on
Win7, Win8.1 and Win10.

So if it would be possible for you, it would be nice to get a working snipped.
Greetings

Last edited by r4e; 01-03-2017 at 20:35.
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  #120  
Old 02-03-2017, 15:31
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in short, you have a computer that does not read .cjstyles ??
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