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  #61  
Old 22-11-2015, 04:09
CoreGames CoreGames is offline
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Quote:
Originally Posted by ChronoCross View Post
your post doesn't help to make an extreme compression. Don't post a crap.

That guy need to learn, they hide their compression switches in arc.ini which you can't see using ArcInfo with FreeARC, and their compression isn't universal, it changes according to games.
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  #62  
Old 22-11-2015, 13:17
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i mean does anyone want to know corepack data password of all games because i have a trick to see corepack password
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  #63  
Old 22-11-2015, 15:41
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ChronoCross some times you need to see the good intentions of the users. They share his own info about compression. Any kind of contribution about compression here make the little world of compression more bigger.
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  #64  
Old 22-11-2015, 22:58
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Originally Posted by gozarck View Post
ChronoCross some times you need to see the good intentions of the users. They share his own info about compression. Any kind of contribution about compression here make the little world of compression more bigger.
And what "info about compression" did he actually give ? Its called stealing mate, I am talking about "edward99" guy just above.
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  #65  
Old 22-11-2015, 23:48
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Quote:
Originally Posted by CoreGames View Post
And what "info about compression" did he actually give ? Its called stealing mate, I am talking about "edward99" guy just above.
You repack games in E:/ drive?????

Quote:
i mean does anyone want to know corepack data password of all games because i have a trick to see corepack password
Its good that you have that password but as I have observed the secret of CorePacks small repacks aren't in their direct compression......With password you can only see how the .cpack file was compressed but not the total compression......... So, its better to work & explore the finite possibilities of compression than just to copy.......

LOL.....Such big lecture...I must be becoming a leader....
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Last edited by RamiroCruzo; 22-11-2015 at 23:57. Reason: ;D Added Lecture [Forgot it firstly]
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  #66  
Old 23-11-2015, 00:43
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Originally Posted by RamiroCruzo View Post
You repack games in E:/ drive?????
Nope, not just in E, also in D and F drive.
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  #67  
Old 23-11-2015, 01:28
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Quote:
Originally Posted by CoreGames View Post
Nope, not just in E, also in D and F drive.
Well at least GTA 5 & MadMax were repacked there
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  #68  
Old 23-11-2015, 06:43
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i think precomp+srep+delta+lzma codes can be improve if they hide in arc.ini.
edward99: the cpack password is useless we should focus on precomp+srep+delta+lzma they are using this compressors.
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  #69  
Old 23-11-2015, 06:52
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msrep+delta+lzma:a1:mfbt4:d512m:fb273:mc8192:lc8
12.4 gb
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  #70  
Old 23-11-2015, 07:53
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Quote:
Originally Posted by Andrey167 View Post
msrep+delta+lzma:a1:mfbt4:d512m:fb273:mc8192:lc8
12.4 gb
Nothing special.

GTA V CorePack for example, they used Reflate. Every big file (excepting a few ones) were reflated, compressed with Precomp and after that compressed again with SREP+LZMA.

Cheers
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  #71  
Old 23-11-2015, 08:03
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Quote:
Originally Posted by ShadowEagle View Post
Nothing special.

GTA V CorePack for example, they used Reflate. Every big file (excepting a few ones) were reflated, compressed with Precomp and after that compressed again with SREP+LZMA.

Cheers
Precomp -brute0
reflate can not handle more than 4GB of files, use the precomp in brute mode result is the same but the unpacking faster! But do not forget that the usual hdd packing becomes duty!
ps do not spoil your hard disk by using reflate in their repack! SSD can withstand a number of small files, no hdd after recording 2-3 times drive to the dump!
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  #72  
Old 23-11-2015, 09:07
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My apologies edward99.
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  #73  
Old 23-11-2015, 09:29
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Exclamation

Quote:
Originally Posted by Andrey167 View Post
Precomp -brute0
reflate can not handle more than 4GB of files, use the precomp in brute mode result is the same but the unpacking faster! But do not forget that the usual hdd packing becomes duty!
ps do not spoil your hard disk by using reflate in their repack! SSD can withstand a number of small files, no hdd after recording 2-3 times drive to the dump!
Reflate is the fastest deflate software you can find....The only big differece b/w reflate & precomp is that precomp keeps compiling all processed deflate streams in one .pcf file whereas reflate keeps it separate...

There are many ways with which you can even fast up your decompression in reflate. For example use multiple threads for hif to raw conversion......

As for size limit, I never experienced a single error on that ...... Also you can change solid block size to overcome that problem......
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  #74  
Old 23-11-2015, 12:57
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Quote:
Originally Posted by Andrey167 View Post
Precomp -brute0
reflate can not handle more than 4GB of files, use the precomp in brute mode result is the same but the unpacking faster! But do not forget that the usual hdd packing becomes duty!
ps do not spoil your hard disk by using reflate in their repack! SSD can withstand a number of small files, no hdd after recording 2-3 times drive to the dump!
What`s the best command line for using precomp 0.43 in brute mode?
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  #75  
Old 23-11-2015, 23:05
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Quote:
Originally Posted by ShadowEagle View Post
What`s the best command line for using precomp 0.43 in brute mode?
Code:
precomp -brute0 -cn -t+zgn -d0
Or if you wanna avoid PNG multi parsing (brute mode will catch the streams inside PNGs, but act like reflate for multis), use this:

Code:
precomp -brute0 -cn -t+zg -d0
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