Go Back   FileForums > Game Backup > SEGA > DC Games
Register FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 16-02-2003, 13:08
terminator terminator is offline
Banned
 
Join Date: Sep 2002
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
terminator
if you rip a game from a gd-rom, the lba is at 45000
and all relevant files point to 45000

the advantage is that the last dreamcast consoles produced
are protected against booting a lba smaller than 45000
and therefore people owning such a console need to make
the backups beginning at 45000.

cause this is the original value, no protection is possible.
but takes about 80mb space on cd so many games can´t made
selfboot by this. (audio-audio-data)

if you don´t own such a protected dreamcast its just
a 80mb dummy for you and therefore not useless.

binhack deletes a logo for example, if inserted before.
i agree with you, ip.bin is overwritten every time and this
is absolutely useless. but thats the way binhack works.
you can avoid using binhack if you use a hexeditor.
maybe i find time to find a batch solution for patching this 2 bytes.
imho:
binhack does nothing than calculate the given lba from dez to hex
and put it in the right place in the bootbin. and inserts the bootbin filename
in the ip.bin but by doing this it deletes everything in the
"custom" parts of the ip.bin

if i´m wrong please correct me!
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -7. The time now is 19:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com