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Search: Posts Made By: Spinneret94
Forum: Conversion Tutorials Yesterday, 00:06
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^ Sure, first you can extract the ogg using...

^
Sure, first you can extract the ogg using xtool like this:
xtool.exe precomp -mwwise+ogg -x"output" "Input.file"
You need to create the output folder before starting this! Input is your game...
Forum: Conversion Tutorials 27-09-2026, 21:59
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^ Already explained by kaktor on this post...

^
Already explained by kaktor on this post (https://fileforums.com/showpost.php?p=511082&postcount=4697)
You can extract the wwise vorbis with xtool and then use oggre on the extracted data.
Forum: Conversion Tutorials 27-09-2026, 06:30
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
Fields Of Mistria - Build 25397335/v1.0.5

1. Assets.zip
Extract it!
Make a hdiffz patch between the extracted folder to the original .zip file, patch should be 3.88 MB(with lzma2).

2. On the Extracted Folder:
.png & rest of the files:...
Forum: Conversion Tutorials 26-09-2026, 07:05
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^ Seems to work fine now, I was thinking the...

^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol.
Tested on the Extracted Audio.vox by xtool:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio...
Forum: Conversion Tutorials 26-09-2026, 06:43
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^^ xtool.exe precomp -mogg -x"output"...

^^
xtool.exe precomp -mogg -x"output" "audio.vox"
Processing input: audio.vox

Streams: 0 / 755
Patched: 0 (0.00 MB)

Size: 187 MB >> 187 MB

Time: 00:00:05 (CPU 00:00:01)
Forum: Conversion Tutorials 26-09-2026, 06:20
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
Strangeland - Build 24350307

These two Files contains entirely vorbis audio:
Speech.vox
Audio.vox
Mesa to extract the ogg file and xtool erase command for xtl

After Extraction:
.ogg file:
oggre
rest of the files:...
Forum: Conversion Tutorials 10-09-2026, 04:42
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^ I haven't touched diskspan for a while, but...

^ I haven't touched diskspan for a while, but this should be the method ig:
...
Forum: Conversion Tutorials 10-09-2026, 01:44
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^ Seems to be just kraken streams, Use the...

^
Seems to be just kraken streams, Use the Unreal (https://fileforums.com/showpost.php?p=489801&postcount=25) plugin in xtool..
Should look like this:
xtool.exe precomp...
Forum: Conversion Tutorials 14-07-2026, 07:21
Replies: 50
Views: 91,479
Posted By Spinneret94
^^ Tysm Kaktor!! It really helps alot

^^ Tysm Kaktor!! It really helps alot
Forum: Conversion Tutorials 13-07-2026, 23:35
Replies: 50
Views: 91,479
Posted By Spinneret94
Once again hello, On one of my older posts I...

Once again hello,
On one of my older posts I asked on how to make my own callbefore and after batch files which mausschieber told me to take a look at the original files..Even after taking a look...
Forum: Conversion Tutorials 07-07-2026, 07:24
Replies: 50
Views: 91,479
Posted By Spinneret94
^^ It was a game named motorslice though I...

^^ It was a game named motorslice though I figured out to fix it, I just manually replaced the oodle version ddl on xtool plus addons folder with the 2.9.10 version..Now atleast I get an average...
Forum: Conversion Tutorials 07-07-2026, 01:37
Replies: 50
Views: 91,479
Posted By Spinneret94
Hi kaktor and cesar! apparently just like both...

Hi kaktor and cesar!
apparently just like both of you said to specify oodle version, I tried to do that on a game which uses the 2nd version of 2.9.10 and I'm sure as I have checked it using that...
Forum: Conversion Tutorials 05-07-2026, 22:16
Replies: 50
Views: 91,479
Posted By Spinneret94
^^ Thank you very much Cesar!

^^ Thank you very much Cesar!
Forum: Conversion Tutorials 05-07-2026, 20:39
Replies: 50
Views: 91,479
Posted By Spinneret94
Hello! I wanted to ask how to specify Diskspan...

Hello!
I wanted to ask how to specify Diskspan gui a specific oodle library version to use while using the unreal plugin, as on the plugin it mentions 2.9.5 by default which is an old version...I...
Forum: Conversion Tutorials 30-06-2026, 07:07
Replies: 50
Views: 91,479
Posted By Spinneret94
Hello! Can anyone please make a tutorial on...

Hello!
Can anyone please make a tutorial on making our own callbefore and callafter batch files and using them during compression?
Thanks in advance!
Forum: Conversion Tutorials 30-05-2026, 10:06
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
Journey(2020)

For .ogg files:
oggre+4x4:b32mb:lzma:ultra:bt4:fb273:lc8:mc1000000:32mb

For the rest of the files:
xtool:mzlib+srep_new:392+LOLZ_ULTRA

Input: 3.4 GB
Output: 920 MB
Forum: Conversion Tutorials 28-05-2026, 09:06
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
^^ Thanks Also is it possible to use xtool...

^^ Thanks
Also is it possible to use xtool decode and xtl you mentioned on diskspan gui?
Or shall I only use png preprocessor with reflate/preflate to get some desent ratio? (Expecting 1.4-1.5GB)
Forum: Conversion Tutorials 28-05-2026, 04:29
Replies: 4,722
Views: 29,963,725
Posted By Spinneret94
Hi friends, Does anyone know how to compress...

Hi friends,
Does anyone know how to compress dead cells?
It uses .pak files though the game is not made on unreal engine.
I tried using these two methods but no luck:...
Forum: Conversion Tutorials 03-04-2026, 08:09
Replies: 50
Views: 91,479
Posted By Spinneret94
can someone help to use this on my own installer

Can anyone help me to use diskspan gui on my own installer for repacking?:)
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