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  #4081  
Old 12-09-2024, 12:35
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Sherlock Holmes - Nemesis (GOG Version)

LOLZ:
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+lolz:d28:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.67 GB
Overall output size: 726.61 MB (Ratio 42.44%)
Overall conversion time: 00:08:55
LZMA:
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------------
Overall input size: 1.67 GB
Overall output size: 806.47 MB (Ratio 47.10%)
Overall conversion time: 00:02:57
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  #4082  
Old 12-09-2024, 21:04
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7 Sins

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:392+lolz:dtb1:d52:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 783.84 MB
Overall output size: 347.05 MB (Ratio 44.28%)
Overall conversion time: 00:04:34
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  #4083  
Old 12-09-2024, 22:26
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18 Wheels of Steel Collection (GOG Versions)

(Hard Truck) 18 Wheels of Steel (2002)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 118.84 MB
Overall output size: 85.03 MB (Ratio 71.55%)
Overall conversion time: 00:01:26
18 Wheels of Steel: Across America (2003)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 153.08 MB
Overall output size: 103.78 MB (Ratio 67.80%)
Overall conversion time: 00:01:39
18 Wheels of Steel: Pedal to the Metal (2004)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d52:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 95.79 MB
Overall output size: 59.09 MB (Ratio 61.69%)
Overall conversion time: 00:01:25
18 Wheels of Steel: Convoy (2005)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 401.18 MB
Overall output size: 77.42 MB (Ratio 19.30%)
Overall conversion time: 00:01:47
18 Wheels of Steel: Haulin (2006)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 341.14 MB
Overall output size: 91.24 MB (Ratio 26.75%)
Overall conversion time: 00:01:38
18 Wheels of Steel: American Long Haul (2007)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 438.24 MB
Overall output size: 95.04 MB (Ratio 21.69%)
Overall conversion time: 00:01:41
18 Wheels of Steel: Extreme Trucker (2009)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 603.83 MB
Overall output size: 175.79 MB (Ratio 29.11%)
Overall conversion time: 00:02:16
18 Wheels of Steel: Extreme Trucker 2 (2011)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d49:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 621.53 MB
Overall output size: 369.57 MB (Ratio 59.46%)
Overall conversion time: 00:05:16
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  #4084  
Old 14-09-2024, 06:18
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Firewatch

Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d57:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 3.96 GB
Overall output size: 1.33 GB (Ratio 33.71%)
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  #4085  
Old 14-09-2024, 06:48
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Double Dragon IV

Code:
Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new:393b+lolz:dtb1:d53:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.06 GB
Overall output size: 61.78 MB (Ratio 5.68%)
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  #4086  
Old 14-09-2024, 07:10
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Hi everyone, please ask maybe someone here knows the right compression method for the hollowbody game? here is the sample file:
.asset: https://drive.google.com/file/d/1Nfo...ew?usp=sharing
.ress: https://drive.google.com/file/d/1wBe...ew?usp=sharing
Thank you
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  #4087  
Old 14-09-2024, 07:19
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Double Dragon Trilogy

Code:
Selected ARCDS method for Data1a-01.bin was oggre+srep_new393b+lolzdtb1d52mtt1mt16mc1023
------------------------------------------------------------------------------------------
Overall input size 123.26 MB
Overall output size 78.94 MB (Ratio 64.04%)
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  #4088  
Old 14-09-2024, 11:39
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Sherlock Holmes vs Jack The Ripper (GoG version)

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size 1.88 GB
Overall output size 1.03 GB (Ratio 54.93%)
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  #4089  
Old 17-09-2024, 21:50
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Final Fantasy XVI

Morning
Need help in compressing Final Fantasy XVI .pac files
- Sample: https://pixeldrain.com/u/dFkE8YbW
- Game exe : https://pixeldrain.com/u/Bcb3gCoA
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  #4090  
Old 18-09-2024, 07:40
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@dodi

use gdeflate

Code:
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK

Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
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  #4091  
Old 18-09-2024, 08:41
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Frostpunk 2

kraken is used, no key

Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now.

How to:
Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file).

Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders).

Zero all files inside extracted folder
Code:
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
FOR /R %%a IN ("*.bnk") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
Use quickbms reimport feature
Code:
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract"
I tested unpacking the modified pakchunk0-Windows.pak again and all chinese files are zero'd still.

In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup.
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  #4092  
Old 18-09-2024, 11:01
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Thumbs down Hello KaktoR

Quote:
Originally Posted by KaktoR View Post
Frostpunk 2

kraken is used, no key

Also looks like you can rip chinese language out if you want. I played a bit with ripped language and it's working until now.

How to:
Use quickbms + unreal_tournament_4_0.4.27e_paks_only.bms script and extract only WEM and BNK from "pakchunk0-Windows.pak" (make a backup of this file).

Go to extracted folder and delete all files you want to keep (only keep Chinese files/folders).

Zero all files inside extracted folder
Code:
FOR /R %%a IN ("*.wem") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
FOR /R %%a IN ("*.bnk") DO (fsutil file setzerodata offset=0 length=%%~za "%%a")
Use quickbms reimport feature
Code:
quickbms_4gb_files -w -r "unreal_tournament_4_0.4.27e_paks_only.bms" "pakchunk0-Windows.pak" "pakchunk0-Windows.pak_extract"
I tested unpacking the modified pakchunk0-Windows.pak again and all chinese files are zero'd still.

In any case make backups! Any patch for this game is forcing you to redownload pakchunk0-Windows.pak if you don't have a backup.
Hello KaktoR
Can you share the tools you use?
Is it possible for you to make a video on how to make the last request?
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  #4093  
Old 18-09-2024, 11:06
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Quote:
Originally Posted by KaktoR View Post
use gdeflate
[/code]
I download dodi sample and used gdeflate but no precompress

packcmd = xtool.exe precomp -mgdeflate -c128mb -t12 -d1 --dbase - - <stdin> <stdout>
Xtool 0.7.6
What am I missing here ?
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  #4094  
Old 18-09-2024, 11:07
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Yeah use latest xtool version
libraries are required
gdeflate.dll + (dstorage.dll) + (dstoragecore.dll)

()* not sure, one of them are required or both.
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  #4095  
Old 18-09-2024, 14:58
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Smile

Quote:
Originally Posted by KaktoR View Post
@dodi

use gdeflate

Code:
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK

Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
Works perfect with XTool v0.8.9
Much appreciated
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