#2311
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Steel Division 2 (Build 6613813) [+All DLCs]
Commander Deluxe Folder ripped.
Code:
xtool_reflate+srep+lolz |
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#2312
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Total War: ROME Remastered
Intitial release version, including HighRes pack Code:
17:18:16 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 19:41:51 - Overall input size: 67.91 GB 19:41:51 - Overall output size: 30.69 GB 19:41:51 - Overall conversion time: 02:23:30
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Haters gonna hate
Last edited by KaktoR; 30-04-2021 at 10:49. |
The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#2313
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Total War Rome Remastered [NOT 4K] [v2.0] [ENGLISH ONLY]
Code:
xtool+srep+lolz Code:
srep+lzma2 50.1GB ----> 17.3GB Last edited by Masquerade; 01-05-2021 at 00:32. |
The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
Flzzy (01-05-2021), Gehrman (01-05-2021), JustFun (09-07-2021), mausschieber (01-05-2021), pratikpatel8982 (02-05-2021) |
#2314
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Quote:
JPG files and use: -mbrunsli or -mlepton Sound Folders = msc+srep+lzma PNG+GIF = precomp+srep+lolz everything else = reflate+srep+lolz_ldmf=d1023m:mt2 Lossy Section: Run this script to all webm files, you get 25% of the original size so for 1GB of raw video you get 250mb. ffmpeg -i "webm_files" -c:v libvpx-vp9 -b:v 2000k -c:a opus -b:a 112k -y "output_webm_files" I Attached Brunsli: [External compressor:brunsli] packcmd = brunsli_x64 c $$arcdatafile$$.jpg $$arcdatafile$$.brn unpackcmd = brunsli_x64 d $$arcdatafile$$.brn $$arcdatafile$$.jpg datafile = $$arcdatafile$$.jpg packedfile = $$arcdatafile$$.brn solid = 0 Visual Paradigm of trully eye lossless Compression: Lossless: https://drive.google.com/file/d/18O_...ew?usp=sharing Lossy: https://drive.google.com/file/d/1QmL...ew?usp=sharing
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 01-05-2021 at 08:36. Reason: Added Links for visual paradigm |
#2315
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panker1992
Just FYI, game sounds + eng only packing: srep+LZMA2 = 927MB msc+srep+LMA2 = 886MB 41mb space savings. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
Gehrman (01-05-2021) |
#2316
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Xprecomp is an arc.ini command line introduced from the original version of xtools that razor released..
i had the command line tied into the zlib fuction at the time i did that so pretty much i used the zlib function on xtools
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Ideas are bulletproof... Last edited by darkwolves; 01-05-2021 at 12:07. |
The Following User Says Thank You to darkwolves For This Useful Post: | ||
L33THAK0R (01-05-2021) |
#2317
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Hello
panker1992 Total War ROME RemasteredTotal War ROME Remastered How To Reduce The Size Of Gaming Videos Without Disrupting Quality Could it be possible to show it as a sample Video ? Multiple *.reducing the size of WebM game videos in bulk |
#2318
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Has anyone given "PC Building Simulator" a try? Tried compressing with msc + srep + lolz but unfortunately got a "-1" FreeArc archive corruption error at around 1.2% into attempted installation. Not sure if there's a trick to these Unity titles but it seems I'm yet to figure them out.
I'm not sure as to what is causing issues as I was able to get from 26gb to ~4gb so I'm certain the files can't already be compressed. Whats stranger is similar methods with the title "Outward" gave me similar final ratios, however "Outward" was able to decompress properly. My guess is that this might be an engine version issue, or with how Unity creates its packed files, but I'm honestly at a loss. Last edited by L33THAK0R; 01-05-2021 at 20:48. Reason: additional guessing |
#2319
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PC Building Simulator is just srep+lolz. Not sure why you're using msc.
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#2320
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L33THAK0R: This error message used Arc.exe from decompression?? Its probably used bad arc/cls.ini configuration or/and missing/wrong external exe/dll files these unpacking process.
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#2321
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Total War - Rome Remastered
Game Hierarchy Thanks to Fitgirl. Textures that are TGA aka Targa files use lz4 compression that means that we need lz4 precompressor made to decompress TGA files She has unpacked them all and made Xdelta patches Movies > Simple Compression Can be Redone Using This: https://fileforums.com/showthread.php?t=104389 PNG GIF FERAL and JPG Files she has used PRECOMP 0.47 MSC+SREP+lolz Models*.pak > srep+lolzi Executables srep+lzma. If Targa files can be precompressed it's possible to make this game as low as 11 GB
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 02-05-2021 at 03:18. |
#2322
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Worms Ultimate Mayhem Deluxe Edition v1077
Original size 1,73 GB >>> 797,45 MB nothing ripped Rest of the files - precomp_mtx+exe2+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 798 files, 111,037,265 => 6,957,890 bytes. Ratio 6.27% Compression time: cpu 0.28 sec/real 151.05 sec = 0%. Speed 0.74 mB/s Code:
Compressed 469 files, 174,538,388 => 9,224,438 bytes. Ratio 5.29% Compression time: cpu 0.13 sec/real 180.30 sec = 0%. Speed 0.97 mB/s Code:
Compressed 765 files, 666,867,440 => 82,499,364 bytes. Ratio 12.37% Compression time: cpu 0.61 sec/real 740.92 sec = 0%. Speed 0.90 mB/s Code:
Compressed 434 files, 157,890,186 => 21,078,125 bytes. Ratio 13.35% Compression time: cpu 0.14 sec/real 226.02 sec = 0%. Speed 0.70 mB/s Code:
Compressed 135 files, 742,879,764 => 716,402,772 bytes. Ratio 96.44% Compression time: cpu 0.47 sec/real 1332.19 sec = 0%. Speed 0.56 mB/s An example of an excel file: |
The Following User Says Thank You to sajmon83 For This Useful Post: | ||
JustFun (09-07-2021) |
#2323
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Can we know what methods are used just from the .bin/.arc file?
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#2324
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Open the archive in freearc, click info button then go to the second tab
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
:( Sad8669 (03-05-2021) |
#2325
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Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.
Last edited by :( Sad8669; 04-05-2021 at 01:49. |
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