#1816
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Samurai Shodown 2019
Original Size : 34.2 GB
Compressed Size : 17.6 GB Install Time : 20 Minutes (Depends your system) Method on Pak Files : ue4dt+srep+lolz Others Files : xZLib+srep+lolz AES Key : 0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0 |
Sponsored Links |
#1817
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Quote:
BTW, no need for any toolbox, can extract fsb from bank using QuickBMS. |
#1818
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Quote:
And what about UE4 and *.pak file? XT+srep+lolz? |
#1819
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Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt. Then xt+srep+lolz
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#1820
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Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?
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#1821
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If it compresses badly (or doesn't precompress into a larger size).
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#1822
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Hunting Simulator 2
Total start size: 14.7GB
Compressed using DiskSpan option: xZlib+SREP+LOLZ Total packed size: 4.29GB |
The Following User Says Thank You to hydefromt70s For This Useful Post: | ||
JustFun (31-08-2020) |
#1823
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For honor?
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..
I am almost newbie, and can't find AFR method inside UltraArc GUI... Thanks |
#1824
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you can use a batch(Pack.bat) file or Conversion Example for the compression with DiskSpan instead of UltraArc....
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#1825
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Stardew Valley
Total Start Size: 501MB
Compress using following method: Code:
mtx:c64m:t16:rz Total Packed Size: 328MB |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (31-08-2020) |
#1826
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Halo The Master Chief Collection
English language only Code:
bpk+xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 17:59:41 - Starting "Data1.bin" Archive Creation. 22:22:15 - Archive "Data1.bin" Creation Complete. Input size: 77 GB Output size: 39.4 GB
__________________
Haters gonna hate
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The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#1827
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AO Tennis 2
Hi
Does anyone know of a good method for AO Tennis 2? The game does not compress very well in it's retail state and doesn't use a common engine like Unreal Engine or Unity. There's nothing that GFS can detect, so it's unlikely that precompression can be used here. |
#1828
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Detroit Become Human (39.1 GB)
Based on Detroit.Become.Human release 18 Jun, 2020.
Compressing 63,133,996,949 bytes with xtool erecomp:c64m,t75p,dm2:zlib Compressing 84,377,496,500 bytes with srep -m5f -a8 -l512 Compressing 58,349,181,538 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096 Compressed 52 files, 63,133,996,949 => 42,005,519,018 bytes. Ratio 66.5% Compression time: cpu 755.34 secs, real 37410.80 secs. Speed 1,688 kB/s Compression Time: 10 hours 24 minutes Installation Time: 6 minutes 45 seconds (8 cores + SSD) Last edited by bunti_o4u; 29-07-2020 at 10:25. |
#1829
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Call of Duty Modern Warfare 2
Call of Duty Modern Warfare 2
*.bik files: 413MB >> 331MB = bpk Other files: 5.43GB >> 2.93 GB = reflate+srep:m3f+4x4:lzma:lc8
__________________
NOT AVAILABLE |
#1830
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World War Z v1.7 (19.8 GB)
World War Z\en_us\client\preload\paks\shared_video.pak
Compressing 2,471,636,992 bytes with bpk Compressed 1 file, 2,471,636,992 => 1,872,359,036 bytes. Ratio 75.7% Compression time: cpu 216.95 secs, real 88.34 secs. Speed 27,979 kB/s World War Z\en_us\client\bin\pc\* Compressing 145,100,126 bytes with srep -m3f -a8 -l512 Compressing 135,388,262 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096 Compressed 14 files, 145,100,126 => 26,645,491 bytes. Ratio 18.3% Compression time: cpu 0.13 secs, real 149.13 secs. Speed 973 kB/s Rest of files Compressing 40,870,678,528 bytes with xtool erecomp:c128m,t75p,dm2:zlib Compressing 54,084,346,567 bytes with srep -m3f -a16 -l512 Compressing 38,201,855,607 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096 Compressed 64 files, 40,870,678,528 => 19,402,963,486 bytes. Ratio 47.4% Compression time: cpu 132.92 secs, real 18984.80 secs. Speed 2,153 kB/s Compression Time: 5 hours 21 minutes Installation Time: 19 minutes 9 seconds (8 cores + SSD) |
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