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  #1801  
Old 07-07-2020, 14:07
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Bus Simulator 18 + DLC

Total Start Size: 4.5GB

Compress as following:

Code:
xtool:e:precomp:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total Packed Size: 2.5GB
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  #1802  
Old 10-07-2020, 03:07
hwang4 hwang4 is offline
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Samurai shodown Best compression Method

I think "ue4dt" would be the method but a decryption key is needed!
anyone can help please !
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  #1803  
Old 10-07-2020, 04:42
dixen dixen is offline
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Quote:
Originally Posted by hwang4 View Post
I think "ue4dt" would be the method but a decryption key is needed!
anyone can help please !
AES Key
Quote:
0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0
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  #1804  
Old 10-07-2020, 09:44
samadrahman74 samadrahman74 is offline
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hi
What is the best compression method arma 3 ?
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  #1805  
Old 10-07-2020, 12:33
hwang4 hwang4 is offline
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Samurai shodown Best compression Method

used this for Compression :
ue4dt+srep:m3f+lolz:dtb1:d192m:mtt1:mt6:mc1023

using AES Key provided by Dixen!

sadly , i got no differences between "ue4dt" and "Xzlib" !
is there another better method , or did i something wrong?
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  #1806  
Old 10-07-2020, 13:28
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Cool Deadlight: Director's Cut [GOG] [2016]

Code:
Game Version : 1.0

Ripped - Re-encoded Files : Nothing (Multi-5)

Original Size : 4.68 GB

Compressed Size : 2.54 GB

Install Time : 7 Minutes (Depends your system)

Method : uelr:uv+bpk+srep:m3f+lzma
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  #1807  
Old 10-07-2020, 16:08
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RAGE 2 Terrormania (Eng Lang) - 14.23 GB

oo2reck+oo2recm+srep:m3f:a8:l512+Lolz:dt:dtb1:dtw1 :dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

Folder "archives_win64" excluding languages = 34040 MB -> 13595 MB

Languages:
Brazilian = 1062 MB -> 869 MB
English = 1240 MB -> 961 MB
French = 1080 MB -> 892 MB
German = 1105 MB -> 910 MB
Italian = 1140 MB -> 945 MB
Japanese = 1105 MB -> 910 MB
Mexican = 1120 MB -> 922 MB
Polish = 1130 MB -> 932 MB
Russian = 1115 MB -> 918 MB
Spanish = 1145 MB -> 950 MB

srep:m3f:a8:l512+Lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1: mtt1:mt4:d128m:fba4096

Other files = 80 MB -> 18 MB
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  #1808  
Old 10-07-2020, 17:29
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We have 800 entries in index, thx to everyone involved in sharing compression methods!!!!!!!
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  #1809  
Old 14-07-2020, 01:31
dixen dixen is offline
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Train Sim World 2020 (+23 DLC)

*.pak - XTool (2019 R3)+Srep+Lolz (Fast mode)
155 gb > 203 gb > 86 gb > 19.9 gb

Rest files - srep+lzma
600 mb > 350 mb

Compression time: 12 hours
Install time: ~45 min on HDD

NOTE.
Fast mode for lolz
Quote:
-mtt1 -tt1 -mc2 -mt4
Test
Quote:
Tested 23 files, 21,382,681,424 => 166,759,770,261 bytes. Ratio 12.82%
Testing time: cpu 133.78 sec/real 2107.20 sec = 6%. Speed 79.14 mB/s
All OK

Last edited by dixen; 14-07-2020 at 01:51.
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  #1810  
Old 15-07-2020, 10:21
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SnowRunner [v6.0 + DLCs]

Start size: 16.8GB

Compress using the following:

Code:
xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 8.7GB
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  #1811  
Old 15-07-2020, 16:33
hydefromt70s hydefromt70s is offline
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Hi, everyone.

What's the best compression method for Unity engine games?
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  #1812  
Old 16-07-2020, 00:32
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Quote:
Originally Posted by hydefromt70s View Post
Hi, everyone.

What's the best compression method for Unity engine games?
srep+lolz on everything.

Some unity asset bundles (inside StreamingAssets folder) can be compressed using XTool with unity engine plugin. Not all can be, so do check this first.

If there's any Wwise Audio (.wem /.bnk) or fmod banks (.bank) then use rz - I recommend MTX with RZ thanks to BLACKFIRE69. You won't get much compression out of these banks.

Obviously on bigger Unity games like Kerbal Space Program there's a lot more assets which can be compressed in different ways, but srep+lolz is the easiest method for Unity Games.
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  #1813  
Old 16-07-2020, 00:46
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Well there are tools for banks and wems.
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  #1814  
Old 16-07-2020, 05:11
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Quote:
Originally Posted by KaktoR View Post
Well there are tools for banks and wems.
Educate me please, I know OGGRE_WWISE.EXE exists, but I've not managed to get it working.
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  #1815  
Old 16-07-2020, 05:22
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Example: VGMToolbox. I think you just need some plugins for it to handle bank's, wem's and fsb's. Never worked with it for years now, and never got 100% into it, just because I really don't care

Edit: Maybe this helps you out a bit more. https://forum.xentax.com/viewtopic.php?t=15904
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Last edited by KaktoR; 16-07-2020 at 05:25.
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