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  #3931  
Old 16-05-2024, 00:34
Danziel123 Danziel123 is offline
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Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link
https://drive.google.com/file/d/1HXU...usp=drive_link
Thank you
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  #3932  
Old 16-05-2024, 00:59
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Maybe there is some zlib aswell. You should test a bit around.
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  #3933  
Old 16-05-2024, 04:48
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Quote:
Originally Posted by Danziel123 View Post
Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link
https://drive.google.com/file/d/1HXU...usp=drive_link
Thank you
Uses custom encryption algortihm.
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  #3934  
Old 16-05-2024, 07:26
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Wanterlude Wanterlude is offline
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Euro Truck Simulator 2 [1.50 update]
26.5 gb > 101 gb > 13.9 gb

gdeflate+zlib+dd5+lzma2

Inst.time: 20 min [11400F]
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  #3935  
Old 16-05-2024, 11:54
prince55 prince55 is offline
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Ghost of Tsushima
Do anyone knows best method for this game ?
I tried xtool and oodle, but no precompress
what i miss here !
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  #3936  
Old 16-05-2024, 11:58
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Code:
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),Unk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4(1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
Credits to Razor12911
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  #3937  
Old 16-05-2024, 12:03
prince55 prince55 is offline
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I don't understand
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  #3938  
Old 16-05-2024, 12:33
prince55 prince55 is offline
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Quote:
Originally Posted by KaktoR View Post
Code:
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),Unk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4(1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
Credits to Razor12911
sorry
Got it now
thanks
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  #3939  
Old 17-05-2024, 01:24
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Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+

Code:
Streams: 3414 / 3414
Time: 00:00:03 (CPU 00:00:18)

Size: 432 MB >> 744 MB
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  #3940  
Old 17-05-2024, 02:50
wareck wareck is offline
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Hello
i'm working on it
for beguin I've done this:
copy/paste the text given by krator (I called it got.ini)
put this got.ini file near xtool

then I used :
for *.psarc
xtool:mgot:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8: mc1000000:64mb
for all other files:
xtool:mzlib:dd3+razor_stdio

I've started a test waiting compress finish.

I also find there is a lot of .wem files in music.psarc files.
Maybe can gain some other MB
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  #3941  
Old 17-05-2024, 03:17
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^
This will not work because you have to use external configuration file for dsg.

wwise files processed: 2.86 GB -> 1.76 GB
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  #3942  
Old 17-05-2024, 03:38
Salamander2 Salamander2 is offline
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Hi guys, first time doing this.

so i made the .ini file as KaktoR said and named it got.ini where should i place it?

Quote:
Originally Posted by KaktoR View Post
Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+

Code:
Streams: 3414 / 3414
Time: 00:00:03 (CPU 00:00:18)

Size: 432 MB >> 744 MB
and what to do about this?

If im not starting right, please let me know as well or any other advice is appreciated.
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  #3943  
Old 17-05-2024, 04:17
wareck wareck is offline
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yes I extracted wem and processed with wemtool.
Then make a batch file when uncompressing
More or less like for cyberpunk..

for salamander :
you have to put the ini file in the same folder as xtool

Last edited by wareck; 17-05-2024 at 04:20.
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  #3944  
Old 17-05-2024, 04:31
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Yep, wem processing is working well for this game.
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  #3945  
Old 17-05-2024, 04:59
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Ghost of Tsushima

Code:
 11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma
 11:22:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma
---------------------------------------------------------------------------------------------------------------------------------------------------------
 12:54:28 - Overall input size: 53.76 GB
 12:54:28 - Overall output size: 36.30 GB (Ratio 67.53%)
 12:54:28 - Overall conversion time: 01:31:34
wwise extracted, processed and removed from psarc files.
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