#3331
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Watch_Dogs
Full game will ALL languages and ALL DLC content. Redists and UPlay installer ripped - they are completely unneeded if NoCD is applied. Requires latest XTool with Watch_Dogs Database and XCompress Plugin thanks to Razor12911. Requires QuickBMS thanks to Luigi Auriemma and Dunia Engine script. Thanks to Nicolas Comerci for precomp stdio fork. Do not use Oggre on the vorbis audio. Encoding is fine, but the decoder will crash. Conversion Structure:
Final Size Code:
------------------------- | Original Size: 28.9GB | ------------------------- | Game + EN | 12.12GB | ------------------------- | + DE | +1.21GB | | | | + ES | +1.21GB | | | | + FR | +1.25GB | | | | + IT | +1.20GB | | | | + JP | +1.32GB | | | | + PTBR | +1.20GB | | | | + RU | +1.21GB | | ----------------------| | TOTAL | 20.72GB | ------------------------- Last edited by Masquerade; 08-01-2023 at 04:32. |
The Following 8 Users Say Thank You to Masquerade For This Useful Post: | ||
BKR-TN (08-01-2023), fabrieunko (08-01-2023), Gehrman (08-01-2023), JustFun (12-03-2023), kj911 (08-01-2023), Razor12911 (08-01-2023), ScOOt3r (08-01-2023), ZAZA4EVER (29-01-2023) |
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#3332
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One Piece Odyssey
Code:
15:46:00 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:mpreflate+xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:37:14 - Overall input size: 29.31 GB 16:37:14 - Overall output size: 24.72 GB (Ratio 84.34%) 16:37:14 - Overall conversion time: 00:51:12
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (12-03-2023) |
#3333
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One Piece Odyssey
Used CLS-UE4D library by Shegorat, but you can also use XTool by Razor12911 (method here by KaktoR). The file "pakchunk10-WindowsNoEditor.pak" contains only CriMovie USM files so you can just Store this file or decrypt and dedup. Remaining files: Code:
ue4d:key=6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool_zlib_dedup5+lolz Final Size: 22.7GB |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (12-03-2023) |
#3334
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Aquatico
Code:
13:26:49 - Selected ARC/DS method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023 13:26:49 - Selected ARC/DS method for Data1b-01.bin was: msc_tak+srep+4x4:lzma 13:26:49 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 14:04:23 - Overall input size: 8.35 GB 14:04:23 - Overall output size: 2.00 GB (Ratio 23.99%) 14:04:23 - Overall conversion time: 00:37:32 ------------------------------------------------------------------------------------------------------------------------------------------- 14:07:58 - Overall decompression time: 00:03:15 14:07:58 - All files have been successfully extracted! Data1a = *.mdl|*.dds|*.stl Data1b = *.bmp|*.wav|*.mp3 Data1c = rest of the files
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JustFun (12-03-2023) |
#3335
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Had a quick look so maybe I'm missing something obvious but are there any lossless compressors that support WaveForm "MS ADPCM" formatted audio? MSC only supports PCM formatted samples, and I got a feeling some substantial gains could be had if this format is able to be properly processed across a range of titles.
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#3336
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No afaik. ADPCM is a lossy format. You could try looking into this: https://monkeysaudio.com/
But it works in a similar way to Toms Lossless Audio Kompressor so then again it may do nothing. |
#3337
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A Variety of Results
All results include the installer's weight (usually between 4 - 9mb)
Avatar: The Game, James Cameron’s 3.31 GiB >>> 1.98 GiB xtool 0.6.5 + srep + lolz Batman: Arkham Knight 51.75 GiB >>> 26.2 GiB (Incl. Optional Videos + Lossless Videos) | 25.3 (Incl. Lossy Videos) Note: In order to properly create lossy videos you have to extract the cue points from the appropriate USMs'. This process isn't tricky and only takes around a minute in an ideal setup however calculating the offsets and translating them into usable integers can take a hot minute. As I'm sure those who have done a similar job are aware this process can't be automated due to the lack of consistency that cue timings are stored within their appropriate headers, this was definitely more so a proof of concept considering the fact there are ~880 videos that require cue point decoding. xtool (I forgot to document the version I used, since I did this one back in mid 2020) + uelr + srep + lolz Far Cry 2 (Fortunes Edition) 3.27 GiB >>> 1.62 GiB delzorec + srep + lolz Just Cause 2 4.08 GiB >>> 1.00 GiB Note: Final size could've been smaller (~950MiB) but I included a couple dozen QoL fixes that added a bit of weight in additional texture data. xtool 0.3.21 + msc + srep + lolz Mad Max 32.88 GiB >>> 3.55 GiB (Incl. Lossless Videos) | 3.50 GiB (Incl. Lossy Videos) Note: Lossy videos were definitley just an experiement, 1080p Bink2 videos rescaled to 720p Bink1, even at 99% the target filesize look like dog-shit. Honestly just wanted to see how small I could get things. There is potential room for improvement if someone can pack the ~900 MiB of dialogue thats packed into one of the Banks, but it's encoded in a format that I can't seem to process, or even losslessly transform to and from a packable format. xtool 0.3.21 + oggre + srep + lolz The Surge 21.78 GiB >>> 3.86 GiB (720p Lossless Videos) | 3.72 GiB (720p Lossy Videos) Note: 1080p + 720p videos both exist in the original game files, I just chose to present 720p for the results as its the smallest, valid, lossless size. Use a LZ4 library to recompress, I got pretty similar results accross a good dozen or so libraries, but some streams were still dropped, I'd encourage people to investigate further but I honestly spent too much time on this series for me to justify spending any more time testing is tricky. xtool 0.3.21 + oggre + srep + lolz ----------------------------------------------- I would post more, but these are just the most interesting results I've gotten. I've managed to beat a fair few records posted both here and by other repackers on their own websites but only by using more modern methods and by managing to process troublesome blocks of data by patching out the offending data. Last edited by L33THAK0R; 18-01-2023 at 06:51. |
The Following 4 Users Say Thank You to L33THAK0R For This Useful Post: | ||
#3338
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@L33THAK0R
Would love it if you could make a post detailing more about the Cue points in the USM videos. I believe it would truly be a valuable resource. |
#3339
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Project Zomboid v41.78.12
Original Size: 6.82 GB
Compressed Size: 1.68 GB Option: Code:
* JPG File = packjpg * OGG File = oggre:s3 * Wav File = tta * Rest files = xtool:zlib:reflate+srep:m3f:a2+exe2+7z:d128m:mt2 |
The Following User Says Thank You to Carldric Clement For This Useful Post: | ||
JustFun (12-03-2023) |
#3340
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Sid Meier's Civilization VI
v1.0.12.31 (19 January 2023), all DLC, OST ripped Code:
19:27:51 - Selected ARC/DS method for Data1a-01.bin was: bpk 19:27:51 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2 19:27:51 - Selected ARC/SPLIT method for Data1c-01.bin was: xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2/$deflatepack=xtool:mpng:d1+xtool:mpreflate+xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2/$oggrepack=oggre ----------------------------------------------------------------------------------------- 21:02:04 - Overall input size: 21.36 GB 21:02:04 - Overall output size: 8.13 GB (Ratio 38.08%) 21:02:04 - Overall conversion time: 01:34:11 Data1a = *.bk2 (exclude "DLC\GranColombia_Maya\Platforms\Windows\Movies\GranColombia_Maya_DefeatClimate.bk2" or use bink patch method for this single file) Data1b = *.blp Data1c = rest of the files PS: I used wemtool by Masquerade for the wem's
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JustFun (12-03-2023) |
#3341
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hi
i try precomp Steel Division 2 use xtool reflate but still got CRC error when decomp any info for solve ? thanks |
#3342
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Exclude those files from precomp process. I did it,too.
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#3343
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Quote:
Code:
ECHO OFF Reg.exe add "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /v "%~dp0Setup.exe" /t REG_SZ /d "~ DPIUNAWARE WIN7RTM" /f START Setup.exe Reg Delete "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /v "%~dp0Setup.exe" /f Exit Last edited by Gehrman; 23-01-2023 at 00:07. |
#3344
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Far Cry 4 Gold Edition (1.10)
Code:
30.36 GB (EN) Code:
msc:raw=1+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 Other Files Code:
Srep+LZMA Code:
Final Size: 12.2 GB Last edited by Gehrman; 23-01-2023 at 00:01. |
The Following User Says Thank You to Gehrman For This Useful Post: | ||
JustFun (12-03-2023) |
#3345
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Far Cry 4 Gold Edition (v1.10)
27.30 GiB >>> 10.9 GiB (Incl. Lossless Videos + Ripped Startup Videos, weighing in at ~40 MiB)
DELZORec + srep + lolz Note: BPK can't be used as these are the "g" revision of the Bink2 codec. Ripped files include any included redists and non-English loc., as well as the startup video. It's interesting to see that @Gehrman managed to get MSC working with the by just using the RAW detection, I'll give it a shot myself to see if any further gains can be had. |
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