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  #1726  
Old 19-05-2020, 00:15
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Quote:
Originally Posted by KaktoR View Post
Why msc?
The SGA files have sound in them. I might try the MSC binary rather than the cls plugin.

Update: Tried unpacking with the MSC exe file and still no improvement.

Last edited by Masquerade; 19-05-2020 at 01:28.
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  #1727  
Old 19-05-2020, 03:07
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Could you send me a sample?
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  #1728  
Old 19-05-2020, 04:20
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Quote:
Originally Posted by shazzla View Post
@KaktoR: is there any other tool to recompress embedded audio files??? :-o
Sometimes it's possible to use oggre if ogg files stored in archives (example: Kingdom come audio files).
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  #1729  
Old 20-05-2020, 02:32
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LEGO Star Wars The Complete Saga

In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files.

Total Unpacked Size: 9.4GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:
    $ogg
    *.ogg
    
    $wav
    *.wav
    
    $bink
    *.bik
  • Compress using the folowing:
    Code:
    srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$wav=msc:wav=1:frog=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$ogg=oggre/$bink=bpk
  • I used FROG instead of TAK for MSC because TAK caused a crash. FROG works fine...

Total Packed Size using above methods: ~1.74GB
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  #1730  
Old 23-05-2020, 04:35
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Wink Mafia.II.Definitive.Edition

Mafia.II.Definitive.Edition
Repack Size From 44.8GB To 13GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #1731  
Old 23-05-2020, 05:29
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Wink Mafia.III.Definitive.Edition

Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #1732  
Old 23-05-2020, 05:31
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Cool Saints.Row.The.Third.Remastered

Saints.Row.The.Third.Remastered
Repack Size From 46.2GB To 17.1GB

Method on ***.vpp_pc Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #1733  
Old 24-05-2020, 14:13
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XCOM Enemy Unknown (incl. Enemy Within Expansion + All DLC, All langauges)

Total Unpacked Size: 18.3GB

Compression as follows:
  • Compress using the folowing:
  • *.tfc, *.upk
    Code:
    uelr+srep+lolz
  • *.bik
    Code:
    bpk
  • *.bk2
    Code:
    srep+lolz (bpk has errors!!)
  • Everything else:
    Code:
    rz

Please note I am recalling this conversion by memory , I didn't write the method down. If you spot any errors / issues, please notify me - Thanks!

I also noticed I mispelled languages in the post title - please ignore this, my mistake.

Total Packed Size using above methods: ~9.9GB
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  #1734  
Old 26-05-2020, 09:19
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Saints Row The Third Remastered

cache folder (pick 1 method):
Code:
-mvpprec+srep:m3f+lzturbo:32:b128 = 16.8 GB (54 mins)
-mvpprec+srep:m3f+lolz:dtb1:mtt1:mt4:mc1023 = 13.3 GB (7‬ hrs)

srep decompression memory is 5696 mb
vpprec can be found here

videos folder:
Code:
-mbpk = 548 MB (1 min)
everything else:
Code:
-mx = 12 MB (0 mins)
Results:
Code:
using lzturbo = 17.3 GB (55 mins)
using lolz = 13.8 GB (7 hrs)

Last edited by Razor12911; 26-05-2020 at 09:29.
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  #1735  
Old 26-05-2020, 10:31
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Saints Row The Third Remastered

cache folder
vpprec+srep+lolz (fast mode)
45.5 > 71 > 25 >13.8 gb

video folder
bpk
718 > 548 mb

Total size - 14.4 gb

Compresseion time - ~3 hours
Install time: 22 mins

Thank Razor12911 for vpprec

fast mode
Quote:
-mtt1 -tt1 -mc2 -mt6
Test
Quote:
Tested 44 files, 14,874,241,254 => 48,891,349,439 bytes. Ratio 30.42%
Testing time: cpu 40.59 sec/real 1330.45 sec = 3%. Speed 36.75 mB/s
All OK

Last edited by dixen; 26-05-2020 at 10:48.
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  #1736  
Old 26-05-2020, 18:48
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Quote:
Originally Posted by Masquerade View Post
Does the fact I made 5 archives (instead of 1) make an issue? I don't have time to make 1 large archive.

I'd appreciate some help.
It is possible that srep could not kill all the duplicates, because you compressed the files separately.
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  #1737  
Old 26-05-2020, 21:52
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More than possible!
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  #1738  
Old 27-05-2020, 06:33
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Quote:
Originally Posted by Masquerade View Post
I never knew that! Thanks!

I'm going to make 1 archive for the vpp files which should fix things. I'm worried in case I have such a lomg compression but the archive returns corrupt

Edit: I had to limit srep to 64k because default 512 gave me memory allocation crashes. Will this ruin the conversion?
My srepx64-settings
-a2 -m5f -l512
No errors on pack & unpack. ((I use cls-srep from ProFrager).
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  #1739  
Old 27-05-2020, 07:41
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Quote:
Originally Posted by ZAZA4EVER View Post
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:
-mbpk
Other Files

Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
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  #1740  
Old 27-05-2020, 09:20
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Try without "d1g"... or try "d512m"

Also do you have enough ram left in our rig to pack up things?
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