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  #1666  
Old 23-04-2020, 10:42
BobRogers21 BobRogers21 is offline
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Which tool should I use?

Hello there, I am currently looking to compress the game "Astroneer". I just wish to see how small I can compress the game.

It is an Unreal Engine game, so I used Masquerade's guidance from the last page for Drug Dealer Simulator however I am wondering if there's any better compression method for mp4 video files? It seems that srep+lolz do not compress these files very well.

This forum has helped me a lot since my first post. Thank you in advance.
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  #1667  
Old 23-04-2020, 13:13
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It's better to Let alone those.... mp4 file.... just put em with whatever files your compressing with srep+lolz

Also you can reduce them in size by degrading their quality.... Like degrading to 720p from 1080p or higher .And you don't want that right?...

till now I have found no other tool to integrate with mp4 files without degrading their quality
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  #1668  
Old 23-04-2020, 17:53
ShiyaVivala ShiyaVivala is offline
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Quote:
Originally Posted by BobRogers21 View Post
Hello there, I am currently looking to compress the game "Astroneer". I just wish to see how small I can compress the game.

It is an Unreal Engine game, so I used Masquerade's guidance from the last page for Drug Dealer Simulator however I am wondering if there's any better compression method for mp4 video files? It seems that srep+lolz do not compress these files very well.

This forum has helped me a lot since my first post. Thank you in advance.
You can use "uelr" to tfc files for precompressing.

arc.ini file:
Code:
[External compressor:uelr]
header     = 0
default    = -uv
packcmd    = "uelr_x86" {option} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd  = "uelr_x86" r <stdin> <stdout>
Then srep+lolz.

For mp4 files you can create a batch script and re-encode them with FFmpeg.
https://github.com/FFmpeg/FFmpeg
Attached Files
File Type: zip uelr_x86.zip (28.5 KB, 10 views)
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  #1669  
Old 23-04-2020, 18:03
ShiyaVivala ShiyaVivala is offline
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Code:
Title:           Rome: Total War - Collection


Ripped Files:    Nothing

Original Size:   3,61 GB
Compressed Size: 1,44 GB

Method:          srep+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Install Time:    2 Min
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  #1670  
Old 23-04-2020, 21:17
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Red face MotoGP 20

Input size - 18.7 GB

1. Method - srep+4x4:lzma
Compression time - 1.5 hours
Final size - 15.6 GB
Installation time - 3 min. 46 sec.

2. Method - xzlib+srep+lzma
Compression time - 2 hours 53 min.
Final size - 10.8 GB
Installation time - 13 min. 55 sec.
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  #1671  
Old 24-04-2020, 06:31
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The Amazing Spider Man 2 (2014) has a file called Streams2.dat, it's the largest file in the entire game (2,323,030,372 bytes / 2.16GB) and I don't know how to compress it efficiently.

I threw it into RAZOR12911's scanner and this was the result:



There's zlib streams so I decided to use XTool Zlib, but that didn't do anything:

Code:
Compressing 2 files, 2,323,030,372 bytes
  Compressing Data\
  Compressing Data\Streams2.dat
Compressed 2 files, 2,323,030,372 => 2,323,031,492 bytes. Ratio 100.00%
Compression time: cpu 2.23 sec/real 72.99 sec = 3%. Speed 31.83 mB/s
All OK
ZTool zlib was the same:

Code:
Compressing 2 files, 2,323,030,372 bytes
  Compressing Data\
  Compressing Data\Streams2.dat
Compressed 2 files, 2,323,030,372 => 2,323,035,496 bytes. Ratio 100.00%
Compression time: cpu 2.09 sec/real 50.60 sec = 4%. Speed 45.91 mB/s
All OK
PZLib also had a simlar result at a 100% ratio.

Is there something I'm missing here? There's also lots of WAV streams detected, but I don't know how to focus on them. I tried MSC, but that only found WAV streams of an unknown file type, and did nothing.

I don't think the file could be encrypted because the streams were detected.

If anyone has any tips, they'd be greatly appreciated.
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  #1672  
Old 24-04-2020, 15:16
Entai44 Entai44 is offline
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XTool + MSC?
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  #1673  
Old 25-04-2020, 04:26
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Quote:
Originally Posted by Masquerade View Post
Is there something I'm missing here?
chunk size 128 or 256...try it
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  #1674  
Old 27-04-2020, 02:52
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FINAL FANTASY XII THE ZODIAC AGE
v1.4.0 - only 1 language

Code:
xZLib+srep+4x4:lzma

 2:14:03 - Unpacking file...
 2:47:24 - Unpacking file finished
 2:47:24 - Delete languages 
 2:47:24 - Packing file
 3:49:49 - Packing file finished
 3:50:26 - Starting Data1.bin.001 creation
 5:03:18 - Finished Data1.bin.001 creation

Input size:  25.203g
Output size: 19.053g
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  #1675  
Old 28-04-2020, 08:18
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Quote:
Originally Posted by dixen View Post
chunk size 128 or 256...try it
I tried adding the c128 command into XTool and it slowed it right down, taking ages to go barely 0.1%.
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  #1676  
Old 28-04-2020, 11:11
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@Masaqurde... use "srep+lolz" method it'll worth the time I hope...

Also have you tried the x86 version?
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  #1677  
Old 28-04-2020, 11:40
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Quote:
Originally Posted by devil777 View Post
@Masaqurde... use "srep+lolz" method it'll worth the time I hope...

Also have you tried the x86 version?
I always use x86 version of XTool. I've never used x64 version. I just used srep and lolz and it came out at 1.9GB which is good enough for me. Very hard file to process.

Thank you all for the help.
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  #1678  
Old 29-04-2020, 06:10
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Quote:
Originally Posted by Masquerade View Post
The Amazing Spider Man 2 (2014) has a file called Streams2.dat, it's the largest file in the entire game (2,323,030,372 bytes / 2.16GB) and I don't know how to compress it efficiently.

I threw it into RAZOR12911's scanner and this was the result:



There's zlib streams so I decided to use XTool Zlib, but that didn't do anything:

Code:
Compressing 2 files, 2,323,030,372 bytes
  Compressing Data\
  Compressing Data\Streams2.dat
Compressed 2 files, 2,323,030,372 => 2,323,031,492 bytes. Ratio 100.00%
Compression time: cpu 2.23 sec/real 72.99 sec = 3%. Speed 31.83 mB/s
All OK
ZTool zlib was the same:

Code:
Compressing 2 files, 2,323,030,372 bytes
  Compressing Data\
  Compressing Data\Streams2.dat
Compressed 2 files, 2,323,030,372 => 2,323,035,496 bytes. Ratio 100.00%
Compression time: cpu 2.09 sec/real 50.60 sec = 4%. Speed 45.91 mB/s
All OK
PZLib also had a simlar result at a 100% ratio.

Is there something I'm missing here? There's also lots of WAV streams detected, but I don't know how to focus on them. I tried MSC, but that only found WAV streams of an unknown file type, and did nothing.

I don't think the file could be encrypted because the streams were detected.

If anyone has any tips, they'd be greatly appreciated.
What version of GFS is this? Because mine looks different.
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  #1679  
Old 29-04-2020, 10:32
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Quote:
Originally Posted by KaktoR View Post
What version of GFS is this? Because mine looks different.


I completely have no idea how I obtained it.
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  #1680  
Old 29-04-2020, 10:47
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i have suspected the amazing spiderman 2 and the first may use unity i have not tested that thoery yet but i think it may possibly use that
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