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  #391  
Old 13-07-2018, 04:29
KaktoR KaktoR is offline
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You have missing languages (CNS + ID)
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Last edited by KaktoR; 13-07-2018 at 04:41.
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  #392  
Old 13-07-2018, 09:23
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Quote:
Originally Posted by KaktoR View Post
You have missing languages (CNS + ID)
did you mean CNS + IT, you had ID ... I only put languages that actually had an eula. If other languages didnt have a eula, wouldnt they by default just use english one, like before ?
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  #393  
Old 13-07-2018, 09:31
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No, ID = Indonesian

You can look up all languages in script under
Code:
procedure SetShortNameofLanguages;
If you don't create a own EULA for CNS + ID, these two will use Eula.rtf instead, like it was from the begining.

But i've just saw, Setup.ini was missing cns.

---------

If you have any other bugs, let me know
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  #394  
Old 14-07-2018, 08:48
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How i can use Alternate Diskspan in CIUv2 v2.0.3.9 U13.5 package?
I run DiskSpan.bat and it want: type your game directory, i give it the farcry 5 folder and it immediately gives me an warning!




To run the programs, please put the guide's help inside the package.

Last edited by saeid; 15-07-2018 at 01:19.
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  #395  
Old 14-07-2018, 16:30
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DiskSpan.exe? There is no DiskSpan.exe
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  #396  
Old 15-07-2018, 01:17
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Quote:
Originally Posted by KaktoR View Post
DiskSpan.exe? There is no DiskSpan.exe
No DiskSpan.exe, i run DiskSpan.bat
Please refer to the original subject and please provide guidance.
I want guidance to run Alternate Diskspan please.

Last edited by saeid; 15-07-2018 at 01:28.
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Old 15-07-2018, 04:16
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Open Data1.txt and replace it's content just with * (remove .arc)

Delete Data1Ex.txt

Open DiskSpan.bat and replace compression method with what you want
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  #398  
Old 15-07-2018, 05:17
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Quote:
Originally Posted by KaktoR View Post
Open Data1.txt and replace it's content just with * (remove .arc)

Delete Data1Ex.txt

Open DiskSpan.bat and replace compression method with what you want
good. thank you so much
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  #399  
Old 15-07-2018, 15:10
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Here is probably the final changelog for upcoming version. Again thanks to Luís César

Code:
Update 13.6.4
-Fixed CLS-DiskSpan component installation
  > Installing components with DiskSpan is now possible!
  > Component archives must be named as Data1.001 (for Component 1), Data2.001 (for Component 2), etc.
-Fixed EULA page if you used EulaENUS.rtf + EulaENUK.rtf
-Fixed another EULA bug with OS language
-Fixed UWP Game uninstallation when you Uninstall the game with Setup.exe instead of UnInstall.exe
-Fixed the "System can't find mentioned path" error
  > It was a bug in shortcut creation for {group} constant
-Fixed leaking ghost button on SmallInstaller in some special circumstances (testing)
-Fixed Setup.ini Tab bug
-Fixed minor bugs
-Removed ReflateDLL/pZLib3 from CIU
  > Not needed anymore because we have ZTool/XTool, + less confusing for some people :)
  > Only enable ZTool or XTool, not both at the same time!
  > Because they have some same files but different file versions!
-Replaced LabelCurrFileName with a message for UWP_Tool.exe when it's registering a UWP game at the end of installation
  > Instead a file name, you will now get a text like "Registering UWP Game"
-Added SendToBack= option for progress bar images
  > If set to 1, ProgressBackground.png is in background, ProgressImg.png is overlapping ProgressBackground.png
  > This is usefull, if you use full collored progress bar images
-Added BalloonTip= and BalloonTipTitle= (tooltip)
  > If set BalloonTip=1, language flags will have a balloon tip (tooltip) if you hover the mouse cursor over it
  > If setp BalloonTipTitle=1, Balloontips will have a "Language" title over it in the respective language you've choosen
-Added ShortcutProt= and RunAsAdmin= to [Executable#]
  > ShortcutProt=1 protects shortcut properties
  > RunAsAdmin=1 set the shortcut to "Run as admin" in file properties
  > If both options are set to 1, the "Run as admin icon" will not appear on shortcut
-Updated DiskSpan batch compressor for single archive and component archive
  > You can find it in _Tools\DiskSpan\Original folder
-Updated Too_lazy_to_copy_myself.bat to match with new versions
  > You can find it in _Tools\Too_lazy_to_copy_myself folder
  > Also added shell support made by Simorq
-Updated UltraARC to v2.9.0.0 R5 BETA
  > Supports now XTool
I've send it to some conversion creators already to test it out and send bugs
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Last edited by KaktoR; 16-07-2018 at 16:55.
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  #400  
Old 15-07-2018, 17:46
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Quote:
Originally Posted by KaktoR View Post
Here is probably the final changelog for upcoming version. Again thanks to LuisCaesar

Code:
Update 13.6.4
-Fixed CLS-DiskSpan component installation
  > Installing components with DiskSpan is now possible!
  > Component archives must be named as Data1.001 (for Component 1), Data2.001 (for Component 2), etc.
-Fixed EULA page if you used EulaENUS.rtf + EulaENUK.rtf
-Fixed another EULA bug with OS language
-Fixed UWP Game uninstallation when you Uninstall the game with Setup.exe instead of UnInstall.exe
-Fixed the "System can't find mentioned path" error
  > It was a bug in shortcut creation for {group} constant
-Fixed leaking ghost button on SmallInstaller in some special circumstances (testing)
-Fixed Setup.ini Tab bug
-Fixed minor bugs
-Removed ReflateDLL/pZLib3 from CIU
  > Not needed anymore because we have ZTool/XTool, + less confusing for some people :)
  > Only enable ZTool or XTool, not both at the same time!
  > Because they have some same files but different file versions!
-Replaced LabelCurrFileName with a message for UWP_Tool.exe when it's registering a UWP game at the end of installation
  > Instead a file name, you will now get a text like "Registering UWP Game"
-Added SendToBack= option for progress bar images
  > If set to 1, ProgressBackground.png is in background, ProgressImg.png is overlapping ProgressBackground.png
  > This is usefull, if you use full collored progress bar images
-Added BalloonTip= and BalloonTipTitle= (tooltip)
  > If set BalloonTip=1, language flags will have a balloon tip (tooltip) if you hover the mouse cursor over it
  > If setp BalloonTipTitle=1, Balloontips will have a "Language" title over it in the respective language you've choosen
-Added ShortcutProt= and RunAsAdmin= to [Executable#]
  > ShortcutProt=1 protects shortcut properties
  > RunAsAdmin=1 set the shortcut to "Run as admin" in file properties
  > If both options are set to 1, the "Run as admin icon" will not appear on shortcut
-Updated DiskSpan batch compressor for single archive and component archive
  > You can find it in _Tools\DiskSpan\Original folder
-Updated Too_lazy_to_copy_myself.bat to match with new versions
  > You can find it in _Tools\Too_lazy_to_copy_myself folder
  > Also added shell support made by Simorq
-Updated UltraARC to v2.9.0.0 R5 BETA
  > Supports now XTool
I've send it to some conversion creators already to test it out and send bugs
hey kaktor where can i find the explanations for each function... im late
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  #401  
Old 15-07-2018, 23:02
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^^ you have a pretty good explanation right in your quote.
you've used ciuv2 before so some has changed, look in the setup.ini for new things.

Last edited by pakrat2k2; 15-07-2018 at 23:05.
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  #402  
Old 16-07-2018, 04:50
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New update added.

PS: In 2021, CIU will be 10 years old 3 years left
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Last edited by KaktoR; 16-07-2018 at 05:04.
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  #403  
Old 16-07-2018, 05:34
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Quote:
Originally Posted by KaktoR View Post
New update added.

PS: In 2021, CIU will be 10 years old 3 years left
10 years!? I'm getting old

Btw, what is XTool and ZTool? What exactly and how to use? Thanks for the update.
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Old 16-07-2018, 05:38
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Unfortunate yener90 do not celebrate with us. But it's good to know that his project lives a lot.
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  #405  
Old 16-07-2018, 06:00
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ZTool/XTool are precompressors (similar as precomp) but much faster.

They have different codecs such as zlib (too many games to list them), lzo (most AC series, Mass Effect 1+2 (ME3 use zlib), and too many others), lz4 (some EA games such as NFS, BF, ...), zstd (atm only ME:A use this), crilayla (many "japan style" games, look out for *.cpk files in most cases. I think Sonic games use also crilayla codec).
PS: I've forgot the ":oodle" codec. Well, ":oodle" is only tested for AC:Origins i guess. FIFA17/18 use oodle too. Other games i don't know, since some use oodle4 and some oodle5). Too much and complex to list them all and explain everything. XTool only supports oodle4 i think (look out for "oo2core_4_win64.dll" in game folder to know for sure).

To know what codec to use, you can use this tool https://fileforums.com/showthread.php?t=99270
(PS: Leave Chunk size at 16 and Threads to maximum 4. This tool is a bit buggy)

To change codec in UltraARC, open Config0.txt, scroll to end and replace ":zlib" with ":lzo", ":lz4", ":zstd", ":oodle" or ":crilayla". Note that Crilayla works only with 32bit Xtool (in this case change also "xtool.exe" to "xtool32.exe").

For ZTool you have different pre-created patterns in Config0.txt (look under <Method Syntax>).

Some notes about "External Compressor.ini" for CIU:
AFR for Anvil Forge games (Assassins Creed, Prince of Persia, probably all games with *.forge files). Note that you should know what Anvil version is used by a game. For example: AC1 to AC:BF use AFR "019", since Unity they use a newer codec. For Unity, Syndicate and Origins (and probably the next "Odyssee" AC) use AFR "020".
Note: AFR is super fast in precompression, but slow in decompression, while XTool is slow in precompression but fast in decompression (see https://fileforums.com/showthread.ph...561#post471561). However, in output both are the same.

UELR is for UnrealEngine games, such as ME1+2 and much other. I think since UnrealEngine 4 they use zlib again ([GameFolder]\XXX\Content\Paks\*.pak). Most of the old unrealengine games have this "CookedPCConsole" folder.

OGGRE is for *.ogg files (MD5 perfect after extraction, files are 100% the same as before)

BPK for *.bik/*.bk2 video files (MD5 perfect after extraction, files are 100% the same as before). Note: SOMETIMES BPK will fail in extraction for a very few files. In this cases you should exclude the "faulty" files from BPK. Also BPK is pretty fast.

MPZSlimmer is for mp3 files as much i understand it

MSC, well, *.wav and *.mp3 and some textures such as *.dds, but public MSC is not that good. Too many crc mismatches. I would only use it for *.wav files at all.

RAZOR is similar as LZMA/LZMA2 but a bit stronger, but also much slower
Same for LOLZ (many people prefer LOLZ about RAZOR)
LOLZ has a shitload of different settings

DLZ is only for *.dds files (good if you ask me, similar results with LOLZ but a bit faster)

You could check out this thread for compression disscusion https://fileforums.com/showthread.php?t=99554
And this INDEX for already tested compression methods for many different games https://fileforums.com/showthread.php?t=101639
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