#3301
|
||||
|
||||
Stellaris
v3.6.0, incl all DLC, Soundtrack Code:
15:22:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+msc_tak+oggre 15:22:36 - Selected ARC/DS method for Data1b-01.bin was: msc_tak 15:22:36 - Selected ARC/DS method for Data1c-01.bin was: oggre 15:22:36 - Selected ARC/DS method for Data1d-01.bin was: xtool:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023 15:22:36 - Selected ARC/SPLIT method for Data1e-01.bin was: xtool:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023/$mp3pack=mpzmt/$deflatepack=xtool:mpreflate:mpng:d1:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023/$textpack=xtool:db:-dedup=3+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 ----------------------------------------------------------------------------------------- 16:48:10 - Overall input size: 16.69 GB 16:48:10 - Overall output size: 6.46 GB (Ratio 38.71%) 16:48:10 - Overall conversion time: 01:25:32 Data1a = *.zip Data1b = *.wav Data1c = *.ogg Data1d = *.dds Data1e = rest of the files
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (11-12-2022) |
Sponsored Links |
#3302
|
||||
|
||||
Mount & Blade II Bannerlord
Seems like tpac files use lz4hc level 12. On this level you will get low streams but output is much bigger then with other levels. Code:
Compressed 1 file, 7,120,255 => 14,068,315 bytes. Ratio 197.58% Compression time: cpu 0.00 sec/real 30.88 sec = 0%. Speed 0.23 mB/s All OK
__________________
Haters gonna hate
|
The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
L0v3craft (01-12-2022), Masquerade (29-11-2022) |
#3303
|
||||
|
||||
Assassin's Creed Valhalla
v1.6.2, 1 language, all DLC Code:
10:59:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+xtool:db:-dedup=3+4x4:lzma 10:59:07 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:29:11 - Overall input size: 143.49 GB 16:29:11 - Overall output size: 50.14 GB (Ratio 34.94%) 16:29:11 - Overall conversion time: 05:29:24
__________________
Haters gonna hate
|
#3304
|
|||
|
|||
Sorry from bumping the old post.
Quote:
|
#3305
|
||||
|
||||
The Callisto Protocol
Code:
Compressed 2 files, 6,558,206,036 => 13,302,561,746 bytes. Ratio 202.84% Compression time: cpu 2.78 sec/real 243.09 sec = 1%. Speed 26.98 mB/s All OK 0x1958456F8B54A02D25DF32327C57C9D20DFCF7E948967D08 CFB48E8EBC65BEEB Edit: Seems like you don't need the key. Without the key the output is the same.
__________________
Haters gonna hate
Last edited by KaktoR; 03-12-2022 at 03:11. |
#3306
|
||||
|
||||
Quote:
I use the following settings in my "CLS.ini" file, I do use the CLS version of Srep for decompression so not sure if that would have any impact if you're using a non-CLS package. Code:
[Srep] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=60%-2048m TempPath={app} [Srep_new] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=60%-2048m TempPath={app} Last edited by L33THAK0R; 06-12-2022 at 16:26. |
The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Gehrman (06-12-2022) |
#3307
|
||||
|
||||
please tell me the best compress method for gta 5 game. I am using Cesar82 Diskpan Gui
|
#3309
|
||||
|
||||
Anno 1800
v16.0, incl all DLC, all languages, artbook, ost Code:
21:12:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mflac+xtool:mpreflate+xtool:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:12:27 - Selected ARC/SPLIT method for Data1b-01.bin was: xtool:db:dedup=3+razor_mtx/$mp3pack=mpzmt ----------------------------------------------------------------------------------------- 23:12:09 - Overall input size: 86.73 GB 23:12:09 - Overall output size: 31.42 GB (Ratio 36.23%) 23:12:09 - Overall conversion time: 01:59:41 >> Unpacking finished successfully!
__________________
Haters gonna hate
Last edited by KaktoR; 10-12-2022 at 14:36. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (11-12-2022) |
#3310
|
||||
|
||||
@KaktoR
You can patch out the bink videos with XTool erase and squeeze the size down with bpk too |
#3311
|
||||
|
||||
@Masquerade
I know. bk2 files are spread all over inside many files and I for myself are just to lazy to do it
__________________
Haters gonna hate
|
#3312
|
||||
|
||||
Quote:
I have compressed the gta 5 game using the method that is in the database but during install (unpack) it takes very long around 5-7 hours |
#3313
|
||||
|
||||
Halo The Master Chief Collection
v1.3065.0.0 (7th December 2022), ripped multiplayer Code:
17:02:27 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:db:-dedup=3 17:02:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:c128mb:mpreflate:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 17:02:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 19:06:36 - Overall input size: 103.82 GB 19:06:36 - Overall output size: 64.34 GB (Ratio 61.97%) 19:06:36 - Overall conversion time: 02:04:07 >> Unpacking finished successfully! --- Data1b: halo1\prebuild\shaders_2_cache\prebuild\*.sdc halo2\prebuild\shaders_2_cache\prebuild\*.sdc halo2\preload\paks\*.pck halo2\h2_maps_win64_dx11\*.map halo2\h2_maps_win64_dx11\textures.dat halo3\maps\*.map halo3odst\maps\*.map halo4\maps\*.map haloreach\maps\*.map mcc\Content\Paks\*.pak data\ui\Screens\*.gfx 128mb chunk size is the sweet spot here. However you will get some additional mb on 256mb. bpk output is 22.5 GB, with srep 21.5 GB (many video stream duplicates).
__________________
Haters gonna hate
Last edited by KaktoR; 11-12-2022 at 11:06. |
#3314
|
||||
|
||||
Crisis Core - Final Fantasy VII - Reunion
pak/ucas -> kraken Use oo2core v2.9.6 Edit: Ok seems like zlib/reflate is in there too. What a weird mess I made, sorry Code:
pakchunk0-WindowsNoEditor.pak 156mb -> 175mb (kraken) -> 199mb (reflate) pakchunk1-WindowsNoEditor.pak has no kraken streams, but only reflate. Edit 3: pakchunk5-WindowsNoEditor.pak, pakchunk6-WindowsNoEditor.pak -> seems like only usm video pakchunk4-WindowsNoEditor.pak -> sounds
__________________
Haters gonna hate
Last edited by KaktoR; 13-12-2022 at 12:29. |
#3315
|
||||
|
||||
Crisis Core - Final Fantasy VII - Reunion UCAS contains encrypted Kraken streams but the UnrealDB creator does not work for this game and requires an update.
|
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |