#3211
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Ghost Recon Wildlands recompression woes
Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:
XTool 0.6.5 (Anvil) + Srep + Lolz Code:
74,326,347,887 bytes -> 20,662,955,336 bytes AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz Code:
74,326,347,887 bytes -> 21,147,452,370 bytes |
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#3212
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I did Wildlands either last year or year before and had no issues with AFR.
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#3213
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A Plague Tale Requiem
*.dpc -> zlib
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#3215
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Does not work here, or lets say only partial.
Seems like xtool just erase some files, as I can see in hex editor filled sectors with zeros. But if I extract the archive once again, all files are still there. Maybe I do it just wrong lol Edit: Oh ok, the extracted files are zero'ed, now I got it. Edit 2: Forget my prevous edit. Seems like this one worked correctly (before I was using wildcards for the folders/files) Code:
xtool erase "VO_MEDIA.PC.PCK_extract\chinese(simplified)" "VO_MEDIA.PC.PCK" test.xtl xtool erase "VO_MEDIA.PC.PCK_extract\french(france)" "VO_MEDIA.PC.PCK" test.xtl xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl xtool erase "VO_MEDIA.PC.PCK_extract\spanish(spain)" "VO_MEDIA.PC.PCK" test.xtl
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Last edited by KaktoR; 18-10-2022 at 05:17. |
#3216
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I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
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#3217
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Latest Edison version. P.S. don't discuss Warez on this forum - it's against the rules!
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#3219
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Quote:
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe DataPC.forge Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85% Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s |
#3220
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Quote:
Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11. |
#3221
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Quote:
I launch quickbms, I open the WWise.bms file then the VO_MEDIA.PC.PCK file it is extracted from wma files in directories (chinese(simplified)/english(us)/french(france)/german/spanish(spain) if i want to delete the german i type in a back window (from the post of KaktoR) xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl |
#3222
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Quote:
unpack.bat for quickbms Code:
for %%f in (*.pck) do quickbms_4gb_files.exe -d -o -Y wwise.bms "%%f" pause Code:
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl PS: Make a backup of the file first
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
fabrieunko (18-10-2022) |
#3223
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Quote:
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The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Cesar82 (18-10-2022) |
#3224
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Uncharted Legacy of Thieves Collection Precompression
Using the oo2core_9_win64.dll from game folder: Code:
Compressing animtex0.psarc, 47,187,477 bytes xtool v0.6.5 (-mkraken) Compressed 1 file, 47,187,477 => 180,655,223 bytes. Ratio 382.85% Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 6.98 mB/s All OK xtool v0.6.5 (-mkraken:n256) Compressed 1 file, 47,187,477 => 183,093,362 bytes. Ratio 388.01% Compression time: cpu 0.06 sec/real 11.78 sec = 1%. Speed 4.01 mB/s All OK oo2reck (rename oo2core_9_win64.dll to oo2core_7_win64.dll) Compressed 1 file, 47,187,477 => 183,176,064 bytes. Ratio 388.19% Compression time: cpu 0.08 sec/real 15.15 sec = 1%. Speed 3.11 mB/s All OK Last edited by Masquerade; 19-10-2022 at 10:09. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#3225
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Quote:
XTool v0.53 (zlib+kraken) Quote:
Quote:
Last edited by dixen; 19-10-2022 at 15:27. |
The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
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