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  #3211  
Old 18-10-2022, 02:39
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Ghost Recon Wildlands recompression woes

Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:

XTool 0.6.5 (Anvil) + Srep + Lolz
Code:
74,326,347,887 bytes -> 20,662,955,336 bytes
as well as

AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz
Code:
74,326,347,887 bytes -> 21,147,452,370 bytes
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
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  #3212  
Old 18-10-2022, 03:39
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I did Wildlands either last year or year before and had no issues with AFR.
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  #3213  
Old 18-10-2022, 04:02
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A Plague Tale Requiem

*.dpc -> zlib
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  #3214  
Old 18-10-2022, 04:15
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Quote:
Originally Posted by KaktoR View Post
A Plague Tale Requiem

*.dpc -> zlib
Different voice packs are all contained in VO_MEDIA.PC.PCK - use WWise PCK BMS script from here to extract and then use XTool erase command to remove unneeded voice packs.
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  #3215  
Old 18-10-2022, 04:44
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Does not work here, or lets say only partial.

Seems like xtool just erase some files, as I can see in hex editor filled sectors with zeros. But if I extract the archive once again, all files are still there.

Maybe I do it just wrong lol

Edit: Oh ok, the extracted files are zero'ed, now I got it.

Edit 2: Forget my prevous edit. Seems like this one worked correctly (before I was using wildcards for the folders/files)

Code:
xtool erase "VO_MEDIA.PC.PCK_extract\chinese(simplified)" "VO_MEDIA.PC.PCK" test.xtl
xtool erase "VO_MEDIA.PC.PCK_extract\french(france)" "VO_MEDIA.PC.PCK" test.xtl
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
xtool erase "VO_MEDIA.PC.PCK_extract\spanish(spain)" "VO_MEDIA.PC.PCK" test.xtl
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Last edited by KaktoR; 18-10-2022 at 05:17.
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  #3216  
Old 18-10-2022, 06:21
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Quote:
Originally Posted by Masquerade View Post
I did Wildlands either last year or year before and had no issues with AFR.
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
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  #3217  
Old 18-10-2022, 06:22
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Quote:
Originally Posted by L33THAK0R View Post
do you happen to remember which version of AFR you used?
Latest Edison version. P.S. don't discuss Warez on this forum - it's against the rules!
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  #3218  
Old 18-10-2022, 08:14
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Quote:
Originally Posted by L33THAK0R View Post
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
AFR versions above 019 are unstable. Crashed when using mt-unpacking.
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  #3219  
Old 18-10-2022, 08:59
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Quote:
Originally Posted by L33THAK0R View Post
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
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  #3220  
Old 18-10-2022, 09:47
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Quote:
Originally Posted by Razor12911 View Post
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
I don't know if the extraction done by @L33THAK0R is being done on Windows 11, but I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11.
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  #3221  
Old 18-10-2022, 11:55
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Quote:
Originally Posted by Masquerade View Post
Different voice packs are all contained in VO_MEDIA.PC.PCK - use WWise PCK BMS script from here to extract and then use XTool erase command to remove unneeded voice packs.
can you tell me if i think i'm doing it right?

I launch quickbms, I open the WWise.bms file then the VO_MEDIA.PC.PCK file



it is extracted from wma files in directories (chinese(simplified)/english(us)/french(france)/german/spanish(spain)

if i want to delete the german i type in a back window (from the post of KaktoR)

xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
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  #3222  
Old 18-10-2022, 12:06
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Quote:
Originally Posted by fabrieunko View Post
can you tell me if i think i'm doing it right?

I launch quickbms, I open the WWise.bms file then the VO_MEDIA.PC.PCK file



it is extracted from wma files in directories (chinese(simplified)/english(us)/french(france)/german/spanish(spain)

if i want to delete the german i type in a back window (from the post of KaktoR)

xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
Make batch files for this, so you don't have to type all manually in cmd.

unpack.bat for quickbms
Code:
for %%f in (*.pck) do quickbms_4gb_files.exe -d -o -Y wwise.bms "%%f"
pause
xtool_erase.bat for xtool
Code:
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
This will delete all german voice files from the file.

PS: Make a backup of the file first
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  #3223  
Old 18-10-2022, 19:02
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Quote:
Originally Posted by Cesar82 View Post
I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Quote:
Originally Posted by Razor12911 View Post
[CODE]
I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe
I'm so sorry for wasting your time lads, bit of backstory, I use a separate ASIS installation to test my archives, I'd just finished wrapping up my "Assassin's Creed" "Odyssey/Origins" compressions and was using the same setup.dll which didn't contain lzo2.dll, after updating the setup.dll archive decompression was successful with my xtool-based test.
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  #3224  
Old 19-10-2022, 09:47
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Uncharted Legacy of Thieves Collection Precompression

Using the oo2core_9_win64.dll from game folder:

Code:
Compressing animtex0.psarc, 47,187,477 bytes

xtool v0.6.5 (-mkraken)

Compressed 1 file, 47,187,477 => 180,655,223 bytes. Ratio 382.85%
Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 6.98 mB/s
All OK

xtool v0.6.5 (-mkraken:n256)

Compressed 1 file, 47,187,477 => 183,093,362 bytes. Ratio 388.01%
Compression time: cpu 0.06 sec/real 11.78 sec = 1%. Speed 4.01 mB/s
All OK

oo2reck (rename oo2core_9_win64.dll to oo2core_7_win64.dll)

Compressed 1 file, 47,187,477 => 183,176,064 bytes. Ratio 388.19%
Compression time: cpu 0.08 sec/real 15.15 sec = 1%. Speed 3.11 mB/s
All OK

Last edited by Masquerade; 19-10-2022 at 10:09.
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  #3225  
Old 19-10-2022, 15:21
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Quote:
Originally Posted by Masquerade View Post
Uncharted Legacy of Thieves Collection Precompression
Using the oo2core_9_win64.dll from game folder:
And zlib also

XTool v0.53 (zlib+kraken)

Quote:
Compressing 4 files, 58,792,062 bytes. Processed 0%
Compressing 58,792,062 bytes with xtool.exe precomp -mzlib+reflate+kraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Streams: 6445/6445
Time: 00:00:50 (00:00:49)
Memory: 331 MB (331 MB)

100%
Errorlevel=0
Compressed 4 files, 58,792,062 => 211,162,930 bytes. Ratio 359.17%
Compression time: cpu 0.02 sec/real 50.73 sec = 0%. Speed 1.16 mB/s
All OK
XTool v0.53 (only kraken)

Quote:
Compressing 4 files, 58,792,062 bytes. Processed 0%
Compressing 58,792,062 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Streams: 6370/6370
Time: 00:00:45 (00:00:44)
Memory: 298 MB (298 MB)

100%
Errorlevel=0
Compressed 4 files, 58,792,062 => 197,760,883 bytes. Ratio 336.37%
Compression time: cpu 0.00 sec/real 46.67 sec = 0%. Speed 1.26 mB/s
All OK

Last edited by dixen; 19-10-2022 at 15:27.
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