#3106
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Quote:
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Sponsored Links |
#3107
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Yes, it's not worth it at all tbh.
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Last edited by KaktoR; 01-09-2022 at 12:24. |
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#3108
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SIFU
v1.12.4.477 (31.08.2022) Code:
09:39:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:c512mb:mue4,k0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 10:14:56 - Overall input size: 21.08 GB 10:14:56 - Overall output size: 8.27 GB (Ratio 39.26%) 10:14:56 - Overall conversion time: 00:35:29 Code:
Extracted 366 files, 8,884,582,619 => 22,632,539,812 bytes. Ratio 39.26% Extraction time: cpu 824.38 sec/real 109.09 sec = 756%. Speed 207.46 mB/s All OK
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#3109
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Middle-Earth: Shadow of Mordor
GOG version Code:
16:59:22 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 16:59:22 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 18:38:03 - Overall input size: 53.70 GB 18:38:03 - Overall output size: 23.01 GB (Ratio 42.85%) 18:38:03 - Overall conversion time: 01:38:39 Code:
------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin Extracted 338 files, 10,656,657,345 => 12,229,724,967 bytes. Ratio 87.14% Extraction time: cpu 908.11 sec/real 531.97 sec = 171%. Speed 22.99 mB/s All OK ------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1b-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin Extracting 66 files, 45,435,263,268 bytes. Processed 99.9% Extracted 66 files, 14,051,170,767 => 45,435,263,268 bytes. Ratio 30.93% Extraction time: cpu 815.78 sec/real 646.88 sec = 126%. Speed 70.24 mB/s All OK
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#3110
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Halo Infinite
Build 9347748, incl. Campaign, no HD pack Code:
20:53:02 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 20:53:02 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 20:53:02 - Selected ARC/DS method for Data1c-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 23:32:27 - Overall input size: 42.36 GB 23:32:27 - Overall output size: 29.04 GB (Ratio 68.57%) 23:32:27 - Overall conversion time: 02:39:18 Data1a = *.module* Data1b = package\* Data1c = rest of the files Code:
------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin Extracting 117 files, 28,222,165,341 bytes. Processed 99.8% Extracted 117 files, 20,616,611,986 => 28,222,165,341 bytes. Ratio 73.05% Extraction time: cpu 1139.09 sec/real 500.03 sec = 228%. Speed 56.44 mB/s All OK ------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1b-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin Extracting 88,043 files, 4,710,860,569 bytes. Processed 99.8% Extracted 88,043 files, 851,140,347 => 4,710,860,569 bytes. Ratio 18.07% Extraction time: cpu 61.89 sec/real 149.54 sec = 41%. Speed 31.50 mB/s All OK ------------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1c-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1c-01.bin Extracting 1,883 files, 12,549,104,127 bytes. Processed 99.9% Extracted 1,883 files, 9,714,711,673 => 12,549,104,127 bytes. Ratio 77.41% Extraction time: cpu 334.20 sec/real 220.25 sec = 152%. Speed 56.98 mB/s All OK
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Haters gonna hate
Last edited by KaktoR; 03-09-2022 at 14:57. |
#3111
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Halo The Master Chief Collection
Build 9367265, no multiplayer, no extended language packs Code:
20:09:49 - Selected ARC/DS method for Data1a-01.bin was: bpk 20:09:49 - Selected ARC/DS method for Data1b-01.bin was: xt_zlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 20:09:49 - Selected ARC/DS method for Data1c-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 00:52:22 - Overall input size: 109.60 GB 00:52:22 - Overall output size: 66.74 GB (Ratio 60.90%) 00:52:22 - Overall conversion time: 04:42:31 Data1b contents: halo1\prebuild\shaders_2_cache\prebuild\*.sdc halo2\prebuild\shaders_2_cache\prebuild\*.sdc halo2\preload\paks\*.pck halo3\maps\*.map halo3odst\maps\*.map halo4\maps\*.map haloreach\maps\*.map mcc\Content\Paks\*.pak data\ui\Screens\*.gfx
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#3112
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Quote:
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#3113
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Quote:
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#3114
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Assassin's Creed Origins
v1.60, 1 language, all DLC Code:
13:10:48 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 13:10:48 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 17:08:59 - Overall input size: 69.70 GB 17:08:59 - Overall output size: 32.56 GB (Ratio 46.71%) 17:08:59 - Overall conversion time: 03:57:17 Decompression time: 1 hour (6c 12t) PS: I will do the same for Odyssey and Valhalla soon.
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Haters gonna hate
Last edited by KaktoR; 06-09-2022 at 01:11. |
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#3115
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Quote:
I thought that I had to use compressed file (bpk file) to create the original one, but as far as I can see, this file is not used at all. Is there anything i don't understand? |
#3116
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Of course you have to use compressed bink file + diff file to restore the original file.
bink_unpack.exe will fail on decompressing the compressed bink file, but file remains. Then you use the diff file to patch the decompressed bink file back to original. In the example above, you have to include BPK2 files and Bink2DIFF files.
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#3117
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Jojo's bizarre adventure: All-star battle r
Recently the title in question got an official PC-port, as it was originally a PS3 exclusive. The compression is, in theory fairly easy to decipher, as it's just Crilayla, however all the assets in their relevant ".cpk" archives are encrypted, the algorithm seems to be the same from a glance however some archives aren't original, so its not clear if a different or multiple private keys were used/replaced.
Attached is the only semi-working (QuickBMS) script I can find (source) that can sort of process some data but falls short very quickly. I'm not very adept at QuickBMS scripting but my guess is the encryption key is incorrect. I have also attached a sample for anyone interested. For those curious current gains are only ~200MB with the encrypted archives. |
The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Gehrman (06-09-2022) |
#3118
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Assassin's Creed Odyssey
v1.5.6, 1 language, all DLC Code:
20:41:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 20:41:34 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 00:44:06 - Overall input size: 99.23 GB 00:44:06 - Overall output size: 42.15 GB (Ratio 42.47%) 00:44:06 - Overall conversion time: 04:02:25
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Haters gonna hate
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#3119
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Quote:
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
L33THAK0R (06-09-2022) |
#3120
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Assassin's Creed Valhalla
v1.6.0, 1 language, all DLC Code:
11:02:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 11:02:57 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 18:06:25 - Overall input size: 136.98 GB 18:06:25 - Overall output size: 49.58 GB (Ratio 36.19%) 18:06:25 - Overall conversion time: 06:50:10
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