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  #1306  
Old 17-03-2019, 03:21
KaktoR KaktoR is offline
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lz4

PS: According to this https://fileforums.com/showpost.php?...20&postcount=9 there is only a small difference (xtool did inflate the files up to ~160% or so If I remember right).
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  #1307  
Old 19-03-2019, 19:42
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assistance appreciated

i recently sufferd HDD hard drive failure i lost all the tools i used
i have replaced it with a hybrid SSD and am nowgood to go
i have been slowly collecting things but i cannot find what i was
using to pack back up unreal engine 4 files after extractng
if anyone can kindly point me in the right direction i would very much appreciate it
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  #1308  
Old 19-03-2019, 23:17
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Quote:
Originally Posted by darkwolves View Post
i recently sufferd HDD hard drive failure i lost all the tools i used
i have replaced it with a hybrid SSD and am nowgood to go
i have been slowly collecting things but i cannot find what i was
using to pack back up unreal engine 4 files after extractng
if anyone can kindly point me in the right direction i would very much appreciate it
You mean this one?
http://krinkels.org/threads/uelr.3645/
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  #1309  
Old Yesterday, 07:40
Andu21 Andu21 is offline
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Quote:
Originally Posted by darkwolves View Post
using to pack back up unreal engine 4 files after extractng
u4pak
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  #1310  
Old Yesterday, 09:10
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Quote:
Originally Posted by KaktoR View Post
lz4

PS: According to this https://fileforums.com/showpost.php?...20&postcount=9 there is only a small difference (xtool did inflate the files up to ~160% or so If I remember right).
the reference post used only srep and lolz for compression.. no lz4

Quote:
Originally Posted by Danziel123 View Post
Thank you Mausschieber for working my request.
Compress using srep & lolz get 6x dvd5

Test install & play work perfect
I am using below settings in arc.ini. can you check whether setting are correct?

[External compressor:xlz4]
header = 0
packcmd = xtool erecomp:c128m,t8:lz4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = xtool drecomp:t100p - - <stdin> <stdout>

if these setting are correct, still files are not getting inflate..
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  #1311  
Old Yesterday, 10:19
KaktoR KaktoR is offline
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^ Read my post more carefully.

I used lz4 for precompression. And I said that the difference is not that big (~500mb) and that ratio for xtool was about ~160%.
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  #1312  
Old Yesterday, 11:06
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bunti_o4u bunti_o4u is offline
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Quote:
Originally Posted by KaktoR View Post
^ Read my post more carefully.

I used lz4 for precompression. And I said that the difference is not that big (~500mb) and that ratio for xtool was about ~160%.
My only concern is that I am using lz4 for precompression but the ratio is 100% not 160% as you mentioned. So I am wondering what's going wrong?

And I asked the same thing in my earlier post...

Last edited by bunti_o4u; Yesterday at 11:08.
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  #1313  
Old Yesterday, 11:10
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XTool(v011) (Far Cry New Dawn)

A little observation on the last XTool(v011) (Far Cry New Dawn)
Code:
[Dunia2]
BaseDir=pack\data_final\pc
File1=common.dat
File2=patch.dat
File3=patchshadersobj.dat
File4=shadersobj.dat
File5=worlds\fcbworlds.dat
File6=worlds\installpkg.dat
Code:
-m=xtool:c16mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 19,956,114,780 bytes. Ratio 102.04%

-m=xtool:c32mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,674,136 bytes. Ratio 143.72%

-m=xtool:c64mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,669,872 bytes. Ratio 143.72%

-m=xtool:c128mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,668,960 bytes. Ratio 143.72%

-m=xtool:c512mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,668,088 bytes. Ratio 143.72%
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  #1314  
Old Yesterday, 11:35
Andu21 Andu21 is offline
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Quote:
Originally Posted by bunti_o4u View Post
My only concern is that I am using lz4 for precompression but the ratio is 100% not 160% as you mentioned. So I am wondering what's going wrong?
Check if liblz4.dll is present and loaded by xtool. If not, put the one with the correct architecture.
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