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  #1621  
Old 06-04-2020, 16:53
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Resident Evil 3 Repack

It's been a while since i last showed up so i decided to post a how to.

Positions

::Video
sfk partcopy re_chunk_000.pak -fromto 7464214027 7575275053 1.mov -yes
sfk partcopy re_chunk_000.pak -fromto 9622058441 9629337927 2.mov -yes
sfk partcopy re_chunk_000.pak -fromto 8145547141 8163076314 3.mov -yes
sfk partcopy re_chunk_000.pak -fromto 7599547555 7639073075 4.mov -yes
sfk partcopy re_chunk_000.pak -fromto 8049664957 8102519365 5.mov -yes


::Sound
sfk partcopy re_chunk_000.pak -fromto 19490788305 19526528621 1.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20901797711 20919846410‬ 2.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20831803983 20844636465 3.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20926725234 20939511775 4.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20889493542 20901797710 5.dat -yes
sfk partcopy re_chunk_000.pak -fromto 19589291883 19600926828 6.dat -yes


Precompression + Compression (optimal)

pzlib e -r9 -st1 -c256m -ct75p - <stdin> -o $$arcpackedfile$$.tmp
or
Ztool with pzlib
+
srep:m3f:a16:l256
+
lolzi_x64.exe d1023m -mt1 -ldmf1 -ldc0 -al1 -mc1023 -lm0 -rt0 -dt1 -mtb64m -dtb0 -x0 -tt12 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

grab the files i uploaded.

first run SFK patch Making and move the extra files into a new area.

then

move the files you see into the file and run SFK patching.

then use the above instructions to repack main file games.
and video and audio files separetely.

after you do this, at the installation for the game you will need to run patching to patch the files back.

Game Final Size: 13.2GB

PS: Modders and Administrators, the files distributed below are dummies, if you examine them via hex editor you will see 0s.
Attached Files
File Type: 7z RE3.7z (712.5 KB, 108 views)
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Last edited by panker1992; 08-04-2020 at 08:43.
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  #1622  
Old 07-04-2020, 02:40
dixen dixen is offline
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ANNO 1800 Complete Edition (RUS+ENG)

Data6.rda & Data8.rda - xtool(v0.12)+srep+lolz (fast mode)
Rest *.rda + other fles - srep+lolz (fast mode)

48 gb > 20.9 gb

Fast mode = mtt1 tt1 mc2 mt6
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  #1623  
Old 07-04-2020, 03:07
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Quote:
Originally Posted by dixen View Post
ANNO 1800 Complete Edition (RUS+ENG)

Data6.rda & Data8.rda - xtool(v0.12)+srep+lolz (fast mode)
Rest *.rda + other fles - srep+lolz (fast mode)

48 gb > 20.9 gb

Fast mode = mtt1 tt1 mc2 mt6

I had to use xtool x86, because x64 version stuck on precompression.
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  #1624  
Old 07-04-2020, 03:24
dixen dixen is offline
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Quote:
Originally Posted by KaktoR View Post
I had to use xtool x86, because x64 version stuck on precompression.
Wow! Thank for info

UPD..
Hmm. With precompressor (xtool 0.12 x86) total size on 2 gb bigger..

Last edited by dixen; 07-04-2020 at 08:48.
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  #1625  
Old 08-04-2020, 03:55
dixen dixen is offline
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Quote:
Originally Posted by panker1992 View Post
Ztool with pzlib
For what? Why not xtool?
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  #1626  
Old 08-04-2020, 10:30
Masquerade Masquerade is offline
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I'm taking a look at Terminator Resistance, and however I'm encountering an error.

It's an Unreal Engine game, so i'm using xtool(zlib)+srep+lolz, however I always recieve the Failed CRC check error during unpacking. This always seems to happen when I use XTool, because I can use srep+lolz on their own without issues.

Here's my Arc.ini:
Code:
[External compressor:xzlib]
header = 0
packcmd = xtool e:precomp:t100p:zlib - - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd = srep -m3f -l512 -v2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64 -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d64m -fba4096 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I'm not sure what could be happening, because other games such as No Mans Sky where xzlib is also useful has the same unpacking error.

I am using XTool 0.12, lolz v22c4b and SREP 3.93 Beta.
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  #1627  
Old 08-04-2020, 11:05
Snake288 Snake288 is offline
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Terminator Resistance
use this method
XTool 0.09
xZLib:c128mb,t8:zlib+srep:mem512m:l2k:m5f:a16+lolz :d256:mc1023:dtb1:tt4:mtt1:mt6:mtb256
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  #1628  
Old 08-04-2020, 11:25
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Quote:
Originally Posted by Snake288 View Post
Terminator Resistance
use this method
XTool 0.09
xZLib:c128mb,t8:zlib+srep:mem512m:l2k:m5f:a16+lolz :d256:mc1023:dtb1:tt4:mtt1:mt6:mtb256
I understand the method, no issues there. What I don't understand is why I'm getting CRC errors when I try to unpack the Archive.
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  #1629  
Old 08-04-2020, 11:51
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mausschieber working we thank him

Terminator Resistance [?xDVD5]

I used it when installing it no problem
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  #1630  
Old 08-04-2020, 12:34
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@Masquerade

Try to pack with c128m,t75p and unpack with t2 or t50p. If this works try to increase thread usage
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  #1631  
Old 09-04-2020, 03:21
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
@Masquerade

Try to pack with c128m,t75p and unpack with t2 or t50p. If this works try to increase thread usage
Thanks for this, I tried a varitation of commands following your guide which was helpful. I settled on leaving out any extra options and just allowing XTool to do its thing.

Everything works now.

Also, do you know where I could find a complete ZTool config? Would it help in some games vs XTool, or should I always stick to XTool (since it succeeds ZTool)?
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  #1632  
Old 09-04-2020, 07:57
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xtool has significant bugs.
unfortunately it doesnt work with RE3 and some new games.
Zee hasnt update the project in a while and from what i know so far he has lost part or parts of the code

i had to use ztool for it
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  #1633  
Old 09-04-2020, 08:28
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So incase of using zlib , dude you can use "PZlib".... it'll work... @masquerade

And I don't own Terminator Resistance
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  #1634  
Old 10-04-2020, 09:46
Masquerade Masquerade is offline
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The Stanley Parable (Latest Version)

Total Unpacked Size: 1.95GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:
    $wav
    *.wav
    
    $jpg
    *.jpg
    
    $raw
    *.raw
  • All files:
    Code:
    srep+lolz/$jpg=packjpg+srep+lolz/$wav=msc:wav=1:tak=9+srep+lolz/$raw=msc:raw=1:tak=9+srep+lolz
Total packed size using above methods: 676mb
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  #1635  
Old 10-04-2020, 18:22
HunterEmrah HunterEmrah is offline
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Quote:
Originally Posted by Masquerade View Post
It's not needed, but I like it verbose
with v2 it says unsupported compression method.

Quote:
Originally Posted by Masquerade View Post
Cities Skylines (Sunset Harbor / 26th March 2020)

Total unpacked size (game files only): 12.2GB


Compression as follows:

*.asset, *.(noextension) *.resS, *.resource =
Code:
xtool(2019):precomp:unity:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
also this method gives error when unpacking
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