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  #256  
Old 15-03-2023, 09:17
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Quote:
Originally Posted by audiofeel View Post
@BLACKFIRE69
I have no words, great job. It remains only to find an idea to implement it all (and the ideas have run out). Of course, the low feedback is depressing, each post is downloaded at least 50 times and there is no feedback.

yes, one of the reasons why i gave up on this whole project. it leads to lack of motivation.


and @audiofeel,
you always appreciate my works. so thank you very much.
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  #257  
Old 15-03-2023, 09:29
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I found one oddity, if you click on the tile not with the left mouse button, as it should be, but with the right, and not just once, but a lot, then the tile shifts down to the lower right corner.
here is an example in the screenshot
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  #258  
Old 15-03-2023, 09:42
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Quote:
Originally Posted by audiofeel View Post
I found one oddity, if you click on the tile not with the left mouse button, as it should be, but with the right, and not just once, but a lot, then the tile shifts down to the lower right corner.
here is an example in the screenshot
Fixed!

.
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File Type: png 0.png (253.8 KB, 116 views)
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File Type: 7z FMXInno-UWP-Tiles-Fixed-LibOnly.7z (2.57 MB, 15 views)
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  #259  
Old 15-03-2023, 09:59
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Quote:
Originally Posted by BLACKFIRE69 View Post
Fixed!

.
All ok. everything works
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  #260  
Old 15-03-2023, 18:31
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UWP Tiles

UWP Tiles
This is a demo version (demonstration of the capabilities of the dynamic library FMXInno) do not use it for its intended purpose. Only for Windows 10-11
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File Type: png illuvium349.png (272.4 KB, 97 views)
File Type: png illuvium350.png (305.2 KB, 97 views)
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Last edited by audiofeel; Today at 04:58.
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  #261  
Old 16-03-2023, 04:23
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Question FMXInno v1.0.0.2

Hi,

anyone interesting in creating custom components for FMXInno (like FUWPTiles, FToggleCheckBox, FNotification, etc.) is welcome,
and you'll get proper credit for doing so...

On FMXInno i called blueprints for custom components like the unreal engine(except the visual scripting part).


,
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  #262  
Old 16-03-2023, 09:31
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Arrow FMXInno v1.0.0.2 - Updates

Update Available!

Code:
* The latest update is in the first post.
* Those who don't have the latest final release go and download it!
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  #263  
Old 18-03-2023, 07:12
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Arrow FMXInno v1.0.0.2 - Updates

Quote:
Originally Posted by BLACKFIRE69 View Post
Update Available!

Code:
* The latest update is in the first post.
* Those who don't have the latest final release go and download it!

One More Thing

Code:
* Added rating stars.
,
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File Type: png 1.png (66.8 KB, 73 views)
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File Type: 7z FMXInnoRating.7z (2.84 MB, 15 views)
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  #264  
Old 18-03-2023, 14:11
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Quote:
Originally Posted by audiofeel View Post
We ask everyone who has a "live" Windows 7 to test the script. The "High performance required" power plan (if it can't be turned on or you don't know how... and to hell with it). What are you interested in?

1-Display fonts! (Skill required - to distinguish "Segoe UI" from "Arial")
2-The appearance of the notorious white square (or rectangle) before the appearance of the main shape!
3-Frames on the edges of the form
4-Do "system messages" pop up (not wrapped in FMX form) warning that Windows 11 is needed!
5-Naturally translation!
6-Well, unpacking probably (although why)! Be careful, 6 GB will fall out on you
7-How are you doing with the deletion form?
8-Not only Setup is in the archive, everything is completely .iss
Suggest solutions or a better option.
"Disagree - criticize, criticize - offer, offer - do, do - answer!"
=========================================
UP!
+FMXInno-PowerPlan.exe
In general, as I understand it ... Windows 7 users threw fluff on themselves, and under the fluff is a skinny cat that cannot say either "A" or "B".
not a single review, everything is not up to this
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  #265  
Old 18-03-2023, 14:27
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Quote:
Originally Posted by BLACKFIRE69 View Post
One More Thing
Code:
* Added rating stars.
,
and how do you like that?
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  #266  
Old 19-03-2023, 04:04
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@BLACKFIRE69
Hi. In all your demo examples, etc., the size of the game being installed does not change when additional options are selected, such as additional language packs and optional packages. And he probably has to change. In the standard version, everything is easier with this, just added the desired size to the component and it automatically added itself. Don't you think to automate it somehow? as in the installer from "GOG"
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Last edited by audiofeel; Yesterday at 04:41.
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  #267  
Old Yesterday, 04:35
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@BLACKFIRE69.
I found a small bug. If the user chose "solid color" instead of wallpaper, there will be an error. Culprit = "GetDesktopImgColorFMX", "FUserInfo" - "function Wallpaper: WideString"
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Last edited by audiofeel; Today at 01:45.
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  #268  
Old Yesterday, 08:18
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Quote:
Originally Posted by audiofeel View Post
@BLACKFIRE69.
I found a small bug. If the user chose "solid color" instead of wallpaper, there will be an error. Culprit = "GetDesktopImgColorFMX", "FUserInfo" - "function Wallpaper: WideString"

this could be more helpful.

Code:
* Added new functions.
  - GetDesktopSolidColorVCL
  - GetDesktopSolidColorFMX
  - DesktopImgExist
Code:
Example:

if DesktopImgExist then
   FMXForm.FCreateFluentColor(WizardForm.Handle, GetDesktopImgColorVCL, False, 0.4, 0)
else
   FMXForm.FCreateFluentColor(WizardForm.Handle, GetDesktopSolidColorVCL, False, 0.4, 0);
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File Type: 7z FMXInno-Lib-Update-[2023-03-20].7z (2.59 MB, 5 views)

Last edited by BLACKFIRE69; Yesterday at 09:27.
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  #269  
Old Yesterday, 08:28
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Quote:
Originally Posted by audiofeel View Post
@BLACKFIRE69
Hi. In all your demo examples, etc., the size of the game being installed does not change when additional options are selected, such as additional language packs and optional packages. And he probably has to change. In the standard version, everything is easier with this, just added the desired size to the component and it automatically added itself. Don't you think to automate it somehow? as in the installer from "GOG"

search for the word Updated23320 to find the changes.


.
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File Type: png 5.png (5.4 KB, 24 views)
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