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  #106  
Old 05-02-2018, 12:00
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Quote:
Originally Posted by Razor12911 View Post
pOodle works on this?
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression
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  #107  
Old 05-02-2018, 19:12
ZakirAhmad ZakirAhmad is offline
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@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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  #108  
Old 05-02-2018, 19:23
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Quote:
Originally Posted by KaktoR View Post
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression
Yea, was shocked there for a bit because I remember being approached before about the game when it was released that pOodle seems to be not working at all, anyways never mind
I am answered.
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  #109  
Old 05-02-2018, 23:51
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poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...
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  #110  
Old 06-02-2018, 00:20
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Exclamation

you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...
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  #111  
Old 06-02-2018, 02:26
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Quote:
Originally Posted by doofoo24 View Post
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.
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  #112  
Old 06-02-2018, 03:08
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Quote:
Originally Posted by ZakirAhmad View Post
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.
He wrote that already.

poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9).
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  #113  
Old 11-02-2018, 14:54
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Sid Meiers Civilization VI
1 language

*.bk2 => bpk
*.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4

4.3GB

Took around 1.5 hours for comp
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  #114  
Old 13-02-2018, 10:11
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Kingdom Come: Deliverance

lolz is pretty good on this, but took some time

precompressed with pzlib+srep

I have tested just a single file yet (animations-part0.pak)

Diff was about ~300mb
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  #115  
Old 14-02-2018, 09:47
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KC: D

lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once).
lzma2 works, so can't tell the diff between lzma/lzma2 fore sure.

But will not investigate that, too much time consuming.

for lolz i just used generic settings found somewhere
lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8

i am sure there are better/faster options
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  #116  
Old 15-02-2018, 19:04
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Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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  #117  
Old 23-02-2018, 15:13
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Agony
Code:
Original Size: 12.6 GB
Compressed Size: 8.22 GB 
Compression Time: 3 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 5 Minutes (6 Cores + HDD)
Method: xZlib (XTool 0.6)+srep:m3f:l256+lolz:dtb1:d64:mc1023 (mt12)
Dead Rising 4
Code:
Original Size: 61.1 GB
Compressed Size: 22.8 GB 
Compression Time: 6 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 22 Minutes (6 Cores + HDD)
Method: pZLib3:m2:x+srep:m2f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc10000:lc8
Use pZLib 3.0.1 (-t1)
Final Fantasy XV Windows Edition
Code:
Original Size: 83.1 GB
Compressed Size: 52.5 GB
Compression Time: 12 Hours (2 Cores + 8GB RAM + HDD)
Decompression Time: 1 Hours 40 Minutes (2 Cores + HDD)
Method: pzlib:m1+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

CorePack Compressed Size: 47.9 GB
CorePack Compression Time: ?
CorePack Decompression Time: 3 Hours 40 Minutes (2 Cores + HDD)
CorePack Method: precompress(ZTool)+srep+lolz / BinkMovie: srep+lz64

Tip: Without HD Textures / Rip: JP Video 
Fallout 4: Game Of The Year Edition
Code:
Original Size: 34.5 GB
Compressed Size: 23.6 GB
Compression Time: 4 Hours (2 Cores + 8GB RAM + HDD) (DiskSpan)
Decompression Time: 30 Minutes (2 Cores + HDD)
Method: pzlib:max:c32m+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Kingdom Come Deliverance 1.43
Code:
Original Size: 32.8 GB
Compressed Size: 23.6 GB 
Compression Time: 3 - 4 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 14 Minutes (6 Cores + HDD)
Method: pzlib:max+srep:m3f:l1024+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Nioh Complete Edition
Code:
Original Size: 73.8 GB
Compressed Size: 22 GB 
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Watch Dogs 2 Gold Edition
Code:
Original Size: 25.1 GB
Compressed Size: 20.2 GB 
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
Need for Speed Payback
Code:
Original Size: 27.0 GB
Compressed Size: 15.6 GB 
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
Gears Of War 4
Code:
Original Size: 122 GB
Compressed Size: 74.7 GB
Compression Time: 7 Hours 20 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: srep:m3f+lzma2:d200m (7-Zip 18.03)

--logfile
Creating archive: GearsOfWar4.Bin.001 using srep:m3f+lzma2:d200m+diskspan:4310mb:4460mb
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 245 files, 131,302,140,136 => 4,519,362,588 bytes. Ratio 3.44%  
Compression time: cpu 1439.72 sec/real 25941.72 sec = 6%. Speed 5.06 mB/s
All OK

Testing Archive: GearsOfWar4.Bin.001
Tested 245 files, 4,519,362,588 => 131,302,140,136 bytes. Ratio 3.4%       
Directory 4,048 => 11,301 bytes. Ratio 35.8%
Testing time: cpu 219.77 secs, real 1422.17 secs. Speed 92,325 kB/s

Last edited by Simorq; 07-06-2018 at 00:53.
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  #118  
Old 23-02-2018, 16:37
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Quote:
Originally Posted by KaktoR View Post
Civ 6 *.blp files

Original => 5.375.209.472 bytes
srep+lzma => 1.781.862.400 bytes
srep+lolz => 1.592.496.128 bytes
Hi, can you do me a favour by compressing this game but use razor.
Thanks.
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  #119  
Old 24-02-2018, 12:09
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^
I can do it for *.blp files, but not for entire game (takes ages).

What switches do you recommend?

Will do it tomorrow and report back then.
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  #120  
Old 24-02-2018, 22:33
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Talking if anyone find this info useful enjoy :D

using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m.
i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42%

as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck...

*srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb...
the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster...
total installation time 6 min

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