#4096
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Quote:
Thanks for help bro |
Sponsored Links |
#4097
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Tactical Ops - v3.5.0
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 647.44 MB Overall output size: 277.94 MB (Ratio 42.93%) |
The Following User Says Thank You to JustFun For This Useful Post: | ||
Behnam2018 (19-09-2024) |
#4098
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NBA Live 2003
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 606.06 MB Overall output size: 386.69 MB (Ratio 63.80%) |
#4099
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Scarface
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 2.68 GB Overall output size: 1.94 GB (Ratio 72.35%) |
#4100
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Th3 Plan
Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 1.07 GB Overall output size: 532.78 MB (Ratio 48.74%) |
#4101
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Counter-Strike 1.6 (Steam)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023 ------------------------------------------------------------------------------------------ Overall input size: 841.88 MB Overall output size: 281.61 MB (Ratio 33.45%) |
#4102
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Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote: Quote:
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#4103
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hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing .ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing Thank you |
#4104
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The problem is srep due to the size.
Try this. Open Resources\Win64\DSG_Methods.ini Add this to [SETTINGS] Code:
FreeArcParam=-ds -ep1 -r -s2g --dirs
__________________
Haters gonna hate
Last edited by KaktoR; 23-09-2024 at 07:44. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (24-09-2024) |
#4105
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Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
Quote:
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#4107
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I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?
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#4109
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Is there any xtool plugin that I missed for CoD WII? Because this game has lz4 streams, confirmed...and no problem using xtool:lz4 but expanding only if I use very old 0.12 version of xtool. Anything newer, like 0.8.9, nothing is expanded. Ok, plugin is required for lz4 if using newer versions I guess, I tried to make one but failed...
Did anyone managed to successfully use newer xtool (0.7.x or higher) in any way on this game or should I give up on this with new xtool versions? Thanks in advance, regards. |
#4110
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Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.
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