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  #1591  
Old 28-03-2020, 13:14
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Newbie trying to get how compression/conversion works.

I'm trying to apply this over my Sekiro clean files.

When I choose the custom compression provided by KaktoR (bpk+oo2reck+srep:m3f+LZMA-MT) the process starts but the estimated time only goes up.

I started it about 30 minutos ago and it's only 4% processed at the moment.

What am I doing wrong?

My CPU is a Ryzen 2600 @4ghz, well cooled. RAM works @3200mhz CL16, if that matters.

Thanks beforehand
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  #1592  
Old 28-03-2020, 15:07
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oo2reck take some time. It's finished on 10% (like most precompressors), then srep should start.
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  #1593  
Old 29-03-2020, 04:24
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Does BPK lower video quality on Bik/BK2 files? I can't seem to find a definite answer. It really helps with those file types, but no so if the compresion is lossy. Edit: forgot to mention I'm looking at Ghost Recon Wildlands, devil mentioned that they chose not to use BPK and I was wondering if there was any undesireable effects of using it.
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  #1594  
Old 29-03-2020, 04:45
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BPK does not lower the quality.

Simple answer: Compare file hashes.
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  #1595  
Old 30-03-2020, 04:25
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John Wick Hex v1.03 (November 1st 2019)

Game is latest version.

Total Unpacked Size: 1.69GB

Compression as follows:

*.assets, *.resource, *.ress, *.(noextension) =

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bnk, *.wem =

Code:
rz+srep:m3f:l512:v2
Everything else =

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 312mb

Last edited by Masquerade; 23-05-2020 at 14:51.
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  #1596  
Old 30-03-2020, 04:58
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Folding Edge (30th March 2020)

Total Unpacked Size: 560mb

Compression as follows:

*.assets, *.resS, *.resource, *.(noextension) =

Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:
xtool:e:precomp:t4:zlib+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size: 93mb

Last edited by Masquerade; 11-04-2020 at 02:47.
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  #1597  
Old 31-03-2020, 07:39
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Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools

Thx in advance!!!
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  #1598  
Old 31-03-2020, 14:24
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Thumbs up XTool

Quote:
Originally Posted by JustFun View Post
Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools

Thx in advance!!!
Hello friend, I have whipped this config up for you very quick, so please give a good test

All plugins for x86/x64 (+ game engine plugins) are all included.

Compression methods are listed in Arc.ini, use _PACK.ME.bat to pack.

Many thanks to RAZOR19211 for the fantastic tool!
Attached Files
File Type: 7z XTool.2019.Full.7z (9.69 MB, 81 views)

Last edited by Masquerade; 31-03-2020 at 15:30. Reason: Mistake in Arc.ini, reupload as attachment.
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  #1599  
Old 31-03-2020, 15:42
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???

https://fileforums.com/showthread.php?t=101729
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  #1600  
Old 01-04-2020, 01:32
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I'm having a small issue when trying to compress Imperator Rome. The assets aren't packed, and most are .dds or .bmp images.

Because of this, I'm using the following method:

Code:
srep+lolz/$jpg=packjpg+srep/$mscimg=msc:dxt=1:ddsraw=1:bmp=1:bmf=9+srep+lolz/$binaries=srep+exe2+delta+lolz
With the following "masks" (Is that what you call them - in arc.groups):

Code:
$jpg
*.jpg

$mscimg
*.dds
*.bmp

$binaries
*.exe
*.dll
However I always seem to get this error when using MSC:



This happens every time I use MSC and BMF, I can always use TAK without error. I tried dropping lolz and using just msc+srep but still I can't manage to fix this. MSC does report that there was an error creating a .bmf file (temporary file) but I don't know if these two problems are linked. If anyone knows a little bit more about MSC, I'd greatly appreciate some help. Thanks in advance!
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  #1601  
Old 01-04-2020, 01:41
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Because of this I never use MSC with dds images.
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  #1602  
Old 01-04-2020, 03:18
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Quote:
Originally Posted by KaktoR View Post
Because of this I never use MSC with dds images.
Just SREP it then?
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  #1603  
Old 01-04-2020, 04:20
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Well I just use lolz for this
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  #1604  
Old 01-04-2020, 04:38
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Quote:
Originally Posted by Masquerade View Post
*.asset, *.(noextension) *.resS, *.resource =
Code:
xtool(2019):precomp:unity:c16m,lm,t100p


Code:
Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00%
Compression time: cpu 8.27 sec/real 204.47 sec = 4%. Speed 38.52 mB/s
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  #1605  
Old 01-04-2020, 07:45
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Quote:
Originally Posted by KaktoR View Post


Code:
Compressed 257 files, 7,876,979,476 => 7,876,983,244 bytes. Ratio 100.00%
Compression time: cpu 8.27 sec/real 204.47 sec = 4%. Speed 38.52 mB/s
Today I learned it's a good idea to test precompressors on their own to see if they make a difference.
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