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  #181  
Old 11-07-2021, 01:33
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Quote:
Originally Posted by Carldric Clement View Post
.assets, .resS, and .resource
https://www.fileforums.com/showpost....&postcount=175

Even look at game on SteamDB, you can see it compresses to under 200mb with Steam compression alone:
. https://steamdb.info/depot/1546861/
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  #182  
Old 11-07-2021, 23:01
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Quote:
Originally Posted by Masquerade View Post
https://www.fileforums.com/showpost....&postcount=175

Even look at game on SteamDB, you can see it compresses to under 200mb with Steam compression alone:
. https://steamdb.info/depot/1546861/
I figure it out myself. Only works with unity asset bundle. Try repack with Broforce to using -munity with unity plugin next to xtool

Code:
Compressed 192 files, 478,851,648 => 879,219,222 bytes. Ratio 100.64%
Compression time: cpu 0.58 sec/real 32.47 sec = 2%. Speed 14.75 mB/s
somehow it works a little bit.
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Last edited by Carldric Clement; 11-07-2021 at 23:16.
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  #183  
Old 22-07-2021, 10:05
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@Razor12911

Any chances that you will work on WDL?

GFS won't detect any streams, but the plugin actually works.
The problem is that only two files are able to be precompressed, which is barely a 2 GB gain.
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  #184  
Old 23-07-2021, 09:17
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@Razor12911

Hi. Please can you take a look at the new game "Orcs Must Die! 3" ? It uses Unreal Engine and the pak files are compressed with LZ4. XTool doesn't work.

Sample 1
Code:
https://drive.google.com/file/d/1KlE5rLaVugr4t-t_FefUEH46Fzw2MuIu/view?usp=sharing
Sample 2
Code:
https://drive.google.com/file/d/18i9wbdCNQ0a0nUUDx9Aydzp4J3h0ofw5/view?usp=sharing
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  #185  
Old 24-07-2021, 03:19
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Scarlet Nexus R2 plugin does not work on latest build of the game (build 6979246, 7 July 2021). Tested multiple times - it works on original release but does not work on all .pak .ucas files from latest.
(obvious when tested with same file Razor12911 used for example, pakchunk29-WindowsNoEditor.ucas, it will expand on original release as expected. Same file from latest build will not expand at all)
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  #186  
Old 24-07-2021, 07:41
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Quote:
Originally Posted by infovs View Post
Scarlet Nexus R2 plugin does not work on latest build of the game (build 6979246, 7 July 2021). Tested multiple times - it works on original release but does not work on all .pak .ucas files from latest.
(obvious when tested with same file Razor12911 used for example, pakchunk29-WindowsNoEditor.ucas, it will expand on original release as expected. Same file from latest build will not expand at all)
https://fileforums.com/showpost.php?...2&postcount=14
generate a new database file and use that
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  #187  
Old 24-07-2021, 11:30
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Quote:
Originally Posted by Razor12911 View Post
https://fileforums.com/showpost.php?...2&postcount=14
generate a new database file and use that
It works, thanks (I saw that Database Maker before but thought it is only for testing or something like that... )
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  #188  
Old 28-07-2021, 19:40
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CryEngine

Games supported
Crysis 3 (for now)

Usage
Place cryengine.dll and the ced file (cryengine database) near xtool.exe along with required libraries and use -mcrysis3

Notes
This only decrypts streams, you have to involve zlib method and set depth to 1 (I recommend the method -mcrysis3+zlib+preflate)
zlibwapi.dll (preflate_dll.dll optional) is required
Credits to these guys here

Some tests
C3\ObjectsWeap.pak
Code:
Tested 1 file, 1,048,043,508 => 531,745,904 bytes. Ratio 197.09%
Testing time: cpu 0.42 sec/real 15.69 sec = 3%. Speed 33.90 mB/s
C3\Textures.pak
Code:
Tested 1 file, 972,835,170 => 600,518,988 bytes. Ratio 162.00%
Testing time: cpu 0.41 sec/real 14.68 sec = 3%. Speed 40.91 mB/s
Announcement

This is the last release in a long time as I have become extremely busy with stuff going on in my life and have very little time if any to continue with the development of this project, this plugin itself took about 4 days to do, not because it was difficult but I barely have time. I have tried my best to make xtool open as possible to the community for anyone of you to continue its development by creating additional plugins for it. I will only update the documentation so you can educate yourselves and only upload the necessary tools that will also assist some of you to making your very own plugin.

Sorry members of ff
Attached Files
File Type: 7z cryengine_R3.7z (8.82 MB, 18 views)
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Last edited by Razor12911; 29-07-2021 at 08:00. Reason: Uploaded 2nd hotfix
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  #189  
Old 28-07-2021, 20:28
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Quote:
Originally Posted by Razor12911 View Post
CryEngineGames supported
Crysis 3 (for now)
This is incredible! It'll be very interesting to see if this CryEngine method can be applied to other titles utilising different versions of CryEngine!
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  #190  
Old 29-07-2021, 03:07
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Test Crysis3 plugin

Quote:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 262 files, 11,667,584,710 bytes. Processed 100.0%
ERROR: general (de)compression error in xtool
Quote:
Streams: 105099/105099
Time: 00:00:15 (00:01:51)
Memory: 149 MB (149 MB)

100.0%EAccessViolation: Access violation at address 00000000029E3574 in module 'cryengine.dll'. Read of address 0000000000000008
UPD.
with -d1 -c256m - no errors

Last edited by dixen; 29-07-2021 at 04:16.
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  #191  
Old 29-07-2021, 06:35
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Quote:
Originally Posted by Razor12911 View Post
CryEngine

Games supported
Crysis 3 (for now)

Usage
Place cryengine.dll and the ced file (cryengine database) near xtool.exe along with required libraries and use -mcrysis3

Notes
This only decrypts streams, you have to involve zlib method and set depth to 1 (I recommend the method -mcrysis3+zlib+preflate)
zlibwapi.dll (preflate_dll.dll optional) is required
Credits to these guys here

Some tests
C3\ObjectsWeap.pak
Code:
Tested 1 file, 1,048,043,508 => 531,745,904 bytes. Ratio 197.09%
Testing time: cpu 0.42 sec/real 15.69 sec = 3%. Speed 33.90 mB/s
C3\Textures.pak
Code:
Tested 1 file, 972,835,170 => 600,518,988 bytes. Ratio 162.00%
Testing time: cpu 0.41 sec/real 14.68 sec = 3%. Speed 40.91 mB/s
Announcement

This is the last release in a long time as I have become extremely busy with stuff going on in my life and have very little time if any to continue with the development of this project, this plugin itself took about 4 days to do, not because it was difficult but I barely have time. I have tried my best to make xtool open as possible to the community for anyone of you to continue its development by creating additional plugins for it. I will only update the documentation so you can educate yourselves and only upload the necessary tools that will also assist some of you to making your very own plugin.

Sorry members of ff
Thanks and can't wait for it to try stuff out myself

And good luck with all what's ongoing onto your live atm and hope to see you back sometime next year maybe
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  #192  
Old 30-07-2021, 01:04
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Quote:
Originally Posted by KaktoR View Post
And good luck with all what's ongoing onto your live atm and hope to see you back sometime next year maybe
Yes agree,

@Razor12911
all the best and take care, thanks for everything you have done and do. Go live life for awhile whilst you are young enough to enjoy it
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  #193  
Old 30-07-2021, 04:40
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Thank you Razor12911 for everything, hope that at least you'll have time to read some posts occasionally to point us in right direction in using your tools.
Regards

P.S. if you ever get some time for advice, I still can't figure out if I'm doing something wrong...can't use xtool 0.3.21 + unreal.dll R5 on StreetFighter5..
https://www.fileforums.com/showpost....&postcount=394
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  #194  
Old 30-07-2021, 17:03
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When I use the xtool:zstd method for "Star Wars Battlefront 2", I get an "archive corrupt" error when extracting the archive. When using the frostbite3 plugin with the xtool:frostbite3:zstd method, the compression stays at 0% and there was no progress even though I waited all day, but the processor is constantly running around 70%. When I try it on an 800 megabyte .cas file, there is no problem. When I start compressing the 20 gigabyte Patch folder, it stays at 0.1% and does not progress.

Can someone with knowledge on the subject help?



Using latest xtool and libraries.

arc.ini
Code:
[External compressor:xtool]
header    = 0
packcmd   = xtool2020\xtool.exe precomp { -moption} -c32mb -t100p --dbase --dedup - - <stdin> <stdout>
unpackcmd = xtool2020\xtool.exe decode -t100p - - <stdin> <stdout>
pack.bat
Code:
arc a -s; -dsgerpn -lc- -di -hp13213 -cfg"C:\Program Files (x86)\FreeArc\bin\arc.ini" -wD:\Temp -mxtool:frostbite3:zstd+srep:m3f:l512:m512+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ..\data1.bin * -r

Last edited by HunterEmrah; 30-07-2021 at 17:05.
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  #195  
Old 30-07-2021, 22:06
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Try using older version of XTool or zstd.

Try these threads here.
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