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  #166  
Old 26-06-2021, 00:23
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Scarlet Nexus

Usage
Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate)

Notes

You can discard xtl and key file when decoding
-d1 is required

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Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue.

@Cesar82

1) There is still more to be updated
2) Yes, they should be used like that
3) When it comes to xtl/ini files, they can be renamed to whatever you please just know that for them to be used in xtool, the name has to match. The same cannot be said with dlls, dlls can be renamed too but the internal codec name does not change.
4) Far Cry 3 and Far Cry 4 both require lzo2.dll, doesn't matter which version. As lzo isn't like lz4 whereby data compressed with different version also differs.
Attached Files
File Type: 7z scarletnexus_R2.7z (103.6 KB, 37 views)
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Razor12911#6134

Last edited by Razor12911; 26-06-2021 at 09:13.
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  #167  
Old 26-06-2021, 05:27
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Quote:
Originally Posted by Razor12911 View Post

@Grumpy

Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue.
Ahh he is a man of many talents.

I couldn't see an issue with why you couldn't edit the post, must have just been some type of glitch
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  #168  
Old 26-06-2021, 09:02
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Quote:
Originally Posted by Razor12911 View Post
Scarlet Nexus

Usage
Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate)

Notes

You can discard xtl and key file when decoding
-d1 is required
Thanks! However I have generated the two files using the "Unreal Engine ucas Database maker" + XTool 0.3.21 and these commands:

xtool.exe precomp -mscarletnexus+zlib+reflate -d1 -c128mb -t100p --dbase $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

XTool has precompressed all the ucas files (10.0GB) to 14.2GB. Someone said to me that all the ucas files unpacked are 22GB or so. So XTool is not detecting all the streams?

Last edited by L0v3craft; 27-06-2021 at 13:04.
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  #169  
Old 26-06-2021, 09:15
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Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2

pakchunk29-WindowsNoEditor.ucas

R1
Code:
Compressed 1 file, 355,386,352 => 493,475,542 bytes. Ratio 138.86%
Compression time: cpu 0.45 sec/real 182.46 sec = 0%. Speed 1.95 mB/s
R2
Code:
Compressed 1 file, 355,386,352 => 784,570,925 bytes. Ratio 220.77%
Compression time: cpu 0.58 sec/real 76.31 sec = 1%. Speed 4.66 mB/s
ScarletNexus\Content\Paks\*
Code:
Compressed 250 files, 17,638,403,034 => 28,178,138,151 bytes. Ratio 159.75%
Compression time: cpu 22.95 sec/real 3084.21 sec = 1%. Speed 5.72 mB/s
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Razor12911#6134

Last edited by Razor12911; 26-06-2021 at 10:13.
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  #170  
Old 26-06-2021, 09:49
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Quote:
Originally Posted by Razor12911 View Post
Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2
Now precompressed from 10GB to 22.3GB. Thank you very much
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  #171  
Old 26-06-2021, 18:22
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Quote:
Originally Posted by Razor12911 View Post
Plugin(s) updated

Changes

- Remade Scarlet Nexus plugin using unreal_db_R2
Precompressed well (29 GB) and decompress was fast (5 mnins)

Thanks
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  #172  
Old 27-06-2021, 11:11
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XTool 0.3.21 + ScarletNexus db R2

17 607 628 673 > 29,065,967,205
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  #173  
Old 28-06-2021, 01:08
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The Fitgirl Repack uses IDW Tools and AES for the reconstruction.

Is it possible with the database files to get better game compression?
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  #174  
Old 10-07-2021, 04:00
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I attempted to use the unity plugin for the game "The Fall". 0/0 streams, file comes out the same size.

Will test other unity games and report back.

Edit:
Unless I am using the plugin incorrectly but I will write down what I used to attempt to precompress the game:
xtool version 0.3.21
liblz4.dll and unity.dll are right next to xtool.exe.

The Fall

Code:
xtool precomp -munity+preflate -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:06 (00:00:26)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:03 (00:00:06)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 -d1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 --dbase --dedup "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)


xtool precomp -munity -c32mb -t100p-1 "game_files\TheFall_Data\level6" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:00 (00:00:00)
Memory: 128 MB (128 MB)

xtool precomp -munity+reflate -c32mb -t100p-1 "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:00:05 (00:00:25)
Memory: 128 MB (128 MB)
Greenhell:
xtool precomp -munity
Code:
xtool precomp -munity "Green Hell\GH_Data\resources.resource" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:06:59 (00:00:14)
Memory: 128 MB (128 MB)

Input file: resources.resource (2,666,519,775 bytes)
Output file: packed.xt (2,666,519,775 bytes)
Entire game stored inside arc file (no compression) (no exe, dll etc only unity files)
Code:
xtool precomp -munity "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:19 (00:00:30)
Memory: 128 MB (128 MB)
input file: data.arc 5.65 GB (6,075,222,393 bytes)
output file: packed.xt 5.65 GB (6,075,228,288 bytes)
Code:
xtool precomp -munity+lz4hc "packed\data.arc" packed.xt
XTool is created by Razor12911

Streams: 0/0
Time: 00:03:27 (00:00:31)
Memory: 128 MB (128 MB)
Am I testing this correctly?

Last edited by mixtro; 10-07-2021 at 04:45. Reason: Added commandline parameters
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  #175  
Old 10-07-2021, 07:49
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mixtro
The games you mentioned - "The Fall", "Green Hell" do not contain files that are compressed by lz4. The unity plugin is for things like Unity Asset Bundles and Data.unity3d files which are compressed.

Files such as .resource, *.assets and .resS are 99% of the time uncompressed.
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  #176  
Old 10-07-2021, 13:41
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Thank you for letting me know this. My heart rests at ease. But do you know which unity games are compressed with lz4?
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  #177  
Old 10-07-2021, 14:21
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Quote:
Originally Posted by mixtro View Post
Thank you for letting me know this. My heart rests at ease. But do you know which unity games are compressed with lz4?
I know XTool works with Minute Of Islands. Games with data.unity3d such as Skul The Hero Slayer are also compressed but XTool doesn't support such versions of unity yet.

Hoping Razor12911 will and add more support to the plugin
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  #178  
Old 10-07-2021, 14:44
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Quote:
Originally Posted by Razor12911 View Post
Madness Engine

Games supported
Automobilista 2
Project Cars 1?? (someone test this plugin on this game and if it's not working, please upload a few samples)
Project Cars 2 (wait for R2)
Project Cars 3 (since bdt is buggy on this game, you can use this as an alternative) [also wait for R2]

Usage
Place madness.dll near xtool.exe along with required libraries and use -mmadness

Notes

This only decrypts streams, you have to involve zlib method and set depth to 1

zlibwapi.dll is required
Does not work with PCars 1

Samples / Some more samples
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Last edited by KaktoR; 11-07-2021 at 02:56.
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  #179  
Old 10-07-2021, 20:06
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Quote:
Originally Posted by DODI View Post
Precompressed well (29 GB) and decompress was fast (5 mnins)

Thanks
dodi repack is here
nice 😅
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  #180  
Old 10-07-2021, 20:53
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Nothing could change when I'm using the latest of XTool v0.3.21. Try to repack the games "Saiko no Sutoka"
.assets, .resS, and .resource

using -munity with the plugin unity.dll and lz4.dll next to xtool.exe

Code:
Compressed 18 files, 621,696,943 => 621,697,130 bytes. Ratio 100.00%
Compression time: cpu 0.80 sec/real 14.58 sec = 5%. Speed 42.65 mB/s
All OK
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Last edited by Carldric Clement; 10-07-2021 at 20:58.
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