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  #361  
Old 15-06-2021, 08:43
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Update available

Changes

- fixed library support bug
- x86 build discontinued (has bugs from nowhere)

@Masquerade

Use an even older library for Unity games

https://github.com/lz4/lz4/releases/tag/v1.8.0

Also use v0.3.20+

And there is no way you can tell what version of lz4 was used, that's why I made xtool to allow users to change them and go with the one that they think is the best.

Results from the samples you sent:
Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76%
Testing time: cpu 0.47 sec/real 92.79 sec = 1%. Speed 5.73 mB/s
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Last edited by Razor12911; 15-06-2021 at 08:52.
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  #362  
Old 16-06-2021, 00:23
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Quote:
Originally Posted by Razor12911 View Post
Results from the samples you sent:
Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76%
Testing time: cpu 0.47 sec/real 92.79 sec = 1%. Speed 5.73 mB/s
Thanks for the update. I can only get the results you are showing if I run xtool in non-solid mode however, which doesn't really work when trying to chain it with srep and lolz.
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  #363  
Old 20-06-2021, 07:01
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What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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  #364  
Old 20-06-2021, 10:33
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Quote:
Originally Posted by Masquerade View Post
What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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  #365  
Old 20-06-2021, 11:05
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Quote:
Originally Posted by dixen View Post
Yes, I also used uelr previously when I compressed this game, but I want to test xtool lzo.
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  #366  
Old 20-06-2021, 11:37
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Cool

^^
Try lzo with Far cry 3.

Quote:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
spelling...

----------------------
old xtool LZO usage

Quote:
[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a]
packcmd = xtool.exe precomp:{compressor}:c16mb,lm,t90p - - <stdin> <stdout>
unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout>
Quote:
arc.exe a -ep1 -r -ed -s; -w.\temp -mlzo1x data.arc "X:\datatobepacked\*"

Last edited by ffmla; 20-06-2021 at 11:49.
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  #367  
Old 20-06-2021, 13:03
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Quote:
Originally Posted by ffmla View Post
spelling...
This was an error when I typed the post and not from my arc.ini.

If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation.
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Old 20-06-2021, 20:21
ffmla ffmla is offline
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Quote:
Originally Posted by Masquerade View Post
This was an error when I typed the post and not from my arc.ini.

If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation.
During my testing with Far Cry 3 repack i am also faced this issue but ,I don`t know which version of XTOOL is this.
Use the attached one and try it.

My result with FC3.
8.51GB to 4.04 GB

EDT:XTOOL version 1908_R5
Attached Files
File Type: 7z XTool_fc3_mla.7z (523.5 KB, 20 views)

Last edited by ffmla; 20-06-2021 at 20:31.
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  #369  
Old 23-06-2021, 11:37
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Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).

https://1fichier.com/?x630wefm2269eh4d81ya

It decompresses to 6.9GB
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  #370  
Old 25-06-2021, 01:57
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lzo does not have a universal scanner, for the far cry series, you'll need a database file, like fc3.xtl and then use -mfc3 method.

Quote:
Originally Posted by Masquerade View Post
Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).

https://1fichier.com/?x630wefm2269eh4d81ya

It decompresses to 6.9GB
This contains file version 7, not implemented in unity.dll as it only supports version 6.

An update is required
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  #371  
Old 25-06-2021, 23:53
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Update available

Changes

- updated search support
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  #372  
Old 27-06-2021, 19:52
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What is the best compression method ? how to use it ?
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  #373  
Old 27-06-2021, 21:00
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Quote:
Originally Posted by Gamer2023 View Post
What is the best compression method ? how to use it ?
It's PREcompressor but not compressor
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  #374  
Old 28-06-2021, 04:06
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Exclamation How to use Xtool ?

I-How to use it ?
My pc
1.Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz
2.8gb ram
II-What is the best compression my computer can handle?
III-Can I use some type of virtual ram to do better compression ?
IV-Can to decompress using inno compiler ?
After compression How could I repack The games?

Sorry for long Questions.
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  #375  
Old 28-06-2021, 12:22
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Quote:
Originally Posted by Gamer2023 View Post
I-How to use it ?
My pc
1.Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz
2.8gb ram
II-What is the best compression my computer can handle?
III-Can I use some type of virtual ram to do better compression ?
IV-Can to decompress using inno compiler ?
After compression How could I repack The games?

Sorry for long Questions.
try to use ultraarc.
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