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  #3436  
Old 31-03-2023, 14:35
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The Outer Worlds Spacer's Choice
v1.5931.19079

Code:
 19:29:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l7:core_2.9.5+xtool:mreflate+xtool:odb_odd3+xtool:odb:odd3:ocpt100p,l6
 19:29:41 - Selected ARC/DS method for Data1b-01.bin was: xtool:odb:odd3:ocpt100p,l6
-------------------------------------------------------------------------------------------------------------------------------------------
 22:34:25 - Overall input size: 51.84 GB
 22:34:25 - Overall output size: 45.05 GB (Ratio 86.90%)
 22:34:25 - Overall conversion time: 03:04:41
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  #3437  
Old 01-04-2023, 13:23
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Wo Long: Fallen Dynasty [1.0.6]

Code:
xtool:c32mb:mzlib:t100p:db:dd3:cpl10,t100p
Code:
Compression time: 32 minutes, 29 seconds
Final Size: 39.7 GB > 21.2 GB

Last edited by Razor12911; 01-04-2023 at 13:52.
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  #3438  
Old 02-04-2023, 08:16
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Quote:
Originally Posted by Razor12911 View Post
Wo Long: Fallen Dynasty [1.0.6]

Code:
xtool:c32mb:mzlib:t100p:db:dd3:cpl10,t100p
Code:
Compression time: 32 minutes, 29 seconds
Final Size: 39.7 GB > 21.2 GB
Wo long v.1.05 (last update)

system.rdb.bin CRC error

I try:
[xtool:zlib or preflate] [db or -] [dd5 or dd3] [lolz or lzma]

I want to know if this error is from my side or not.
I would be very grateful for your help!

Download a file [2.61 gb]:
Fileditch / Pixeldrain
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  #3439  
Old 03-04-2023, 00:03
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Quote:
Originally Posted by Wanterlude View Post
Wo long v.1.05 (last update)

system.rdb.bin CRC error

I try:
[xtool:zlib or preflate] [db or -] [dd5 or dd3] [lolz or lzma]

I want to know if this error is from my side or not.
I would be very grateful for your help!

Download a file [2.61 gb]:
Fileditch / Pixeldrain
I forgot I had fixed these issues on the WIP version of xtool as I've noticed this bug a few days after I released 0.6.9. Essentially for this input, do not use dd nor dd# because for one, the deduplication feature for this input is bugged. There are so many 16KB stream in this game and a lot of duplicates that the hash function used by xtool ended up detecting duplicates so do not use deduplication on 0.6.9 and older. I used 4x4:lzma equivalent which you can use to achieve the same result or lolz for better.
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  #3440  
Old 06-04-2023, 01:21
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Lightbulb

Ready or Not | 92,00GB -> 33,90GB

Code:
.pak
srep:m3f:a2:l256+oodleMT:m0:l3:c128:t6

.wav
msc

rest
srep:m3f:a2:l256+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
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  #3441  
Old 06-04-2023, 05:02
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Lightbulb

Satisfactory | 19,90GB -> 6,08GB

Code:
.pak
srep:m3f:a2:l256+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

rest
srep:m3f:a2:l256+oodleMT:m0:l3:c128:t6
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  #3442  
Old 07-04-2023, 09:27
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EVERSPACE 2

zlib
Code:
Streams: 927573 / 927957
Time: 00:08:21 (CPU 00:36:08)
Duplicates: 42779 (352 MB) [663 MB >> 2.60 GB]
Srep decompression memory: 619 MB [1.15 GB*]

Size: 28.0 GB >> 57.2 GB >> 54.6 GB >> 46.6 GB
Edit ---

Code:
 21:04:04 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:odb:odd3+4x4:lzma
 21:04:04 - Selected ARC/DS method for Data1b-01.bin was: msc_tak
 21:04:04 - Selected ARC/DS method for Data1c-01.bin was: xtool:odb:odd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 22:20:13 - Overall input size: 34.27 GB
 22:20:13 - Overall output size: 24.85 GB (Ratio 72.51%)
 22:20:13 - Overall conversion time: 01:16:08
-------------------------------------------------------------------------------------------------------------------------------------------
 22:20:19 - Starting Data1a-01.bin archive decompression.
 22:28:59 - Starting Data1b-01.bin archive decompression.
 22:29:14 - Starting Data1c-01.bin archive decompression.
 22:31:15 - Overall decompression time: 00:10:55
 22:31:15 - All files have been successfully extracted!
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Last edited by KaktoR; 07-04-2023 at 14:32.
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  #3443  
Old 08-04-2023, 13:36
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Hearts of Iron IV
v1.12.10

Code:
 20:54:11 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023
 20:54:11 - Selected ARC/DS method for Data1b-01.bin was: msc_tak
 20:54:11 - Selected ARC/DS method for Data1c-01.bin was: oggre
 20:54:11 - Selected ARC/DS method for Data1d-01.bin was: 1
 20:54:11 - Selected ARC/SPLIT method for Data1e-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023/$jpgpack=xtool:mbrunsli/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+srep_new:1+lolz:d33:mtt1:mt12:mc1023/$storepack=1/$textpack=srep_new:1+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
-------------------------------------------------------------------------------------------------------------------------------------------
 21:18:08 - Overall input size: 6.38 GB
 21:18:08 - Overall output size: 3.03 GB (Ratio 47.49%)
 21:18:08 - Overall conversion time: 00:23:56
-------------------------------------------------------------------------------------------------------------------------------------------
 21:34:34 - Overall decompression time: 00:06:05
 21:34:34 - All files have been successfully extracted!


---


Data1a = *.dds
Data1b = *.wav, *.bmp
Data1c = *.ogg (exclude "dlc\dlc035_no_step_back_preorder_bonus\music\Katyusha.ogg")
Data1d = "dlc\dlc035_no_step_back_preorder_bonus\music\Katyusha.ogg"
Data1e = rest of the files - masked
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  #3444  
Old 11-04-2023, 00:19
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Bit of a basic question but how exactly does ZSTD re-compression work? Within XTool, is it a library-based like LZ4 or more universal like reflate? Additionally is ripping a block, say for example the first 200mb of a larger archive a suitable method for creating a sample to run tests on? I'm currently giving most of the RE Engine titles a crack and have been having some difficulties with testing different ZSTD libraries, as I've had no success with the stock XTool v0.5.3 ZSTD codec library, and its a bit of a waste to write so much data to the disk just for it to be for nothing.
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  #3445  
Old 12-04-2023, 03:03
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What about *.vpk from Half-Life Alyx? LZ4 algo?
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  #3446  
Old 12-04-2023, 15:26
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Skyrim SE

definitely wrong area. Please delete this.

Last edited by Ra7eN; 12-04-2023 at 15:47. Reason: thinks me posted in wrong thread :-)
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  #3447  
Old 13-04-2023, 14:24
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X4 Foundations v6.0

Maybe someone might find this usefull

Code:
zlib+msc (oggre will crash)
01.dat
05.dat
06.dat
07.dat
extensions\ego_dlc_boron\ext_01.dat
extensions\ego_dlc_boron\ext_02.dat
extensions\ego_dlc_pirate\ext_01.dat
extensions\ego_dlc_pirate\ext_02.dat
extensions\ego_dlc_split\ext_01.dat
extensions\ego_dlc_terran\ext_01.dat
extensions\ego_dlc_terran\ext_02.dat

msc
02.dat

oggre will crash
03.dat
04.dat
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Last edited by KaktoR; 14-04-2023 at 10:31.
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  #3448  
Old 15-04-2023, 03:13
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Quote:
Originally Posted by dixen View Post
What about *.vpk from Half-Life Alyx? LZ4 algo?
Seems to have lz4 compression but for some reason xtool is not able to process the streams:

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  #3449  
Old 15-04-2023, 07:04
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Please may someone upload a sample, such as
game/hlvr/maps/a1_intro_world/a1_intro_world_skybox.vpk?

Thanks!
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  #3450  
Old 15-04-2023, 07:14
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Quote:
Originally Posted by Masquerade View Post
Please may someone upload a sample, such as
game/hlvr/maps/a1_intro_world/a1_intro_world_skybox.vpk?

Thanks!
here

Code:
https://gofile.io/d/EafcDT
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