Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #3376  
Old 08-02-2023, 08:29
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 396
Thanks: 450
Thanked 438 Times in 200 Posts
dixen is on a distinguished road
Hogwarts Legacy

Game used oodle kraken

Quote:
Compressing pakchunk11-WindowsNoEditor.ucas 98%
Compressing 676,197,072 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Streams: 19271/19280
Time: 00:00:58 (00:08:35)
Memory: 514 MB (514 MB)

100%
Errorlevel=0

Compressed 1 file, 676,197,072 => 2,228,651,670 bytes. Ratio 329.59%
Compression time: cpu 0.08 sec/real 72.49 sec = 0%. Speed 9.33 mB/s
All OK
Needed oo2core_8_win64.dll v2.8.14
Reply With Quote
Sponsored Links
  #3377  
Old 08-02-2023, 10:22
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
@dixen
Also bink2 videos are kb2n, so bpk is useless here.

Damn, I guess next year at the least bpk will be useless entirely for new titles
__________________
Haters gonna hate
Reply With Quote
  #3378  
Old 08-02-2023, 10:28
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,172
Thanks: 284
Thanked 1,370 Times in 618 Posts
Masquerade is on a distinguished road
Epic Games owns Unreal Engine and Rad Tools so its a free for all when it comes to Unreal Engine games using Bink Video and Oodle compression. The latest Bink version is KB2n so it's this year that BPK will be obsolete for newer titles.
Reply With Quote
  #3379  
Old 12-02-2023, 05:15
-tara -tara is offline
Registered User
 
Join Date: May 2022
Location: Asda
Posts: 10
Thanks: 6
Thanked 8 Times in 3 Posts
-tara is on a distinguished road
Bright Memory: Infinite
Code:
*.pak
xtool(zlib)+srep+lolz
(58.60% Ratio)

*.png
precompmt+srep+lolz
(79.57% Ratio)

*.mp4
srep
(99.97% Ratio)

rest
razor
(16.73% Ratio)


Size Before - 10.8 GB			After - 6.36 GB (58.88% Ratio)
CT: 6 hours and 20 minutes		DT: 9 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Fallout New Vegas Ultimate Edition
Code:
*.bsa
xtool(zlib)+srep+lolz
(54.5% Ratio)

FNVIntro.bik
bpk
(77.8% Ratio)

*.mp3
mpz (Multithread this with PMT/MTX)
(81.4% Ratio)

MailTitle.wav
msc (You can skip this however, its just 6 MB and can be passed to rz for simular result)

rest
razor
(60.1% Ratio)


Size Before - 9.4 GB			After - 5.36 GB (57.02% Ratio)
CT: Don't have anymore but 5+ Hours 	DT: 8 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Hike Isle
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(12.17% Ratio)

rest
razor
(25.07% Ratio)


Size Before - 2.5 GB			After - 321 MB (12.8% Ratio)
CT: 1 Hour and 45 Minutes	DT: 1 Minute (On i5-4570s 4T/4C + 8GB RAM)
Inscryption
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(49.13% Ratio)

rest
razor
(23.82% Ratio)


Size Before - 3.3 GB			After - 1.6 GB (48.48% Ratio)
CT: 1 Hour and 38 Minutes		DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Mirror's Edge Catalyst
Code:
Ripped - Trial executable

*.cas
xtlz4(v12)+srep+lolz
(72.3% Ratio) 	

rest
razor
(31.5% Ratio)


Size Before - 23 GB			After - 16.5 GB (71.73% Ratio)
CT: 8 Hours and 40 Minutes	DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Need for Speed: Payback – Deluxe Edition
Code:
This is compression of the full version with all DLCs and depots included

*.cas
xtlz4(v12)+srep+lolz
(~62% Ratio)

rest
razor
(20.58% Ratio)


Size Before - 27 GB			After - 15.9 GB (58.88% Ratio)
CT: 10 Hours and 30 Minutes	DT: 15 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Papers, Please
Code:
*
razor

Size Before - 58 MB			After - 24.4 (42.06% Ratio)
CT: 2 Minutes	DT: 2 Seconds (On i5-4570s 4T/4C + 8GB RAM)
(This was done outside of Arc, the decompression is done with a simple bat)
PowerWash Simulator v1.1
Code:
*.bundle
xtool(unity plugin)+srep+lolz
(50.6% Ratio)

rest
razor
(37.1% Ratio)


Size Before - 6.6 GB			After - 3.3 GB (50% Ratio)
CT: Lost data, sorry			DT: 12 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Sapper - Defuse The Bomb Simulator v1.0.18
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(29.7%% Ratio)

rest
razor
(25.3% Ratio)


Size Before - 7.1 GB			After - 2.1 GB (29.57% Ratio)
CT: Lost data, sorry			DT: 3 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Stray v1.4#227
Code:
Hk_project-WindowsNoEditor.pak
oo2reck+xtool(zlib)+srep+lolz
(70.2% Ratio)

rest
razor
(To not waste time with razor for bk2, pass them to srep+lz4/anything fast)


Size Before - 6.8 GB			After - 4.7 GB (69.11% Ratio)
CT: Lost data, sorry			DT: 26 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Subnautica
Code:
Ripped - Soundtrack

*.assets
*.resS
*.resource
(no extension)
srep+lolz
(31.5% Ratio)

rest
razor
(79.9% Ratio)


Size Before - 7.4 GB			After - 2.7 GB (36.45% Ratio)
CT: Lost data, sorry			DT: 6 Minutes (On i5-4570s 4T/4C + 8GB RAM)
Super Meat Boy
Code:
rz/$gd=srep+lolz

Arc.groups: 
$gd
*.dat


Size Before - 486 MB			After - 315 MB (64.1% Ratio)
CT: Lost data, sorry			DT: 10 Seconds (On i5-4570s 4T/4C + 8GB RAM)
Super Meat Boy Forever
Code:
rz/$gd=srep+lolz/$bik=bpk
(I used PMT on Razor here)

Arc.groups: 
$gd
*.swfc
*.smbl
*.tga
*.rply

$bik
*.bik


Size Before - 5.2 GB			After - 1.7 GB (32.4% Ratio)
CT: Lost data, sorry			DT: 2 Minutes (On i5-4570s 4T/4C + 8GB RAM)
The Stanley Parable Ultra Deluxe
Code:
*.assets
*.resS
*.resource
(no extension)
srep+lolz
(33.83% Ratio)

*.mp4
lzma (~50mb smaller output compared to lz4/zstd)
(87.32% Ratio)

voice.deafult
srep
(99.87% Ratio)

rest
razor
(20.53% Ratio)


Size Before - 7.2 GB		After - 2.7 GB	(37.5% Ratio)
CT: 2 Hours and 40 Minutes	DT: 4 Minutes (On i5-4570s 4T/4C + 8GB RAM)
PS: If this type of method sharing is not useful in the thread anymore, delete this reply. And if the format in which they're shared is a bit bulky and mods want reformat, I'm happy to oblige. This is just a few games I've done for the month
Reply With Quote
The Following 5 Users Say Thank You to -tara For This Useful Post:
exorc (14-02-2023), Gehrman (22-03-2023), JustFun (12-03-2023), Razor12911 (12-02-2023), Wanterlude (13-02-2023)
  #3380  
Old 15-02-2023, 10:43
FitGirl FitGirl is offline
Registered User
 
Join Date: Dec 2014
Location: Riga
Posts: 204
Thanks: 20
Thanked 243 Times in 131 Posts
FitGirl is on a distinguished road
Returnal has Leviathan inside. Unpacking on 24-threads CPU takes 3 hours and saves only 4 GBs compared to pure srep+lolz, don't bother.
Reply With Quote
The Following 3 Users Say Thank You to FitGirl For This Useful Post:
KaktoR (16-02-2023), Razor12911 (16-02-2023), Wanterlude (16-02-2023)
  #3381  
Old 16-02-2023, 10:15
Butza Butza is offline
Registered User
 
Join Date: Jun 2021
Location: Kiev
Posts: 3
Thanks: 1
Thanked 0 Times in 0 Posts
Butza is on a distinguished road
I am newbie. this is what it says to me when I use it Skipped VO_MEDIA.PC.PCK (Larger than 2147483647)

Quote:
Originally Posted by KaktoR View Post
Make batch files for this, so you don't have to type all manually in cmd.

unpack.bat for quickbms
Code:
for %%f in (*.pck) do quickbms_4gb_files.exe -d -o -Y wwise.bms "%%f"
pause
xtool_erase.bat for xtool
Code:
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
This will delete all german voice files from the file.

PS: Make a backup of the file first
Reply With Quote
  #3382  
Old 16-02-2023, 17:39
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,746
Thanks: 2,141
Thanked 11,100 Times in 2,296 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by FitGirl View Post
Returnal has Leviathan inside. Unpacking on 24-threads CPU takes 3 hours and saves only 4 GBs compared to pure srep+lolz, don't bother.
If you are stubborn and still want to compress the game regardless for archival purposes then I suggest using the unreal engine plugin with the method -mue4:leviathan:l9 include -s parameter as well to skip verification this way you can skip precompression part of the process because its the slowest part of compressing this game.

Note: Skip works provided you have used the correct oodle library.

Code:
Compressed 1 file, 462,045,227 => 1,175,858,081 bytes. Ratio 254.49%
Compression time: cpu 0.44 sec/real 4.67 sec = 9%. Speed 99.03 mB/s
Quote:
Originally Posted by Butza View Post
I am newbie. this is what it says to me when I use it Skipped VO_MEDIA.PC.PCK (Larger than 2147483647)
the original file must not be part of the extracted streams.

Last edited by Razor12911; 16-02-2023 at 17:41.
Reply With Quote
The Following 2 Users Say Thank You to Razor12911 For This Useful Post:
KaktoR (17-02-2023), ScOOt3r (17-02-2023)
  #3383  
Old 17-02-2023, 00:31
Butza Butza is offline
Registered User
 
Join Date: Jun 2021
Location: Kiev
Posts: 3
Thanks: 1
Thanked 0 Times in 0 Posts
Butza is on a distinguished road
Did now the test.xtl file appeared, but the file itself did not change the size. what to do next with this file? file size does not decrease after erasing

Quote:
Originally Posted by KaktoR View Post
Make batch files for this, so you don't have to type all manually in cmd.

unpack.bat for quickbms
Code:
for %%f in (*.pck) do quickbms_4gb_files.exe -d -o -Y wwise.bms "%%f"
pause
xtool_erase.bat for xtool
Code:
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl
This will delete all german voice files from the file.

PS: Make a backup of the file first
Reply With Quote
  #3384  
Old 17-02-2023, 06:52
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
The file will not change the size, but it is better compressable because the erased files are just overwritten with zero bytes (00).
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
Butza (17-02-2023)
  #3385  
Old 17-02-2023, 07:17
Butza Butza is offline
Registered User
 
Join Date: Jun 2021
Location: Kiev
Posts: 3
Thanks: 1
Thanked 0 Times in 0 Posts
Butza is on a distinguished road
Thanks, got it)
Quote:
Originally Posted by KaktoR View Post
The file will not change the size, but it is better compressable because the erased files are just overwritten with zero bytes (00).
Reply With Quote
  #3386  
Old 17-02-2023, 14:59
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
Quote:
Originally Posted by Razor12911 View Post
If you are stubborn and still want to compress the game regardless for archival purposes then I suggest using the unreal engine plugin with the method -mue4:leviathan:l9 include -s parameter as well to skip verification this way you can skip precompression part of the process because its the slowest part of compressing this game.

Note: Skip works provided you have used the correct oodle library.

Code:
Compressed 1 file, 462,045,227 => 1,175,858,081 bytes. Ratio 254.49%
Compression time: cpu 0.44 sec/real 4.67 sec = 9%. Speed 99.03 mB/s

Big welp

Code:
Extracted 1 file, 1,175,857,894 => 462,045,227 bytes. Ratio 254.49%
Extraction time: cpu 0.16 sec/real 260.22 sec = 0%. Speed 1.78 mB/s
All OK
I guess extraction time for the whole thing should take a half day
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
Razor12911 (17-02-2023)
  #3387  
Old 17-02-2023, 15:20
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,746
Thanks: 2,141
Thanked 11,100 Times in 2,296 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
Big welp

Code:
Extracted 1 file, 1,175,857,894 => 462,045,227 bytes. Ratio 254.49%
Extraction time: cpu 0.16 sec/real 260.22 sec = 0%. Speed 1.78 mB/s
All OK
I guess extraction time for the whole thing should take a half day
Quote:
Originally Posted by Razor12911 View Post
aRrChIvAl pUrPoSeS

Last edited by Razor12911; 17-02-2023 at 15:23.
Reply With Quote
  #3388  
Old 18-02-2023, 06:18
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
Don't worry, I've read it

It was just meant as another information
__________________
Haters gonna hate
Reply With Quote
  #3389  
Old 19-02-2023, 12:42
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,172
Thanks: 284
Thanked 1,370 Times in 618 Posts
Masquerade is on a distinguished road
Football Manager 2023
  • *.fmf, *.dat, *.dbc:
    Code:
    xtool_zstd_dedup5+lolz
  • Everything else:
    Code:
    razor

5GB ---> 2.4GB

libzstd v1.4.7 used.
Reply With Quote
The Following User Says Thank You to Masquerade For This Useful Post:
JustFun (12-03-2023)
  #3390  
Old 19-02-2023, 13:28
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 396
Thanks: 450
Thanked 438 Times in 200 Posts
dixen is on a distinguished road
Atomic Heart (DEV BUILD)

*.pak
XTool (zlib)+sdrep+lzma2
78 gb > 84 gb > 59 gb > 28.7 gb

Rest Files
srep+lzma2

Repack's size = 29.7 gb
Install time = ~7 min.
Reply With Quote
The Following User Says Thank You to dixen For This Useful Post:
JustFun (12-03-2023)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 15:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 07:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 08:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 18:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 22:27



All times are GMT -7. The time now is 14:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com