#3271
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Code:
v2.8.14 1267/1413 v2.5.5 / v2.5.2 / v2.5.0 132/134 _____________ 1399/1413 Code:
200 -> 355 -> 366 Code:
v2.8.14 15077/18312 v2.5.5 / v2.5.2 / v2.5.0 2566/2641 _____________ 17643/18312 _____________ 669 streams left --- 2.47 GB -> 4.35 GB -> 4.51 GB
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Last edited by KaktoR; 09-11-2022 at 10:10. |
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#3272
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F.I.S.T.: Forged In Shadow Torch
Tests XZlib+Reflate (-d3 -c32mb) 21.2 gb > 39 gb unreal.dll+Xzlib+Reflate (-d3 c128mb) 21.2 gb > 65 gb AES Key Code:
0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604 |
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Wanterlude (10-11-2022) |
#3273
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Halo Infinite
Winter Update (8th November 2022) Code:
14:02:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:8+srep+4x4:lzma 14:02:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep+4x4:lzma 14:02:46 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ----------------------------------------------------------------------------------------- 16:25:26 - Overall input size: 44.02 GB 16:25:26 - Overall output size: 31.19 GB (Ratio 70.86%) 16:25:26 - Overall conversion time: 02:22:21
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#3274
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ELDEN RING
v1.07 Code:
09:30:58 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+srep+4x4:lzma 09:30:58 - Selected ARC/DS method for Data1b-01.bin was: srep+lzma_sdk ----------------------------------------------------------------------------------------- 11:55:14 - Overall input size: 45.07 GB 11:55:14 - Overall output size: 36.75 GB (Ratio 81.54%) 11:55:14 - Overall conversion time: 02:21:24 xtool options: l6,n64
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Last edited by KaktoR; 10-11-2022 at 04:16. |
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#3275
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Does anyone know how BMP detection under MSC works? Got a few titles I'm working on that mainly use BMP images for texture assets, however MSC seems to skip over the majority of files. I had a brief trawl through some posts here but searching with shorter search terms is a massive pain in the arse and didnt yield a lot of information.
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#3276
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Maybe the thread on Krinkels.org may help you?
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#3277
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Saints Row (2022)
v1.1.6.4392638 Code:
21:38:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,l9:lz4_192+srep+4x4:lzma 21:38:42 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 23:25:52 - Overall input size: 44.08 GB 23:25:52 - Overall output size: 25.51 GB (Ratio 57.88%) 23:25:52 - Overall conversion time: 01:47:08
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Haters gonna hate
Last edited by KaktoR; 11-11-2022 at 15:52. |
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Cesar82 (12-11-2022), Gehrman (25-11-2022), JustFun (11-12-2022), ScOOt3r (12-11-2022), Wanterlude (11-04-2024) |
#3278
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Wolfenstein II The New Colossus
Code:
15:56:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:5+srep+4x4:lzma 15:56:42 - Selected ARC/DS method for Data1b-01.bin was: bpk 15:56:42 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 21:50:55 - Overall input size: 58.80 GB 21:50:55 - Overall output size: 43.14 GB (Ratio 73.37%) 21:50:55 - Overall conversion time: 05:53:20 - Majority of *.resources files using level 4, majority of *.texdb and *.cache using level 5. I was too lazy to sort them out properly so I didn't use the l# option for xtool. - On many files I didn't got all kraken streams, I checked with every library I have and even used different libraries with --oodle= option like with Elden Ring but to no avail. - *.pages files using lz4hc but most likely weak compression, but couldn't get all streams (overall about half of streams), so I decided to just compress them with srep+lzma.
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#3279
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Somerville (Steam version)
*.wem, *.bnk - srep+razorMT 6.3 gb> 1.6 gb Rest files - srep+lolz 3.7 gb > 430 mb Install time - 1 min. |
The Following 4 Users Say Thank You to dixen For This Useful Post: | ||
#3280
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Unlike it's original variant, paks in Crysis 3 Remastered are not encrypted. They are just standard zip files and can be precompressed with xtool:
Code:
Compressed Animations.pak, 144,174,121 => 229,174,364 bytes. Ratio 158.96% |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#3281
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Is anyone here working with xtool's --dedup option?
I made many tests since yesterday and I think this will replace srep command entirely, at least for me. Code:
xtool+srep+4x4:lzma Compressed 27 files, 4,594,892,800 => 2,346,970,567 bytes. Ratio 51.08% Compression time: cpu 3.69 sec/real 921.49 sec = 0%. Speed 4.99 mB/s All OK 15min 23sec Code:
xtool+4x4:lzma Compressed 27 files, 4,594,892,800 => 2,346,861,976 bytes. Ratio 51.08% Compression time: cpu 2.69 sec/real 660.86 sec = 0%. Speed 6.95 mB/s All OK 11min 02sec srep.exe must be present next to xtool.exe for compression and decompression (no cls-srep required)
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Haters gonna hate
Last edited by KaktoR; 17-11-2022 at 13:12. |
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Fak Eid (06-09-2023), Masquerade (17-11-2022) |
#3282
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Here is another test. You can use xtool without any precompression too.
Code:
xtool+4x4:lzma Compressed 7,383 files, 31,661,584,708 => 8,601,282,118 bytes. Ratio 27.17% Compression time: cpu 16.39 sec/real 1506.53 sec = 1%. Speed 21.02 mB/s All OK 28min Code:
srep+4x4:lzma Compressed 7,383 files, 31,661,584,708 => 8,601,527,510 bytes. Ratio 27.17% Compression time: cpu 24.27 sec/real 2312.41 sec = 1%. Speed 13.69 mB/s All OK 38min Code:
[External compressor:xtool] header = 0 default = -c64mb -t100p packcmd = "{compressor}.exe" precomp { -moption} --dbase --dedup=3 - - <stdin> <stdout> unpackcmd = "{compressor}.exe" decode -t100p - - <stdin> <stdout>
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Last edited by KaktoR; 18-11-2022 at 05:46. |
#3283
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Crysis 2 Remastered
Code:
14:52:34 - Selected ARC/DS method for Data1a-01.bin was: oggre 14:52:34 - Selected ARC/DS method for Data1b-01.bin was: xtool+4x4:lzma 14:52:34 - Selected ARC/DS method for Data1c-01.bin was: xtool:mcrysis2remastered+4x4:lzma 14:52:34 - Selected ARC/DS method for Data1d-01.bin was: xtool+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:53:20 - Overall input size: 53.76 GB 16:53:20 - Overall output size: 34.79 GB (Ratio 64.72%) 16:53:20 - Overall conversion time: 02:00:44 Data1a GameCrysis2\music.pak GameCrysis2\music_chk0.pak Data1b GameCrysis2\Video*.pak Data1c *.pak (excl 1a+1b) Data1d rest of the files
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#3284
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For Spiderman Miles Morales, use XTool Spidey plugin with liblz4 v1.9.4 to get all streams.
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#3285
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Edit: Have mixed up with another title
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