Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #3256  
Old 03-11-2022, 09:45
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
WRC Generations - The FIA WRC Official Game

lz4f,l10

CHUNK_1.PKG
Code:
Compressed 1 file, 230,225,845 => 356,636,013 bytes. Ratio 154.91%
Compression time: cpu 0.25 sec/real 5.90 sec = 4%. Speed 39.00 mB/s
All OK
__________________
Haters gonna hate
Reply With Quote
The Following User Says Thank You to KaktoR For This Useful Post:
kuyhaa (04-11-2022)
Sponsored Links
  #3257  
Old 03-11-2022, 11:07
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
The Entropy Centre

zlib. There is a key but however it seems you don't need it at all.
__________________
Haters gonna hate
Reply With Quote
  #3258  
Old 03-11-2022, 13:20
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
Are you sure?

Code:
xtool:reflate:d1:ue4,k0x72463A7B70FA819E286295CF74C280AC7C928D0BCB349CF811CAF1AE27780A41
Compressed 1 file, 11,896,018,323 => 22,955,933,549 bytes. Ratio 192.97%
Compression time: cpu 6.00 sec/real 496.69 sec = 1%. Speed 23.95 mB/s
All OK

xtool:reflate
Compressed 1 file, 11,896,018,323 => 23,008,806,166 bytes. Ratio 193.42%
Compression time: cpu 5.69 sec/real 566.02 sec = 1%. Speed 21.02 mB/s
All OK
__________________
Haters gonna hate
Reply With Quote
  #3259  
Old 04-11-2022, 00:42
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,172
Thanks: 284
Thanked 1,370 Times in 618 Posts
Masquerade is on a distinguished road
FModel gave me this output for most files

Reply With Quote
  #3260  
Old 04-11-2022, 01:15
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
Maybe it's the xtool plugin. I will test with ue4d
__________________
Haters gonna hate
Reply With Quote
  #3261  
Old 04-11-2022, 05:06
Wanterlude's Avatar
Wanterlude Wanterlude is offline
Registered User
 
Join Date: Apr 2017
Location: Swamp in Russia
Posts: 34
Thanks: 211
Thanked 60 Times in 20 Posts
Wanterlude is on a distinguished road
Quote:
Originally Posted by Masquerade View Post
You will need the key. Most files are compressed + encrypted.
The Entropy Centre (v.1.0.7) (GOG)

xtool(zlib)+srep+lolz - 7.83 GB
ue4d+xtool(zlib)+srep+lolz - 7.92 GB

Code:
zlib
Compressed 1 file, 11,896,018,323 => 22,940,077,806 bytes. Ratio 192.84%
Compression time: cpu 9.69 sec/real 157.83 sec = 6%. Speed 75.37 mB/s

ue4d+zlib
Compressed 1 file, 11,896,018,323 => 22,517,092,816 bytes. Ratio 189.28%
Compression time: cpu 166.56 sec/real 266.32 sec = 63%. Speed 44.67 mB/s

Last edited by Wanterlude; 05-11-2022 at 06:32.
Reply With Quote
The Following 6 Users Say Thank You to Wanterlude For This Useful Post:
dixen (04-11-2022), Gehrman (04-11-2022), KaktoR (04-11-2022), Masquerade (04-11-2022), Razor12911 (04-11-2022), ScOOt3r (04-11-2022)
  #3262  
Old 04-11-2022, 11:52
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,172
Thanks: 284
Thanked 1,370 Times in 618 Posts
Masquerade is on a distinguished road
Sorry for that mix up and thanks for the corrections KaktoR and Waterlude
Reply With Quote
  #3263  
Old 05-11-2022, 14:53
kuyhaa's Avatar
kuyhaa kuyhaa is offline
Registered User
 
Join Date: Jun 2019
Location: metro
Posts: 54
Thanks: 88
Thanked 8 Times in 4 Posts
kuyhaa is on a distinguished road
HARVESTELLA

kraken+zlib+ue4

key

Quote:
0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959 D5CA0923A6EE44A5
Harvestella-WindowsNoEditor.ucas

Quote:
Streams: 190379/194399194420
Time: 00:09:15 (02:01:43)
Memory: 520 MB (520 MB)

100.0%
Errorlevel=0

Compressed 1 file, 10,680,406,976 => 26,584,688,310 bytes. Ratio 248.91%
Compression time: cpu 195.23 sec/real 857.13 sec = 23%. Speed 12.46 mB/s
All OK
Reply With Quote
  #3264  
Old 06-11-2022, 13:31
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 396
Thanks: 450
Thanked 438 Times in 200 Posts
dixen is on a distinguished road
Sackboy: A Big Adventure (2nd repack)

*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ

Quote:
Compressed 20 files, 56,772,715,077 => 19,317,821,479 bytes. Ratio 34.03%
Compression time: cpu 159.44 sec/real 18183.77 sec = 1%. Speed 3.12 mB/s
All OK
Test

Quote:
Tested 20 files, 19,317,821,479 => 56,772,715,077 bytes. Ratio 34.03%
Testing time: cpu 6.55 sec/real 263.93 sec = 2%. Speed 215.11 mB/s
All OK
No used precompress function, decrypt .pak only
Reply With Quote
The Following 2 Users Say Thank You to dixen For This Useful Post:
JustFun (11-12-2022), Wanterlude (07-11-2022)
  #3265  
Old 07-11-2022, 00:51
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,746
Thanks: 2,141
Thanked 11,100 Times in 2,296 Posts
Razor12911 is on a distinguished road
Burnout Paradise Remastered

-mxzlib+srep+fl2
Code:
Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06%
Compression time: cpu 5.81 sec/real 237.31 sec = 2%. Speed 32.67 mB/s
7,21 GB >> 3.18 GB

Need For Speed Hot Pursuit Remastered

-m0
Code:
UI\MOVIES
UI\MOVIES_4K
Use store compression, bpk fails on a lot of videos


-mxzlib+srep+fl2
Code:
Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09%
Compression time: cpu 12.61 sec/real 277.57 sec = 5%. Speed 56.64 mB/s
on the rest of the files

34.8 GB >> 23.2 GB w/ 4K videos
22,2 GB >> 10.7 GB w/o 4K videos
Reply With Quote
The Following 4 Users Say Thank You to Razor12911 For This Useful Post:
JustFun (11-12-2022), kapinoy (27-03-2024), kuyhaa (07-11-2022), ScOOt3r (07-11-2022)
  #3266  
Old 08-11-2022, 16:30
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
DOOM Eternal

I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull.

gameresources_0_2.streamdb
Code:
oo2core_4_win64_v3 712/1283 Ratio 126.48%
oo2core_6_win64    312/1283 Ratio 101.85%
oo2core_7_win64_v1 650/1283 Ratio 148.50%
oo2core_7_win64_v2 710/1283 Ratio 126.35%
oo2core_7_win64_v3 650/1283 Ratio 148.50%
oo2core_7_win64_v4 759/1283 Ratio 168.52%
oo2core_7_win64_v5 712/1283 Ratio 126.48%
oo2core_7_win64_v6 650/1283 Ratio 148.50%
oo2core_8_win64_v1 759/1283 Ratio 168.52%
oo2core_8_win64_v2 710/1283 Ratio 126.35%
oo2core_8_win64_v3 712/1283 Ratio 126.48%
oo2core_8_win64_v4 759/1283 Ratio 168.52%
oo2core_8_win64    759/1283 Ratio 168.52% (Days Gone (Special Libraries))
oo2core_9_win64_v1 710/1283 Ratio 126.35%
oo2core_9_win64_v2 45/1283  Ratio 100.08%
Side note: The suspicion is obvious that "oo2core_4_win64_v3" is in fact at least "oo2core_7_win64". Stream count, Ratio and file size speaks for itself I think. But I have only tested on this single sample and this should not be used as an evidence at all. Libraries from this post.
__________________
Haters gonna hate

Last edited by KaktoR; 08-11-2022 at 16:49.
Reply With Quote
  #3267  
Old 08-11-2022, 23:56
Razor12911's Avatar
Razor12911 Razor12911 is offline
Noob
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,746
Thanks: 2,141
Thanked 11,100 Times in 2,296 Posts
Razor12911 is on a distinguished road
Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.

oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332)
oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332)

For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa.

However if you precompress the game using both libraries one after the other you get

283 MB > 421 MB > 614 MB

The second pass using oo2core_8_win64.dll processed the remaining streams (640/640).

This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use.

Code:
[External compressor:doom7]
header    = 0
packcmd   = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>

[External compressor:doom8]
header    = 0
packcmd   = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>
Your arc.ini then looks like this then you run the method

-mdoom7+doom8
Attached Files
File Type: 7z oodle_libraries.7z (459.5 KB, 47 views)
Reply With Quote
The Following 7 Users Say Thank You to Razor12911 For This Useful Post:
Gehrman (09-11-2022), KaktoR (09-11-2022), kuyhaa (09-11-2022), L0v3craft (11-11-2022), ScOOt3r (09-11-2022), shazzla (09-11-2022), Wanterlude (09-11-2022)
  #3268  
Old 09-11-2022, 02:49
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,418
Thanks: 1,078
Thanked 7,033 Times in 2,662 Posts
KaktoR is on a distinguished road
HARVESTELLA

Code:
 09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzma
 09:53:02 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 10:39:44 - Overall input size: 10.65 GB
 10:39:44 - Overall output size: 8.45 GB (Ratio 79.31%)
 10:39:44 - Overall conversion time: 00:46:40
-------------------------------------------------------------------------------------------------------------------------------------------
 10:49:06 - Overall decompression time: 00:08:08
 10:49:06 - All files have been successfully extracted!
Use oo2core_9_win64 in attachment to get all streams.

PS: You can use reflate on pak file to get additional ~20mb inflation.
Attached Files
File Type: 7z oo2core_9_win64.7z (212.1 KB, 10 views)
__________________
Haters gonna hate
Reply With Quote
The Following 3 Users Say Thank You to KaktoR For This Useful Post:
Gehrman (09-11-2022), JustFun (11-12-2022), ScOOt3r (09-11-2022)
  #3269  
Old 09-11-2022, 07:57
panker1992's Avatar
panker1992 panker1992 is offline
Registered User
 
Join Date: Oct 2015
Location: Always Somewhere
Posts: 541
Thanks: 113
Thanked 787 Times in 301 Posts
panker1992 is on a distinguished road
Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.

its best to create a massive batch to process combinations of libraries
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
Reply With Quote
The Following User Says Thank You to panker1992 For This Useful Post:
L0v3craft (11-11-2022)
  #3270  
Old 09-11-2022, 09:06
Masquerade Masquerade is offline
Registered User
 
Join Date: Jan 2020
Location: Monte d'Or
Posts: 1,172
Thanks: 284
Thanked 1,370 Times in 618 Posts
Masquerade is on a distinguished road
Quote:
Originally Posted by panker1992 View Post
Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.
Which libraries are best for this game?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 15:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 07:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 08:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 18:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 22:27



All times are GMT -7. The time now is 12:58.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com