#3256
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WRC Generations - The FIA WRC Official Game
lz4f,l10 CHUNK_1.PKG Code:
Compressed 1 file, 230,225,845 => 356,636,013 bytes. Ratio 154.91% Compression time: cpu 0.25 sec/real 5.90 sec = 4%. Speed 39.00 mB/s All OK
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#3257
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The Entropy Centre
zlib. There is a key but however it seems you don't need it at all.
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Haters gonna hate
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#3258
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Are you sure?
Code:
xtool:reflate:d1:ue4,k0x72463A7B70FA819E286295CF74C280AC7C928D0BCB349CF811CAF1AE27780A41 Compressed 1 file, 11,896,018,323 => 22,955,933,549 bytes. Ratio 192.97% Compression time: cpu 6.00 sec/real 496.69 sec = 1%. Speed 23.95 mB/s All OK xtool:reflate Compressed 1 file, 11,896,018,323 => 23,008,806,166 bytes. Ratio 193.42% Compression time: cpu 5.69 sec/real 566.02 sec = 1%. Speed 21.02 mB/s All OK
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Haters gonna hate
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#3259
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FModel gave me this output for most files
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#3260
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Maybe it's the xtool plugin. I will test with ue4d
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#3261
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Quote:
xtool(zlib)+srep+lolz - 7.83 GB ue4d+xtool(zlib)+srep+lolz - 7.92 GB Code:
zlib Compressed 1 file, 11,896,018,323 => 22,940,077,806 bytes. Ratio 192.84% Compression time: cpu 9.69 sec/real 157.83 sec = 6%. Speed 75.37 mB/s ue4d+zlib Compressed 1 file, 11,896,018,323 => 22,517,092,816 bytes. Ratio 189.28% Compression time: cpu 166.56 sec/real 266.32 sec = 63%. Speed 44.67 mB/s Last edited by Wanterlude; 05-11-2022 at 06:32. |
The Following 6 Users Say Thank You to Wanterlude For This Useful Post: | ||
dixen (04-11-2022), Gehrman (04-11-2022), KaktoR (04-11-2022), Masquerade (04-11-2022), Razor12911 (04-11-2022), ScOOt3r (04-11-2022) |
#3262
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Sorry for that mix up and thanks for the corrections KaktoR and Waterlude
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#3263
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HARVESTELLA
kraken+zlib+ue4 key Quote:
Quote:
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#3264
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Sackboy: A Big Adventure (2nd repack)
*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ Quote:
Quote:
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The Following 2 Users Say Thank You to dixen For This Useful Post: | ||
JustFun (11-12-2022), Wanterlude (07-11-2022) |
#3265
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Burnout Paradise Remastered
-mxzlib+srep+fl2 Code:
Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06% Compression time: cpu 5.81 sec/real 237.31 sec = 2%. Speed 32.67 mB/s Need For Speed Hot Pursuit Remastered -m0 Code:
UI\MOVIES UI\MOVIES_4K -mxzlib+srep+fl2 Code:
Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09% Compression time: cpu 12.61 sec/real 277.57 sec = 5%. Speed 56.64 mB/s 34.8 GB >> 23.2 GB w/ 4K videos 22,2 GB >> 10.7 GB w/o 4K videos |
#3266
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DOOM Eternal
I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull. gameresources_0_2.streamdb Code:
oo2core_4_win64_v3 712/1283 Ratio 126.48% oo2core_6_win64 312/1283 Ratio 101.85% oo2core_7_win64_v1 650/1283 Ratio 148.50% oo2core_7_win64_v2 710/1283 Ratio 126.35% oo2core_7_win64_v3 650/1283 Ratio 148.50% oo2core_7_win64_v4 759/1283 Ratio 168.52% oo2core_7_win64_v5 712/1283 Ratio 126.48% oo2core_7_win64_v6 650/1283 Ratio 148.50% oo2core_8_win64_v1 759/1283 Ratio 168.52% oo2core_8_win64_v2 710/1283 Ratio 126.35% oo2core_8_win64_v3 712/1283 Ratio 126.48% oo2core_8_win64_v4 759/1283 Ratio 168.52% oo2core_8_win64 759/1283 Ratio 168.52% (Days Gone (Special Libraries)) oo2core_9_win64_v1 710/1283 Ratio 126.35% oo2core_9_win64_v2 45/1283 Ratio 100.08%
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Last edited by KaktoR; 08-11-2022 at 16:49. |
#3267
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Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.
oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332) oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332) For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa. However if you precompress the game using both libraries one after the other you get 283 MB > 421 MB > 614 MB The second pass using oo2core_8_win64.dll processed the remaining streams (640/640). This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use. Code:
[External compressor:doom7] header = 0 packcmd = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> [External compressor:doom8] header = 0 packcmd = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_8_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout> -mdoom7+doom8 |
#3268
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HARVESTELLA
Code:
09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzma 09:53:02 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 10:39:44 - Overall input size: 10.65 GB 10:39:44 - Overall output size: 8.45 GB (Ratio 79.31%) 10:39:44 - Overall conversion time: 00:46:40 ------------------------------------------------------------------------------------------------------------------------------------------- 10:49:06 - Overall decompression time: 00:08:08 10:49:06 - All files have been successfully extracted! PS: You can use reflate on pak file to get additional ~20mb inflation.
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#3269
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Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.
its best to create a massive batch to process combinations of libraries
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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L0v3craft (11-11-2022) |
#3270
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Which libraries are best for this game?
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